Edited By dvxz on 03/07/05 17:53
check your ab against actual rolls in the combat window. there are display bugs related to that. Magic AB bonuses cap out at +20, so if you cast true strike, you won't get additional bonuses beyond that.Quote: Posted 05/25/05 13:10:20 (GMT) -- aluka
ok, so here goes.
1: power attack
3: Divine Might
6: Divine shield
9: Weapon Focus Long
12: zen archery
15: point blank
18: exstend
Quote: Posted 05/25/05 18:31:05 (GMT) -- Stravinsky00Quote: Posted 05/25/05 13:10:20 (GMT) -- aluka
ok, so here goes.
1: power attack
3: Divine Might
6: Divine shield
9: Weapon Focus Long
12: zen archery
15: point blank
18: exstend
What is your pre-epic level break down? And why exactly are you putting off arcane archer until at least level 16? It looks like you're planning to start out melee and move into archery with this build, so I was just wondering.
Steve
Edited By aluka on 05/25/05 18:59
I'd be tempted to leave wisdom close to where it is and focus on CHA for divine damage. I'd have to see what the AB would end up being, but 21 AA gives you +11 right there. So, you won't have the unbelieveably high AB an Arcane Archer can get, but in general, that degree of AB uberness is unnecessary. You could still come out with a perfectly useable AB while managing more damage per hit.