Final stats: Str 14, Dex 26, Con 12, Int 14, Wis 8, Cha 12
The saving throws are awful, apart from reflexes which is a semi respectable 30, Id recomend putting spare skill points into spellcraft to improve these, especially the will save. There are enough skill points to do this.
Naked AC = 26 (tumble 40 ranks), for one on one combat naked AC is effectively 31 due to epic dodge
Attack Schedule with 2 mundane daggers and no buffs = 32/27/22/17 and 32/27
Potential sneak damage per round (assuming that all attacks hit and do full sneak damage, which is very unlikely to happen) = 6 x 30d6 = 180d6 = 1080 potential sneak damage per round.
comments/suggestions?
Edited By griphook on 04/30/05 16:23
As much as I despise heavily multiclassed monk builds, Ive just found a char based on a similar concept that can do 216 d6 sneak damage per round....
I'll post this when Ive refined it.
love the build took it to 40 on a server i'm on. when do you think you'll have this other build refined?
I should have it fully worked out in the next few days, Im a lil busy DMing and bug hunting on my PW at the mo.
Why do you use daggers instead of short swords? Is there a particular reason behind this?
There is no reason whatsoever why you shouldn't/can't use short swords, since the char has no weapon foci. I guess I just chose daggers because they are cheaper at 4gp each, compared to shortswords which cost 20gp. Come to think of it, light hammers have a list price of 2gp so that would represent an even better economy.