Playable from level 1 - 40...PvM Build


The build should be playable from lvl 1-40 as long as there is decent magic available in the world. Should be no problem with the bioware campaigns. You get terrifying rage at lvl 24 (the earliest possible level) and you've also gotten epic skill focus (intimidate) at that point, so your fear aura should be effective against nearly all of the vulnerable monsters.

Play as a typical fighter for most of the pre-epic levels. You'll have a few bard buffs, but you really won't be much of a spellcaster and you'll only have a few bard songs. You'll need to buy decent armor, weapons, str and cha enhancing items. As you take the epic levels, you'll take many more bard levels and become more of a spellcaster and your bard song will have more of an effect on enemies.

The cleric level also causes an experience penalty, so you might want to do without that if you're playing a module with fixed experience. On a pw, or a module with respawns the penalty isn't as much of an issue.




The Terrifying Troubadour

This build is designed to have a very high DC terrifying rage. To accomplish this, high charisma is used to boost the intimidate score. Bard song also adds +11 to skills, allowing +11 more dc on terrifying rage. Finally, the mind fog spell lowers enemy will saves by 10, allowing the fear aura to penetrate even further. It is very unlikely that anything can resist paralyzation from the Troubadour's terrifying rage without immunity to fear, immunity to mind effects or immunity to paralyzation.

(note: terrifying rage only paralyses enemies with less than your hitdie. Others will be feared, which lowers their ab and saves, but doesn't paralyze)

Since the build has reasonably high cha, I decided to give him divine might. This should help with enemies that are immune to the fear paralyzation (undead, etc...).

He should be able to hit reasonably high AC enemies by using curse song and taunt on them before attacking. Taunt gets essentially a +22 boost from bardsong/curse song (+11 to my taunt skill, -11 to their concentration skill), so it should be very reliable against melee types, less so for mages due to their maxed concentration.

human, chaotic evil

str 16 (10)
dex 8
con 14 (6)
wis 8
int 12 (4)
cha 16 (10)

1. barbarian: weapon focus (scimitar), power attack
2. barbarian
3. barbarian: knockdown
4. barbarian: +str
5. barbarian
6. bard: curse song
7. barbarian
8. barbarian: +str
9. barbarian: improved critical (scimitar)
10. barbarian
11. barbarian
12. barbarian: blind-fight, +str
13. barbarian
14. barbarian
15. bard: still spell
16. bard: +str
17. bard
18. cleric: divine might
19. bard
20. barbarian: +str
21. bard: epic skill focus (intimidate)
22. bard
23. bard
24. barbarian: terrifying rage, +str
25. bard
26. bard
27. bard: epic weapon focus (scimitar)
28. bard: +str
29. bard
30. bard: epic skill focus (perform)
31. bard
32. bard: +str
33. bard: epic prowess
34. bard
35. bard
36. bard: lasting inspiration, +cha
37. bard
38. bard
39. bard: great cha 1, great cha 2
40. barbarian: +cha

str 24
dex 8
con 14
wis 8
int 12
cha 20

43 intimidate
42 perform
40 tumble
15 umd
39 spellcraft
43 taunt
34 discipline

bard song:
lvl 23 bard needs 65 perform for +12 skills
42 perform
10 epic skill focus
11 cha 32 cha with +12 from items/buffs
-----
63 -> +11 skills, +12 with minstrel gloves

terrifying rage dc:
43 intimidate
10 epic skill focus
11 cha
11 bard song
10 mind fog (lowers enemy will save)
3 curse song (lowers enemy will save)
1-10 roll added
------------
89-98

max possible ab
27 bab
13 str (36 str with items/buffs)
3 epic weapon focus
1 epic prowess
2 bard song
2 war cry
5 gmw
5 curse song
6 taunt
-------------
64

ac
10 base
8 fullplate
3 tower shield
1 dex (12 dex with cat's grace)
8 tumble
5 bard song
4 mage armor
---------------
39

hps
192 barbarian
138 bard
8 cleric
40 con
---------
378

important spells:
mage armor
protection from alignment
bull's strength
cat's grace
eagle's spendour
greater magic weapon
keen edge
wounding whispers
improved invisibility
war cry
mind fog

Edited By griphook on 05/27/05 16:26

Woe unto the cleric with a wisdom of 8!

Since your single level of Cleric will bring an experience penalty, why not go RDD for your third class? Then instead of using Divine Might on fear-immune, just open a can o' whoop-@$$ and beat the tar out of them with your draconic strength?

K.
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Click Here The one level of cleric won't give much access to spells anyway. One level of RDD won't give too much either. rdd requires 10 levels to be effective. You need at least 15 barbarian levels to get terrifying rage. That leaves only 15 bard levels, which reduces the effect of the bard song (only +3 skills). rdd also grants +2 cha, so you'll get one more point of intimidate. You'll probably want 16 barbarian levels so you can top off the intimidate skill, otherwise you must delay terrifying rage until level 39 to get decent intimidate ranks.

The cleric level is there to obtain turn undead. Cleric is the only way to get that with one level.

You're not going to use divine spells at all, so 8 wisdom doesn't really matter too much. With only one cleric level and 8 wis, you're giving up 3 cantrips and 3 level 1 spells. I guess bless could come in handy, although the duration is really short. perhaps a +1 divine favor would help a little bit. feel free to swap around the ability points to get 11 wisdom if so desired. I prefer to use bless and aid potions to get my +2 ab...

Another way to go is to use paladin instead of cleric. You need 3 paladin levels to obtain turn undead for divine might. You'll also get divine grace, which will give you +11 to saves. with barb 16/bard 21/paladin 3 you can still get most everything vital to the build. You lose one epic bard bonus feat and your bardsong is only +9 skills due to the loss of bard levels. You also have to deal with law/chaos alignment shifts to use paladin, which is impossible in most modules.

You could also drop the cleric level and take 17 barbarian and gain +1 dr. This also removes the xp penalty. hehe. for a single level prc instead of cleric you have three choices:

cot, rdd, or palemaster.

I don't think you qualify for any others.

palemaster gives +2 ac, not bad
cot gives lay on hands
rdd gives +1 ac, might as well go palemaster...

I like cleric better for divine might, since it synergizes with the cha needed for bard spells and intimidate/perform modifiers. cot's lay on hands will be enhanced by the cha as well.

seems like xp penalty is worth it, but that really depends on your play environment. If you really want to avoid the xp penalty, I'd recommend taking 17 barbarian or palemaster.
Quote: Posted 04/01/05 18:02:44 (GMT) -- Kaliban99

...a can o' whoop-@$$ and .....

K.

How did that get turned into a MailTo link? Wierdness! It's not my address. (Kind of wish it was though...)

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Quote: Posted 04/01/05 19:51:27 (GMT) -- jjjhhhlll

rdd requires 10 levels to be effective. You need at least 15 barbarian levels to get terrifying rage. That leaves only 15 bard levels, which reduces the effect of the bard song (only +3 skills). rdd also grants +2 cha, so you'll get one more point of intimidate. You'll probably want 16 barbarian levels so you can top off the intimidate skill, otherwise you must delay terrifying rage until level 39 to get decent intimidate ranks.

The cleric level is there to obtain turn undead. Cleric is the only way to get that with one level.

You're not going to use divine spells at all, so 8 wisdom doesn't really matter too much. With only one cleric level and 8 wis, you're giving up 3 cantrips and 3 level 1 spells. I guess bless could come in handy, although the duration is really short. perhaps a +1 divine favor would help a little bit. feel free to swap around the ability points to get 11 wisdom if so desired. I prefer to use bless and aid potions to get my +2 ab...

Another way to go is to use paladin instead of cleric. You need 3 paladin levels to obtain turn undead for divine might. You'll also get divine grace, which will give you +11 to saves. with barb 16/bard 21/paladin 3 you can still get most everything vital to the build. You lose one epic bard bonus feat and your bardsong is only +9 skills due to the loss of bard levels. You also have to deal with law/chaos alignment shifts to use paladin, which is impossible in most modules.

You could also drop the cleric level and take 17 barbarian and gain +1 dr. This also removes the xp penalty.

Good arguments. You read my intention correctly - I meant replace the 1 level of cleric with 10 of RDD. Although if one was hung up on going with RDD and wanted full Barb and Bard abilities you could go Barb 16/Bard 20/RDD 4, but that wouldn't bring any divine abilities. So I'll just shaddup now

Thanks for the explanations!

K.
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Quote: Posted 04/01/05 19:51:27 (GMT) -- jjjhhhlll

Another way to go is to use paladin instead of cleric. You need 3 paladin levels to obtain turn undead for divine might. You'll also get divine grace, which will give you +11 to saves. with barb 16/bard 21/paladin 3 you can still get most everything vital to the build. You lose one epic bard bonus feat and your bardsong is only +9 skills due to the loss of bard levels. You also have to deal with law/chaos alignment shifts to use paladin, which is impossible in most modules.

You could also take 3 Blackguard levels for the turn undead feat. Dark Blessing would give you the save bonus, you would get a free Bulls Strength and if you really need it a Ghast. You also don't have to worry about the law/chaos shift, or xp penalty. Also if you took them pre-epic you could boost your BAB. I may give this some more thought....