Posted with Zelle's Permission

This Build was sent to Jay Watamaniuk in April of 2004
for Boware,s Epic Build,s Page…
but seems to have been delayed indefinitely…

..also check Zelle's Signature for an excellent guide on shifter,s


...... Playable From Level 1 - 40


Author .....ZelleQyllvan


Race : Human
Alignment : Lawful Neutral

400HP/301 Skill Points, AC 28, BAB 25, Fortitude 25, Reflex 20, Will 30

Starting Stats
Str 13
Dex 10
Con 12
Int 14
Wis 17
Cha 8

Leveling Up
1 Drd Animal Empathy 4, Concentration 4, Heal 4, Open Lock 1
(cc),Spellcraft 4, Save 10
Alertness, Combat Casting*
2 Drd Animal Empathy 1, Concentration 1, Heal 1, Spellcraft 1,
Save 13

3 Drd Animal Empathy 1, Concentration 1, Heal 1, Spellcraft 1,
Save 16
Toughness*
4 Drd Animal Empathy 1, Concentration 1, Heal 1, Spellcraft 1,
Save 19
(Wisdom)
5 Drd Animal Empathy 1, Concentration 1, Heal 1, Spellcraft 1
, Save 22

6 Drd Animal Empathy 1, Concentration 1, Heal 1, Spellcraft 1
, Save 25
Knockdown
7 Drd Animal Empathy 1, Concentration 1, Heal 1, Spellcraft 1,
Save 28

8 Drd Animal Empathy 1, Concentration 1, Heal 1, Spellcraft 1,
Save 31
(Wisdom)
9 Drd Animal Empathy 1, Concentration 1, Heal 1, Spellcraft 1,
Save 34
Expertise
10 Drd Animal Empathy 1, Concentration 1, Heal 1, Spellcraft 1,
Save 37

11 Drd Animal Empathy 1, Concentration 1, Spellcraft 1, Save 41

12 Drd Animal Empathy 1, Concentration 1, Spellcraft 1, Save 45
(Wisdom) Empower Spell
13 Shf Animal Empathy 1, Concentration 1, Hide 16, Save 34

14 Shf Animal Empathy 1, Concentration 1, Hide 1, Save 38

15 Shf Animal Empathy 1, Concentration 1, Hide 1, Save 42
Improved Knockdown
16 Shf Animal Empathy 1, Concentration 1, Hide 1, Save 46
(Wisdom)
17 Shf Animal Empathy 1, Concentration 1, Hide 1, Save 50

18 Shf Animal Empathy 1, Concentration 1, Hide 1, Save 54
Improved Expertise
19 Shf Animal Empathy 1, Concentration 1, Hide 1, Save 58

20 Shf Animal Empathy 1, Concentration 1, Hide 1, Save 62
(Wisdom)
21 Shf Animal Empathy 1, Concentration 1, Hide 1, Save 66
Great Wisdom I
22 Shf Animal Empathy 1, Concentration 1, Hide 1, Save 70

23 Drd Animal Empathy 1, Concentration 1, Spellcraft 11, Save 64

24 Drd Animal Empathy 1, Concentration 1, Spellcraft 1, Save 68
(Wisdom) Great Wisdom II
25 Drd Animal Empathy 1, Concentration 1, Spellcraft 1, Save 72

26 Drd Animal Empathy 1, Concentration 1, Spellcraft 1, Save 76

27 Drd Animal Empathy 1, Concentration 1, Spellcraft 1, Save 80
Great Wisdom III
28 Drd Animal Empathy 1, Concentration 1, Spellcraft 1, Save 84
(Wisdom)
29 Drd Animal Empathy 1, Concentration 1, Spellcraft 1, Save 88

30 Drd Animal Empathy 1, Concentration 1, Spellcraft 1, Save 92
Great Wisdom IV
31 Shf Animal Empathy 1, Concentration 1, Hide 9, Save 88

32 Shf Animal Empathy 1, Concentration 1, Hide 1, Save 92
(Wisdom)
33 Shf Animal Empathy 1, Concentration 1, Hide 1, Save 96
Undead Shape, Shifter Bonus Feat: Outsider Shape
34 Shf Animal Empathy 1, Concentration 1, Hide 1, Save 100

35 Shf Animal Empathy 1, Concentration 1, Hide 1, Save 104

36 Drd Animal Empathy 1, Concentration 1, Spellcraft 6, Save
103
(Wisdom) Epic Spell: Hellball*
37 Drd Animal Empathy 1, Concentration 1, Spellcraft 1, Save
107

38 Shf Concentration 1, Hide 2, Save 111
Shifter Bonus Feat: Construct Shape
39 Shf Concentration 1, Save 117
Dragon Shape
40 Mnk Concentration 1, Discipline 43, Move Silently 40, Tumble
40
(Wisdom)

Level Distribution
Druid 22
Shifter 17
Monk 1

Final Skills
Animal Empathy 40
Concentration 43
Discipline 43
Heal 13
Hide 40
Move Silently 40
Open Lock 1
Spellcraft 40
Tumble 40

Final Stats
Str 13
Dex 10
Con 12
Int 14
Wis 31
Cha 8

Animal Companion Panther (Level 22 Rogue)

Equipment
Robes
Kama
Look for equipment with the highest magical properties, as
these properties will merge with your shifted form in most cases.

Key Spells Known
Aura of Vitality
Awaken*
Barkskin
Bull's Strength (Empowered)
Camoflague*
Death Ward
Greater Magic Fang*
Mass Camoflague*
One With the Land*
Owl's Insight
Premonition
Spell Resistance
True Seeing
Creeping Doom
Grease
Spike Growth
Stonehold
Storm of Vengence

Trying to work with forum formatting best I can, sorry for legibility issues


_________________
Shifter Goddess! . . . Zelle's Shifter Detail,s version v


______________________
Zelle's Original Build Posting

Edited By Kail Pendragon on 10/12/07 15:34

Oh.. btw any questions ..please post in Zelle,s sig link
(I don,t think she will reply here) This definitely deserves to be here. If only for easier copy-paste references.

Thanks griphook! Superb Build

Too bad it hasn't been on the Epic Builds page I guess it was never submitted for consideration.
Quote: MartinJHolm
Superb Build

Too bad it hasn't been on the Epic Builds page I guess it was never submitted for consideration.

Errm ….. yes it was submitted

Quote: griphook
This Build was sent to Jay Watamaniuk in April of 2004
for Boware,s Epic Build,s Page…

but seems to have been delayed indefinitely…

. perhaps put that last point of wis into STR to balance the stats as ending on odd stats never helped anyone, wis 30 str 14?

good or bad improvement? str will be overwritten in most shapes anyways, and with an uneven wisdom (I think ending wis is 31) it evens out with +11 wis from the druid levels, so it evens out in the end for 1 extra ac
_________________
"First you get the spoons, then you get the women" -Hawk If you aren't bothered about the extra 1 AC, though, you could drop Wis to 17, Str to 10, and raise Con to 16. Con is seldom overwritten by changing shape and +2 hit points per level is a sizeable gain. I only wish it was a bit more playable...It's a great build, but an epic shifter who doesnt have epic shapes until lvl33 is kind of weird, as undead shapes are really helpfull in mid levels...

Edited By Anglashell on 05/08/05 18:09

Quote: Posted 05/08/05 17:53:20 (GMT) -- Anglashell

I only wish it was a bit more playable...It's a great build, but an epic shifter who doesnt have epic shapes until lvl33 is kind of weird, as undead shapes are really helpfull in mid levels...
my thoughts exactly.. be buggered if I'm going to wait till 33 for the RL. I've played this through on my own PW. I had made some adjustments due to equipment and to take advantage of Animal Empathy (there is a collection of really cool animals to control on my PW, and equipment that means my Animal empathy checks are around 110 in most forms [seems to work fine shifted]).
While I'll be perfectly honest and say upfront that I did powerlevel it a bit, I did not find too many problems at all even in some of the really tough places.
In fact; my bigest problem was getting some weapons for the build.. something you would face with any build. This was also my second or third ever shifter.. so I played the build through with little or no knowledge of how to really play it to it's best capability. an more balanced alternative in the lvling process would be something like this imo:

Level 21 - Druid - Great wis I
Level 22 - Druid
Level 23 - shifter
Level 24 - shifter - Undead shape
Level 25 - shifter
Level 26 - shifter
Level 27 - shifter - Great wis II & III
Level 28 - Druid
Level 29 - Druid
Level 30 - shifter - construct shape
Level 31 - shifter
Level 32 - shifter - outsider shape
Level 33 - Druid - Great wis IV
Level 34 - Druid
Level 35 - Druid
Level 36 - shifter - dragon shape
Level 37 - Monk
Level 38 - Druid
Level 39 - Druid - hellball
Level 40 - Druid

Edited By Anglashell on 05/10/05 09:42

This is perhaps the Uberest of all shifters, but not the most efficient way to do it.. allow me to thow this build at you with my spin

Stats
Str 8 (or 9)
Dex 12
Con 12 (or 11)
Wis 18
Int 14
Cha 8

Level progression

01) Druid 1 - Concentrate , Spellcraft, Heal 1, Lore 1
Feat: Alertness, Expertise

02) Druid 2 - Concentrate , Spellcraft, Heal 1, Lore 1

03) Druid 3 - Concentrate , Spellcraft, Heal 1, Lore 1
Feat: Knockdown

04) Druid 4 - Concentrate , Spellcraft, Heal 1, Lore 1
+wisdom

05) Druid 5 - Concentrate , Spellcraft, Heal 1, Lore 1

06) Druid 6 - Concentrate , Spellcraft
Feat: Empower Spell

07) Druid 7 - Concentrate , Spellcraft

08) Druid 8 - Concentrate , Spellcraft
+Wisdom

09) Shifter 1 - Concentrate , Hide
Feat: Imp Expertise

10) Shifter 2 - Concentrate , Hide

11) Shifter 3 - Concentrate , Hide

12) Shifter 4 - Concentrate , Hide
Feat: Imp Knockdown
+wisdom

Short Summary, by lvl 12 you have 4 shapes that you can really use.
Bear and Minotaur with Imp Knockdown are you offensive shapes
Wyrmlings and Gargoyle with Imp Expertise are your defensive shapes.
You also can use an Empowered version of Bulls Str, which should help
out a lot
You have some lore skills so you should be able to ID items on your own.
(if you want to take Lore)

13) Druid 9 - Concentrate , Spellcraft

14) Druid 10 - Concentrate , Spellcraft

15) Druid 11 - Concentrate , Spellcraft
Feat: Toughness*

16) Druid 12 - Concentrate , Spellcraft
+wisdom

17) Shifter 5 - Concentrate , Hide

18) Shifter 6 - Concentrate , Hide
Feat: Extend Spell

19) Shifter 7 - Concentrate , Hide

20) Shifter 8 - Concentrate , Hide
+wisdom

21) Druid 13 - Concentrate , Spellcraft
Feat: Greater Wisdom I

22) Shifter 9 - Concentrate , Hide
+wisdom

23) Shifter 10 - Concentrate , Hide

24) Shifter 11 - Concentrate , Hide
Feat: Undead Shape

Small Summary: Ok so at lvl 24 you have the best defensive shapes. You have the Risen Lord and Epic Gargoyle.
the following few levels will be a bit slow, but will 'explode' around lvl 33 and up.
25) Druid 14 - Concentrate , Spellcraft

26) Druid 15 - Concentrate , Spellcraft
Feat: Greater Wisdom II

27) Druid 16 - Concentrate , Spellcraft

28) Druid 17 - Concentrate , Spellcraft
+wisdom

29) Druid 18 - Concentrate , Spellcraft

30) Druid 19 - Concentrate , Spellcraft
Feat: Greater Wisdom III

31) Druid 20 - Concentrate , Spellcraft

32) Shifter 12 - Concentrate , Hide
+wisdom

33) Druid 21 - Concentrate , Spellcraft
Feat: Epic Spell Hellball*

34) Shifter 13 - Concentrate , Hide
Bonus Feat: Outsider Shape

35) Shifter 14 - Concentrate , Hide

36) Shifter 15 - Concentrate , Hide
Feat: Dragon Shape (yeah.. funny, i didn't even take Construct shape yet)
+wisdom

37) Shifter 16 - Concentrate , Hide
Bonus Feat: Construct Shape

38) Shifter 17 - Concentrate , Hide

39) Druid 22 - Concentrate , Spellcraft (last chance to get animal empathy)
Feat: Armor Skin * or Greater Wis

40) Monk - Concentrate, Discipline*, Hide, Move Selently, Tumble
(and what ever other skills you feel like getting)
+wisdom


This build gets dragon shpe 3 levels earlier, and its balanced for play by taking certain levels at a certain time.
you can say that the build is broken up into 3 or 4 parts
part one is lvl 12
part two is lvl 24
part three is lvl 36 and beyond


Enjoy
Quote: Posted 04/02/05 21:54:41 (GMT) -- Blunkanthrust

perhaps put that last point of wis into STR to balance the stats as ending on odd stats never helped anyone, wis 30 str 14?

good or bad improvement?

I would assume that the creater left the wisdom at 31 because Owls Wisdom will raise her wisdom by 11 points (half of the druids level) giving a final wisdom of 42 (+16 mod.). This will give a brilliant DC for the spells. 10(base) + 16 (modifier) + Spell level. So a DC of 36 for hellball. An extremely good build. I might of added Dragon Knight spell instead of hellball due to summoning preferences and the extra hand in receiving damage from spells like IGMS. Dragons are good to fight with

Edited By Jehoshua on 07/04/05 19:21

Hallo everybody ...
just a almost n00b question :

Could be a good idea to lose 1 lv of druid and take 1 more lev of monk?
That should be only for make this character building more playble at lower lvs ( in a low magi / gdr server ) ?

I'd lose maybe the infinite druid animal shapes , but my druid could gain some profit ( in playbility terms ) with ac at mids lv ...

is it a bad idea ?

Another question :
If I keep 22 druids lvs , could I take a second epic spell like epic warding?

ty Epic Warding isn't available to Druids (nor Epic Mage Armor - just arcane casters) and the one monk level was for pure powergaming purposes - not to dilute caster level too much. Druid 22 was taken for her to get +11 WIS from the spell Owl's Insight and considering that shifters are most powerful in ultra low magic worlds (unless a high magic world has a script so all items shift, shifters don't kick so much ***) I wouldn't want to drop it. If this isn't a consideration, go ahead and take monk ealier. This is a power-shifter build - maybe some of the other more playable shifter builds would suit you better like that Druid 17/ Shifter 17/ Monk 6 one.

Her leveling order isn't ideal; you might want to mess with it a bit to get the shapes earlier. I don't know how effective the epic spells Druids can get are - they don't seem to good IMO and with so few Druid levels, their worth is questionable though I suppose it's cool to clear a room in a shot.
_________________
.:\_/:. Only those who have known darkness in
(OvO) their hearts will see the shadows in life...
(|__|)
.."..".. obviously it comes from a most famous build i'm just trying to let him be more early playable ...

Race Human :
Stats
Str : 11 0
Dex : 10 0
Con : 14 +2
Wis : 18 +4
Int : 14 +2
Cha : 8 -1

Level progression :

1 – Druid 1 : Animal Empaty(AE)4,Concentration(C)4, Disable trap 1, Lore (L) 4, Open Lock 1, Persuade (P)4, Spellcraft (SPC) 4 , Save 4
Feats : Expertise , Alertness
2 – Druid 2 : AE +1 , C +1 , L+1 , P +1 SPC +1 ; Save 6
3 – Druid 3 : AE +1 , C +1 , L+1 , P +1 SPC +1 ; Save 8 Feat : Knockdown ;
4 – Druid 4 : AE +1 , C +1 , L+1 , P +1 SPC +1 ; Save 10 Wis : +1 ;
5 – Druid 5 : AE +1 , C +1 , L+1 , P +1 SPC +1 ; Save 12
6 – Druid 6 : AE +1 , C +1 , L+1 , P +1 SPC +1 ; Save 14 Feat : Zen Archery ;
7 – Druid 7 : AE +1 , C +1 , P +1 SPC +1 ; Save 17
8 – Druid 8 : AE +1 , C +1 , P +1 SPC +1 ; Save 20 Wis : +1 ;
9 – Druid 9 : AE +1 , C +1 , SPC +1 ; Save 24 Feat : Empower Spell ;
10 – Druid 10 : AE +1 , C +1 , SPC +1 ; Save 28
11 – Druid 11 : AE +1 , C +1 , SPC +1 ; Save 32
12 – Druid 12 : AE +1 , C +1 , SPC +1 ; Save 36 Wis : +1 ; Feat : Impr. Crit. Unarmed ;
13 – ShapeSh 1 : AE +1 , C +1 , Hide +8 , Spot 16 ; Save 17
14 – ShapeSh 2 : AE +1 , C +1 , Spot 1 ; Save 21
15 – ShapeSh 3 : AE +1 , C +1 , Spot 1 ; Save 25 Feat : Improved Knokdown
16 – ShapeSh 4 : AE +1 , C +1 , Spot 1 ; Save 29 Wis : +1
17 – ShapeSh 5 : AE +1 , C +1 , Spot 1 ; Save 33
18 – ShapeSh 6 : AE +1 , C +1 , Spot 1 ; Save 37 Feat : Improved Expertise
19 – ShapeSh 7 : AE +1 , C +1 , ; Save 42
20 – ShapeSh 8 : AE +1 , C +1 , ; Save 47 Wis : +1
21 – ShapeSh 9 : AE +1 , C +1 , ; Save 52 Epic Feat : Greater Wis I ;
22 – Monk 1 : C + 1 , Disc.+25 , M.Sil.+8,Tumb+25; Save 0
23 – ShapeSh 10: AE +2 , C +1 , ; Save 4
24 – ShapeSh 11: AE +1 , C +1 , ; Save 9 Wis+1 ; Epic Feat : Undead Shape ;
25 – ShapeSh 12: AE +1 , C +1 , ; Save 14
26 – ShapeSh 13: AE +1 , C +1 , ; Save 19 Epic Feat : Greater Wis II ;
27 – ShapeSh 14: AE +1 , C +1 , ; Save 24 Epic Feat : Outsider Shape ;
28 – ShapeSh 15: AE +1 , C +1 , ; Save 29 Wis +1 ;
29 – ShapeSh 16: AE +1 , C +1 , ; Save 34 Epic Feat : Greater Wis III;
30 – ShapeSh 17: AE +1 , C +1 , ; Save 39 Epic Feat : Construct Shape ;
31 – Druid 13 : AE +1 , C +1 , SPC +19 ; Save 25
32 – Druid 14 : AE +1 , C +1 , SPC +1 ; Save 29 Wis +1 ;
33 – Druid 15 : AE +1 , C +1 , SPC +1 ; Save 33 Epic Feat : Greater Wis IV;
34 – Druid 16 : AE +1 , C +1 , SPC +1 ; Save 37
35 – Druid 17 : AE +1 , C +1 , SPC +1 ; Save 41
36 – Druid 18 : AE +1 , C +1 , SPC +1 ; Save 45 Wis +1 ; Epic Feat ragon Shape;
37 – Druid 19 : AE +1 , C +1 , SPC +1 ; Save 49
38 – Druid 20 : AE +1 , C +1 , ; Save 54
39 – Druid 21 : AE +1 , C +1 , ; Save 59 Epic Feat : Epic Spell : Hellball
40 – Monk 2 : C + 1,Disc.+18,Hide 15,M.Sil.+14,Tumb+18;Save 0 Wis +1

Final stats
Str : 11 0
Dex : 10 0
Con : 14 +2
Wis : 31 +10
Int : 14 +2
Cha : 8 -1

Skills :
Animal Empaty 42 ( 41 )
Concentration 43 ( 45 )
Discipline 43 ( 43 )
Hide 23 ( 23 )
Move Silently 22 ( 22 )
Spellcraft 40 ( 42 )
Spot 21 ( 33 )
Tumbling 43 ( 43 )

HP = 400 ; AC Bonus +18 ( 8 from Tumbling , 10 from Wis ) ;
Melee AB = 25
Ranged AB = 35

Saving Throws : Fort = 26 , Will = 30 , Reflex = 20 ;

What do u think about it ?

Ty btw ... it is just the first attempt ...be mercy pls

Ciao

Edited By mistertrinity on 10/19/05 13:43