PvM build
This is designed as an unarmed ninja-type for a PW I play on. There is PvP on the server, and although I don't plan on engaging in it much, I'd like to at least not get slaughtered by all the real munchkin pvpers. I don't expect to win, but I at least want to last a few rounds.
*edit* Forgot to mention, the PW is moving HIPS to SD 10, which is most of the reason for 10 levels of it
Character is a Monk 20/Rogue 10/SD 10.
Human
Lawful Neutral

STR 14
DEX 16
CON 14
INT 10
WIS 14
CHA 8

1 - Rogue 1 Feats: Dodge, Mobility hide +4 move silently +4 tumble +4 umd +4
2 - Monk 1 discipline +5 hide +1 move silently +1 tumble +1
3 - Monk 2 discipline +1 hide +1 move silently +1 tumble +1
Feats: Weapon Finesse
4 - Monk 3 discipline +1 hide +1 move silently +1 tumble +1
DEX +1
5 - Monk 4 discipline +1 hide +1 move silently +1 tumble +1
6 - Rogue 2 hide +1 move silently +1 tumble +1 umd +5
Feats: Weapon Focus Unarmed Strike
7 - Rogue 3 hide +1 move silently +1 tumble +1 umd +1
8 - Rogue 4 hide +1 move silently +1 tumble +1 umd +1
DEX +1
9 - Monk 5 discipline +4 hide +1 move silently +1 tumble +1
Feats: Called Shot
10 - Monk 6 discipline +1 hide +1 move silently +1 tumble +1
11 - Monk 7 discipline +1 hide +1 move silently +1 tumble +1
12 - Monk 8 discipline +1 hide +1 move silently +1 tumble +1
Feats: Extra stunning attacks
DEX +1
13 - Monk 9 discipline +1 hide +1 move silently +1 tumble +1
14 - Monk 10 discipline +1 hide +1 move silently +1 tumble +1
15 - Monk 11 discipline +1 hide +1 move silently +1 tumble +1
Feats: improved critical (unarmed strike)
16 - Monk 12 discipline +1 hide +1 move silently +1 tumble +1
DEX +1
17 - Monk 13 discipline +1 hide +1 move silently +1 tumble +1
18 - Monk 14 discipline +1 hide +1 move silently +1 tumble +1
Feats: Power Attack
19 - Monk 15 discipline +1 hide +1 move silently +1 tumble +1
20 - Monk 16 discipline +1 hide +1 move silently +1 tumble +1
DEX +1
21 - Monk 17 discipline +1 hide +1 move silently +1 tumble +1
Feats: Epic Weapon Focus (unarmed strike)
22 - Monk 18 discipline +1 hide +1 move silently +1 tumble +1
23 - Monk 19 discipline +1 hide +1 move silently +1 tumble +1
24 - Monk 20 discipline +1 hide +1 move silently +1 tumble +1
DEX +1
Feats: Great
25 - Shadowdancer 1 hide +1 move silently +1 tumble +1
26 - Shadowdancer 2 hide +1 move silently +1 tumble +1
27 - Shadowdancer 3 hide +1 move silently +1 tumble +1
Feats: Armor Skin
28 - Shadowdancer 4 hide +1 move silently +1 tumble +1
DEX +1
29 - Shadowdancer 5 hide +1 move silently +1 tumble +1
30 - Shadowdancer 6 hide +1 move silently +1 tumble +1
Feats: Greater Dexterity II
31 - Shadowdancer 7 hide +1 move silently +1 tumble +1
32 - Shadowdancer 8 hide +1 move silently +1 tumble +1
DEX +1
33 - Shadowdancer 9 hide +1 move silently +1 tumble +1
Feats: Epic Dodge
34 - Shadowdancer 10 hide +1 move silently +1 tumble +1
35 - Rogue 5 hide +1 move silently +1 tumble +1 umd +20
36 - Rogue 6 hide +1 move silently +1 tumble +1
WIS +1
Feats: Weapon Focus (kama)
37 - Rogue 7 hide +1 move silently +1 tumble +1
38 - Rogue 8 hide +1 move silently +1 tumble +1
39 - Rogue 9 hide +1 move silently +1 tumble +1
40 - Rogue 10 hide +1 move silently +1 tumble +1
Feats: Crippling Strike
WIS +1

Final Stats:
str 14
dex 26
con 14
int 0
wis 16
cha 8
380hp max (318 was what mine avged to)
Standing around in his birthday suit
AC 33
AB +37/34/31/28/25 1-20+2 (19-20x2)

+5d6 +2 Sneak Attack

fort 23
reflex 32
will 24

Skills
Disable Trap 35
Hide 43
Move Silently 43
Discipline 27
Open Lock 9
Search 35
Set Trap 24
Tumble 40
UMD 31

He's got 3 uses of Shadow Evade, 23 of Stunning Fist, and 2 of Empty Body

Most of the skills arn't listed in the build because I was just saving points to see what I could get after maxing the skills I wanted. I tried to put skills at levels I thought might work based on what they'd be used against (are there any traps you can set outside of a combat situation that're higher than 54? Take 20+24 skill+2 affinity+8 attribute. In fact, I might be able to drop that skill even more and put it in to open lock ). If you've got any suggestions in that regard, I'm all ears.

There's several things I'm not happy with, one of which being that Weapon Focus (Kama) near the end, but I ran out of ideas. I guess I could replace it with a sv skill, but monk abilities and slippery mind wipe out most of the reasons for that.
I also wish I could raise his discipline, but I don't want to wait until 40 to get that 20/+1 monk dr...
So! As I have no idea what I'm doing, I'm expecting lots of constructive criticism. Help me out!

Insane

Edited By griphook on 10/31/05 00:03

You can reduce your shadowdancer levels by 5 and increase either rogue or monk for a bonus feat (at rogue 13 or monk 25).

Shadowdancer above 5 gives you

Level 7 slippery mind (made redundant since a monk is immune to mind spells)
Level 10 Improved Evasion (also gained at level 9 monk)

Syrath
_________________
It's SHADOWDANCER, dammit, shadowdancer!!! I wish I could, but like I said, the PW is moving HIPS to SD 10, and I want HIPS, so I kinda have to have those 5 "extra" levels
Quote: Posted 05/12/05 07:35:06 (GMT) -- InsaneShadow
+5d6 +2 Sneak Attack

Just a note...I think you are misunderstanding what crippling strike does (at least I think that's where you're getting that +2 from). It doesn't give you 2 extra points of damage on your sneak attack. It deals +2 of strength ability damage on a successful sneak attack. In other words, it lowers your opponent's strength by 2. It's quite a bit more powerful than I think you were expecting.

Oh, and for setting traps, the epic traps have set DCs of 65. Below those though, the highest DC is for a deadly gas trap, which is 45.

Steve *rubs toe in the dirt sheepishly* Yeah, I noticed that after I posted... had to drop Crippling Blow in another build and actually read the description that time. Thanks for pointing that out
Hrm. Well, there's no way I'm going to pull off disarming epic traps, so I guess I can drop it down even more to just pull off 45, and move those points to something else. Nifty! Thanks!