PvM build This is designed as an unarmed ninja-type for a PW I play on. There is PvP on the server, and although I don't plan on engaging in it much, I'd like to at least not get slaughtered by all the real munchkin pvpers. I don't expect to win, but I at least want to last a few rounds. *edit* Forgot to mention, the PW is moving HIPS to SD 10, which is most of the reason for 10 levels of it Character is a Monk 20/Rogue 10/SD 10. Human Lawful Neutral
Final Stats: str 14 dex 26 con 14 int 0 wis 16 cha 8 380hp max (318 was what mine avged to) Standing around in his birthday suit AC 33 AB +37/34/31/28/25 1-20+2 (19-20x2)
He's got 3 uses of Shadow Evade, 23 of Stunning Fist, and 2 of Empty Body
Most of the skills arn't listed in the build because I was just saving points to see what I could get after maxing the skills I wanted. I tried to put skills at levels I thought might work based on what they'd be used against (are there any traps you can set outside of a combat situation that're higher than 54? Take 20+24 skill+2 affinity+8 attribute. In fact, I might be able to drop that skill even more and put it in to open lock ). If you've got any suggestions in that regard, I'm all ears.
There's several things I'm not happy with, one of which being that Weapon Focus (Kama) near the end, but I ran out of ideas. I guess I could replace it with a sv skill, but monk abilities and slippery mind wipe out most of the reasons for that. I also wish I could raise his discipline, but I don't want to wait until 40 to get that 20/+1 monk dr... So! As I have no idea what I'm doing, I'm expecting lots of constructive criticism. Help me out!
Insane
Edited By griphook on 10/31/05 00:03
You can reduce your shadowdancer levels by 5 and increase either rogue or monk for a bonus feat (at rogue 13 or monk 25).
Shadowdancer above 5 gives you
Level 7 slippery mind (made redundant since a monk is immune to mind spells) Level 10 Improved Evasion (also gained at level 9 monk)
Syrath _________________ It's SHADOWDANCER, dammit, shadowdancer!!!
I wish I could, but like I said, the PW is moving HIPS to SD 10, and I want HIPS, so I kinda have to have those 5 "extra" levels
Just a note...I think you are misunderstanding what crippling strike does (at least I think that's where you're getting that +2 from). It doesn't give you 2 extra points of damage on your sneak attack. It deals +2 of strength ability damage on a successful sneak attack. In other words, it lowers your opponent's strength by 2. It's quite a bit more powerful than I think you were expecting.
Oh, and for setting traps, the epic traps have set DCs of 65. Below those though, the highest DC is for a deadly gas trap, which is 45.
Steve
*rubs toe in the dirt sheepishly* Yeah, I noticed that after I posted... had to drop Crippling Blow in another build and actually read the description that time. Thanks for pointing that out Hrm. Well, there's no way I'm going to pull off disarming epic traps, so I guess I can drop it down even more to just pull off 45, and move those points to something else. Nifty! Thanks!