Playable from level 1 - 40 ..PvM Build

"There lie the woods of Lothlórien!' said Legolas. 'That is the fairest of all the dwellings of my people. There are no trees like the trees of that land. For in the autumn their leaves fall not, but turn to gold. Not till the spring comes and the new green opens do they fall, and then the boughs are laden with yellow flowers; and the floor of the wood is golden, and golden is the roof, and its pillars are of silver, for the bark of the trees is smooth and grey. So still our songs in Mirkwood say. My heart would be glad if I were beneath the eaves of that wood, and it were springtime!'"



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FINAL BUILD
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Race Elven ( neutral good or chaotic good )
CLASSES:
- Ranger (23)
- Shadow dancer (16)
- Bard (1)

ABILITIES:
Str: 10
Dex: 32
Con: 08
Int: 12
Wis: 14
Cha: 08

STATISTICS:
Hit Points: 231 ( not maxed )
AC: 29
Will Save: 18
Fort. Save: 20
Ref. Save: 30

SKILLS:
- Discipline: 40
- Hide: 43
- Concentration 20
- Spot: 23
- Move silently: 43
- UMD: 25
- Tumble: 40
- Perform 4



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BUILD DETAILS
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STARTING ABILITIES:
Str: 10 (base 08+02)
Dex: 20 (base 10+10)
Con: 08 (base 06+02)
Int: 12 (base 08+04)
Wis: 14 (base 11+03)
Cha: 08 (base 08+00)

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( all in Dex )


Level 1 - Ranger - Weapon Finesse - Favored Enemy I
Level 2 - Ranger
Level 3 - Ranger - Dodge
Level 4 - Ranger
Level 5 - Ranger - Favored Enemy II
Level 6 - Ranger - Mobility
Level 7 - Ranger
Level 8 - Ranger
Level 9 - Ranger - Weapon focus (longbow)
Level 10 - Ranger - Favored Enemy III
Level 11 - Ranger
Level 12 - Ranger - Improved Critical (longbow)
Level 13 - Ranger
Level 14 - Ranger
Level 15 - Ranger - Favored Enemy IV - Point Blank Shot ( 5 in tumble )
Level 16 - Shadow dancer
Level 17 - Shadow dancer
Level 18 - Shadow dancer - Called Shot or Rapid shot
Level 19 - Shadow dancer
Level 20 - Ranger
Level 21 - Shadow dancer - Epic Weapon Focus (longbow)
Level 22 - Shadow dancer
Level 23 - Shadow dancer
Level 24 - Shadow dancer - Great Dex I
Level 25 - Shadow dancer
Level 26 - Shadow dancer
Level 27 - Ranger - Epic Dodge
Level 28 - Shadow dancer
Level 29 - Shadow dancer
Level 30 - Ranger - Great Dex II
Level 31 - Ranger
Level 32 - Shadow dancer - Self Concealment I
Level 33 - Ranger - Self Concealment II - Favored Enemy V or Epic Prowess
Level 34 - Shadow dancer
Level 35 - Shadow dancer
Level 36 - Shadow dancer - Self Concealment III - Self Concealment IV
Level 37 - Ranger
Level 38 - Ranger
Level 39 - Ranger - Self Concealment V - Bane of Enemies
Level 40 - Barde


Ab unbuffed ( longbow ): 43/38/33/28
Ab buffed +1 from bardsong +1 Aid +3 cats grace ( +2 against favored enemies ) = 48/43/38/33 ( 50 against favored enemies )

If you get caught in melee, either use hips to keep on attacking with your bow, or dual wield 2 daggers or short swords while waiting for some reinforcments; your ab with dagger should about 38...Not that great, but still better than nothing.

Ac 29 + 3 ( cat's grace ) + 4 ( shadow evade 12/+4 ) = 36 without gear


Hide unbuffed 54
Move silently 54

Hide buffed +3 ( cat's grace ) +10 camouflage +3 ( one with the land ) = 70
Move silently buffed +3 +3 = 60

Spells :
Level 1 : Camouflage, Grease
Level 2 : Cat's grace, One with the land, Protection from elements
Level 3 : Aid, Invisibility purge, Greater Magic Fang
Level 4 : Freedom of movement

Animal Companion : Panther ( rogue lvl23 )



+ : Epic dodge, SC5, fair ab once buffed, can use magic scrolls
- : Extremely weak against spells, the dmg will only be acceptable against favored enemies; choose them wisely ^^


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Edited By griphook on 05/19/05 16:51

Quote: Posted 05/12/05 12:55:54 (GMT) -- Anglashell

- : Extremely weak against spells, the dmg will only be acceptable against favored enemies; choose them wisely ^^


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Im not so sure about the weakness against spells.

Fortitude save should be reasonable due to pre epic ranger levels.
Reflex saves should be reasonable due to high dex and improved evasion. Making any reflex save spell half damage at worst and no damage.
Will save is weak but is backed up by slippery mind allowing a reroll against mind affecting spells.

Syrath
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It's SHADOWDANCER, dammit, shadowdancer!!! I couldnt test properly the save part as in the novice to epic mod, the wizard just rushed me in melee without casting anything .
I tried first to go harper scout, since the needed feats were doing nice with this build( iron will & alertness ), but i couldnt solve the lack of feats...

The main problem of this build remains the dmg part ( 1-8+2d6 against favored enemies ), which basically will all depend of the available gear. An alternative would be to go rogue instead of bard to have an extra d6 sneak btw.
But I think it makes a nice buddy for your shadow archer, Syrath

Edited By Anglashell on 05/12/05 17:32

Correct me if I'm wrong, but don't favored enemy bonuses stack? For each favored enemy feat=+1/+1. So 5 would give you +5/+5 +2d6Bane+base+any other goodies.

Also, at the risk of compromising your Lothlorien concept, you could always drop Ranger and take Fighter. You'd be able to get all the same feats and them some. You could have, with WS/EWS, +6damage vs everything instead of conditional opponents, you could then, of course, take 3 more levels of Shadowdancer for 1 more bonus feat, and the fighter levels would even allow you to take the ALertness/Ironwill prereqs for the Harper Scout. This would give you 2 Great Dex bonus feats in Epic, allow you to take Epic Dodge at 21st lvl, and start picking up your SC Feats by around lvl 29. You could still maintain the integrity of the "Scout" concept because, well, he would be a Harper "Scout".
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Homer: Lisa, would you like a donut?
Lisa: No thanks. Do you have any fruit?
Homer: This has purple in it. Purple is a fruit.
Quote: 

Correct me if I'm wrong, but don't favored enemy bonuses stack? For each favored enemy feat=+1/+1. So 5 would give you +5/+5 +2d6Bane+base+any other goodies.

According to the grimoire, favored enemy "just" gives +1 in dmg, spot, listen & taunt which stack. Only Bane of enemies gives a +2 to hit and 2d6 extra dmg. So in this case, the dmg output for a favored enemy would be 1-8+5+2d6. Good point, i forgot the extra damage during the calculation.


Quote: 
Also, at the risk of compromising your Lothlorien concept, you could always drop Ranger and take Fighter. You'd be able to get all the same feats and them some. You could have, with WS/EWS, +6damage vs everything instead of conditional opponents, you could then, of course, take 3 more levels of Shadowdancer for 1 more bonus feat, and the fighter levels would even allow you to take the ALertness/Ironwill prereqs for the Harper Scout. This would give you 2 Great Dex bonus feats in Epic, allow you to take Epic Dodge at 21st lvl, and start picking up your SC Feats by around lvl 29. You could still maintain the integrity of the "Scout" concept because, well, he would be a Harper "Scout".

True, it could be a good alternative, even less in the concept, but you can actually take epic dodge only after your 10th lvl of shadow dancer which gives improved evasion. You could still take it a bit earlier than in this case, but with a light loss of ba. But the problem of the damage output would remain the same even if less important as you could have a better strength from the beginning. It would be something like 1-8+6+2 from st for example vs a 1-8+5+2d6.
It's true that favored enemy is quite restrictive, but I thought by choosing human, elves, dwarves, undead, and dragon for example, you would cover most of the encounters, as you dont really need extra dmg vs orcs or weaker creatures. Ranger26/sd13/bard1 would have been a bit more efficient, as it would have given same extra dmg as weapon specialization and another favored enemy, unfortunately, the sc feat isnt on the list of the ranger bonus feat.

Edited By Anglashell on 05/12/05 23:29

Well said, and therein lies the rub that I face with all my builds: I want offensive but yet I want defensive. I think no matter what, you want to keep SC V in the build. That, with Epic Dodge, is what will win your encounters. I think that as long as you can hit your opponent and do damage, then you'll win 9/10. However, I fear this guy would be dead meat against things with medium to high DR or quick healing.

I wouldn't worry about it, though. He's a Lorien Scout, not Gil-galad himself!
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"Well, he's kind of had it in for me ever since I accidentally ran over his dog. Actually, replace 'accidentally' with 'repeatedly,' and replace 'dog' with 'son.'" ----Lionel Hutz
Quote: Posted 05/12/05 23:01:11 (GMT) -- Anglashell

Quote: 

Correct me if I'm wrong, but don't favored enemy bonuses stack? For each favored enemy feat=+1/+1. So 5 would give you +5/+5 +2d6Bane+base+any other goodies.

According to the grimoire, favored enemy "just" gives +1 in dmg, spot, listen & taunt which stack. Only Bane of enemies gives a +2 to hit and 2d6 extra dmg. So in this case, the dmg output for a favored enemy would be 1-8+5+2d6. Good point, i forgot the extra damage during the calculation.

Actually, the grimoire makes it quite clear that the bonuses do go up every 5 levels. From the feat description for Favored Enemy:

"The character gains a +1 bonus to any damage delivered to his favored enemy. He also receives a +1 bonus on Listen, Spot, and Taunt checks against the favored enemy. These bonuses improved by +1 for every 5 levels that the ranger gains, but they do not improve for the Harper Scout."

Steve yeah, seems they really made everything they could to make the harper scout class unusable or useless at best... Oh, I just realized I totally misread your previous posts. I thought you were saying the bonuses don't go up when you were really just pointing out that it doesn't apply to AB. My bad, .

Steve
Quote: Posted 05/13/05 01:34:56 (GMT) -- grizzled_dwarflord
However, I fear this guy would be dead meat against things with medium to high DR or quick healing.

That is true, but it's also imo the general problem of all archers builds who dont rely on sneaks for damage...


@Steve : Np . english isnt my native language, so I guess sometimes my sentences arent very clear, even for me