Playable from level 1 - 40 ..PvM Build

Hello,

I'm brand new in the guild. I propose here one of my favorite characters. It is an Elf Cleric/Wizard with a bit of Champion of Torm. He is a master of Arcans and magics, and fight quite well.
Historically, he is a Pen&Paper character who was extremely interested by magic, and who accumulated a lot of magical power and objects. But, he was able to fight fairly well !

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BUILD DETAILS
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STARTING ABILITIES:
Str: 12
Dex: 10
Con: 10
Int: 16
Wis: 16
Cha: 10

In fact, 12 in Str is not so important, you can place it whereever you want.

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Level 1 - Cleric
- Combat Casting
- Heal and Animal Domains

Level 2 - Cleric

Level 3 - Cleric
- Weapon Focus (longsword)

Level 4 - Cleric
Ability: Int

Level 5 - Cleric

Level 6 - Cleric
- Spell Penetration

Level 7 - Cleric

Level 8 - Cleric

Level 9 - Cleric
- Improved spell penetration

Level 10 - Cleric

Level 11 - Cleric

Level 12 - Champion of Torm
Ability: Wis
- Still spell
- Improved Critical (longsword)

Level 13 - Champion of Torm
- Called Shot

Level 14 - Champion of Torm

Level 15 - Cleric
- Quicken spell

Level 16 - Cleric
Ability: Wis

Level 17 - Cleric

Level 18 - Cleric
Feats:
- Maximize spell

Level 19 - Cleric

Level 20 - Champion of Torm
Ability: Wis
Feats:
- Blind fight

Level 21 - Cleric
- Epic spell penetration

Level 22 - Wizard

Level 23 - Wizard

Level 24 - Wizard
Hitpoint dice: 4
Ability: Int
- Automatic still spell I

Level 25 - Wizard

Level 26 - Wizard
- Improved combat casting

Level 27 - Wizard
- Automatic still spell II

Level 28 - Wizard
Ability: Int

Level 29 - Wizard

Level 30 - Wizard
- Automatic Quicken spell I

Level 31 - Wizard
Feats:
- Automatic Still spell III

Level 32 - Wizard
Ability: Int

Level 33 - Wizard
- Automatic Quicken spell II

Level 34 - Wizard

Level 35 - Wizard

Level 36 - Wizard
Ability: Int
- Epic weapon focus(longsword)
- Automatic Quicken spell III

Level 37 - Wizard

Level 38 - Wizard

Level 39 - Wizard
- Great Intelligence I

Level 40 - Wizard
Ability: Int

FINAL ABILITIES:
Str: 12
Dex: 10
Con: 10
Int: 24
Wis: 19
Cha: 10

Of course, you have at every level of W and C to privilege Spellcraft and Concentration. When being CoT, you can choose Discipline and Parry. When being a C, Persuasion is cool... And for the rest, I propose Tumble, Spot and Search.

As a familiar, a Pixie is good. It make the character even more generalist.

I chose 4 level of CoT because it enables to have 4 attacks per round (you can also prefer a Fighter for Weapon Specialization). 17 levels of C give access to 9th spell level and to automatic quicken AND still spells...

With that build, you get plenty of spells...

Moreover, it is not to difficult to level up this character because clerics are powerful.

I don't know what you think of it. Perhaps it could be a better choice to have C18/W18, so that the last Cleric level give access to a very high Persuasion and Parry...

Every comments are welcome...

Cheers,
Alex

Edited By Cinnabar Din on 02/25/08 02:47

You should definitely change wizard to sorcerer (INT->CHA) - the synergy with both cleric and COT would benefit greatly from that.

I would also change another bit:

Lower DEX to 8 and raise STR to 14.

Replace Called Shot and one other feat (Imp crit or quicken spell) with Power Attack and Divine Might.

Edited By MartinJHolm on 05/14/05 08:23

Quote: Posted 05/14/05 08:18:19 (GMT) -- MartinJHolm

You should definitely change wizard to sorcerer (INT->CHA) - the synergy with both cleric and COT would benefit greatly from that.

I'm guessing he went wizard both to avoid the XP penalty of taking sorcerer and also because he wants a lot of skills, but also for major RP reasons. But yeah, from a purely strength of character perspective, you certainly get a lot of nice benefits using a charisma based caster multiclassed to cleric. Frankly, I would switch to human and then you can switch to sorcerer without any XP penalty. This build really isn't dependent in any way on the elf bonuses. You can easily get the same stats with a human, plus an extra skill point per level and an extra feat. You're right. I went wizard for roleplay reasons, the main one being the number of extra skills thanks to the great intelligence (more than 150 skill points more!). The same for Elf... This character was in fact the survivor of some kind of a madly suicidal and group, and he had to compensate their lack of perspectives by learning to do nearly everything...

But it is true that a great power improvement come from the sorceror class. In that case, you have still have to choose between 18 or 19 level of sorcerer, and by being a human, you still have a possibility to have a good amount of skill points. It is also true that Divine Might would be good with a high charisma... But I thing that Quicken Spell is worth it, and it is better to leave Blind Fight when you have lots of spells to help you.

In fact, I was also wondering what to do to make him even more generalist (when being limited to 3 classes) with for example Rogue skills (of course, if you take a pixie as a familiar, you probably won't need it...), without losing the 4 per round attacks. If you have an idea... If you adjust your leveling around a bit, you can take Sorcerer and avoid an XP penalty until the final 2 levels.
_________________
Homer: Lisa, would you like a donut?
Lisa: No thanks. Do you have any fruit?
Homer: This has purple in it. Purple is a fruit. How is it possible if I want to keep the 4 attacks per round and have the automatic quicken and still spells ?
Quote: Posted 05/14/05 12:58:23 (GMT) -- aalexandre

How is it possible if I want to keep the 4 attacks per round and have the automatic quicken and still spells ?

It's not .

Steve