Playable from level 1 - 40 ..PvM or PvP Build
....( Duel Kukri )
(Although a bit difficult to play until you gain Weaponmaster levels)


I tried making this build with 5 goals: Epic spells, Dual-Wielding with kukris, Automatic still spell III, 7 Weapon master lvls and Devastating critical. After first trying a ranger/wiz/wm (Which got everything but auto-still spell 3), I came up with this one and because I'm enjoying it a lot on the pw I play on, I decided to post it here.

Race: Human
Alignment: Any

Starting stats:
Str: 16
Dex: 15
Con: 10
Int: 16
Wis: 8
Cha: 8

Ending stats:
Str: 26
Dex: 15
Con: 10
Int: 19
Wis: 8
Cha: 8

Stat points:

All stat points in strength

Level progression:
Level 1-2 Fighter
Level 2-8 Wiz
Level 9-12 Fighter
Level 13-19 Weapon Master
Level 20-39 Wizard
Level 40 Fighter

Feats:
Lvl 1: Weapon profiency exotic, Weapon focus Kukri, Power attack
Lvl 2: Cleave
Lvl 3: Dodge
Lvl 6: Great cleave
Lvl 7: Still spell
Lvl 9: Expertise
Lvl 10: Mobility
Lvl 12: Spring attack, Whirlwind attack
Lvl 15: Improved Critical: Kukri
Lvl 18: Ambidexterity
Lvl 21: Great Intelligence I
Lvl 23: Great Intelligence II
Lvl 25: Two Weapon Fighting
Lvl 27: Improved Two Weapon Fighting
Lvl 28: Great Intelligence III
Lvl 30: Overwelming critical: kukri
Lvl 32: Automatic still spell I, Epic weapon focus kukri*
Lvl 35: Automatic still spell II, Automatic still spell III
Lvl 39: Epic spell: Epic warding**, Devastating critical: Kukri

Skills: On level 5, max intimidate
On all levels, max tumble
On all fighter/weapon master levels, max discipline
On all wizard levels, max spellcraft and concentration.

This will leave you with 99 skill point which you can spend whereever you want.

Strengths:
Lvl 9 wizard spellcasting and Epic warding

Devastating critical

Casting in full armor, thanks to automatic still spell III

Huge threat range (10-20 or 55% of the attacks threatening a critical hit) due to 7 weapon master levels, improved critical: kukri and the mage spell keen edge.

7 attacks per round with haste

Weaknesses:
Low caster level, which will make you unable to kill creatures with high sr with your spells.

Low spell DC, so you will have to focus on spells without a save

Moderate hit points.
26 wizard levels * 4 = 104 hp
7 weapon master levels * 10 = 70 hp
7 fighter levels * 10 = 70 hp
Min +2 to con due to endurance= 40 hp
---------------------------------------
Total hp: 324 hp Minimum
This will be reasonable for a caster, but bad for a fighter.

Misc. Facts:
Ac, no buffs, full-plate : 23 (28 with expertise)
Ac, fully-buffed, full-plate: 39 (44 with expertise)

Ab, no buffs: 36/31/26/21/36(haste)
Offhand: 36/31
Ab, fully buffed: 62/57/52/47/62(haste)
Offhand: 62/57

Damage, no buffs: Main hand: 1-4+8 (crit 13-20 x3)
Offhand: 1-4+4 (crit 13-20 x3)

Damage, fully buffed: Main hand: 1-4+14+(1-4+10 fire damage)(crit 10-20 x3)
Damage, fully buffed: Offhand: 1-4+9+ (1-4+10 fire damage)(crit 10-20 x3)

Note: This build can get an extra Epic spell if you dual-wield scimitars instead of kukris. You will suffer -2ab, but you will gain an epic spell.

P.S. I forgot to write down the saves, so expect them to be added tomorrow.

P.P.S. If you can think of a better name for this build, just post it.

Edited By griphook on 05/31/05 18:38

Is the fully buffed ab including true strike?

Otherwise you have a problem hitting without true strike. But i like the build. Must be quite versatile.

Only wondering if your ab makes the kukri worthwhile (Do you still hit with rolling a 10?) Or could you have better chosen some less crit range, but higher basedamage (Longsword?) I know it takes away from the idea, but I'd rather go for a two handed weapon with that build - for one thing it saves you three/four feats and would be way better against creatures with DR.
Quote: Posted 05/17/05 07:35:50 (GMT) -- desstorm

Is the fully buffed ab including true strike?

Otherwise you have a problem hitting without true strike. But i like the build. Must be quite versatile.

Only wondering if your ab makes the kukri worthwhile (Do you still hit with rolling a 10?) Or could you have better chosen some less crit range, but higher basedamage (Longsword?)

The ab is including true strike, and IMHO, using kukri's is worthwhile, since you can switch to single kukri/shield style, giving you +2 ab and +3 ac.(mudane tower shield) in pvp if you want. PvM won't be a problem with this build, since you can use spells vs. damage reduction enemies.

Also, the only thing you want to use melee for is to get dev. crits. Thye damage won't be great whether you use a longsword or kukri's (You'll lose 2ab as well when using longswords.)

Edited By Joeri1989 on 05/17/05 11:24

Quote: Posted 05/17/05 11:10:07 (GMT) -- MartinJHolm

I know it takes away from the idea, but I'd rather go for a two handed weapon with that build - for one thing it saves you three/four feats and would be way better against creatures with DR.

Funny you mention it, I've made this build yesterday: Race: Gnome (Stop laughing)
Alignment: Any

Starting stats:
Str:15
Dex:13
Con:12
Wis:8
Int:16
Cha:8

Ending stats:
Str:26
Dex:13
Con:12
Wis:8
Int:19
Cha:8

Level progression:
1-2 Ftr, 3-5 wiz, 6-12 ftr, 13-19 wm, 20-39 wiz,40 ftr.

Ending ..Fighter 10/Wizard 23/WeaponMaster 7

Feats:
Lvl 1:Power attack, weapon focus scimitar
Lvl 2:Cleave
Lvl 3:Dodge
Lvl 6:Great cleave
Lvl 7: Expertise
Lvl 9:Mobility, spring attack
Lvl 11:Whirlwind attack
Lvl 12:Weapon specialization, scimitar
Lvl 13:Weapon of choice, scimitar
Lvl 15:Improved crit, scimitar
Lvl 18:Still spell
Lvl 21:Great int I, Great str I
Lvl 24:Epic weapon focus, scimitar
Lvl 26:Great int II
Lvl 27:Maximize spell
Lvl 30:Overwhelming critical, scimitar
Lvl 31:Great int III
Lvl 33:Automatic still spell I
Lvl 36:Automatic still spell II,III
Lvl 39:Epic spells: Epic mage armor and Epic warding
Lvl 40:Devastating critical, scimitar

AB, unbuffed:
40/35/30/25
AB, buffed:
67/62/57/52/67(haste)

Ac,unbuffed:
23(28 with expertise)
Ac,buffed:
48(53 with expertise)

Damage, unbuffed:
1-6+14 (crit 13-20/x3)
Damage buffed:
1-6+22+(1-4+10 fire damage)(crit 10-20/x3)

Saves(unbuffed)
fort 20(+8 vs spells)
will 20(+8 vs spells)
reflex 18(+8 vs spells)

Note: Everything with mudane equipment.


****** ******* ******
griphook ..Ending INT stat corrected
..also added ending class levels

Edited By griphook on 05/19/05 19:02

hehe... good build, I like it and no XP penalty.

I see you forgot to change the ending INT to 19 in the new version though.

Edited By MartinJHolm on 05/19/05 09:38

Quote: Posted 05/19/05 09:36:42 (GMT) -- MartinJHolm
I see you forgot to change the ending INT to 19 in the new version though.

Can't seem to be able to edit it anymore, so perhaps a moderator would be so kind to do so?

Btw, this is not a new version, it is just... different. It seems odd to start Dex at 15 and end it there, too. You have two attributes (Dex and Int) that end in odd numbers. I understand intelligence but would still avoid it. Seems to me that you only need 14 dex for the build to work. And that is worth 2 ability points somewhere else because of the pointbuy system. Did I miss something?
_________________
We shall fight on the beaches, we shall fight on the landing grounds, we shall fight in the fields and in the streets, we shall fight in the hills; we shall never surrender - Winston Churchill 15 dex is needed for Ambidexterity(Or two-weapon fighting, can't remember which one) Hey, could this build work with a longsword focus instead of kukri? I was wondering that you could use Tensers Transformation and you'd have a better ab (i think...). I've been trying a build like this with focus on enchantment and then trying hold monster and then changing into tenser and finishing him off with the devastating critical. You get the high dc for it but i guess you lose automatic still spell. Just a thought!

Edited By Dennis05 on 06/01/05 03:08

Quote: Posted 06/01/05 03:04:03 (GMT) -- Dennis05

Hey, could this build work with a longsword focus instead of kukri? I was wondering that you could use Tensers Transformation and you'd have a better ab (i think...). I've been trying a build like this with focus on enchantment and then trying hold monster and then changing into tenser and finishing him off with the devastating critical. You get the high dc for it but i guess you lose automatic still spell. Just a thought!

You can use a longsword if you want, but without auto-still III, you won't be able to use a shield, losing some damage. Compared to the kukri wizard, you'll lose the need for two-weapon fighting feats(3), but you'll need spell focus feats in enchantment or whatever school your main disabling spell will be. This will be possible without losing Auto-still III I think, but your dc on disabling will never be really high due to your 19 int.

Worth a try though. I'd like to see what the resulting build would be.