Avenging Commando

Overview

Paladin: 15
Fighter: 8
Rogue: 17

Race: Any but Half-Orc or Dwarf
Alignment: Lawful Good

Starting Stats
Str: 14
Dex: 10
Con: 12
Int: 14
Wis: 14
Cha: 14

Final Stats
Str: 26
Dex: 10
Con: 12
Int: 14
Wis: 14
Cha: 18

Final Skills
Disable Trap: 20+
Open Lock: 20+
Search: 20+
Spot: 20+
Listen: 20+
Craft Trap: 20+
Discipline: 20+
Hide: 20+
Move Silently: 20+
Set Trap: 20+
Spellcraft: 20+
Tumble: 40+
Use Magic Devices: 43

If you go human, you can add 40 skill points and one feat. I go elf. You have an experience penalty if you do not go human.

Equipment
Full Plate
Greatsword
Trap Kits

AVENGING COMMANDO ADVANTAGES

• High Use Magic Device. Like MacGuyver or any good marine, the Avenging Commando can improvise, adapt, and overcome. This gives huge versatility to the character, particularly if uses his rogue abilities to scout out a situation.
• Devastating Critical. As a warrior against the forces of evil, the Avenging Commando has become a master swordsman, capable of killing an opponent with one blow.
• Can use the best armor in the game without concern for spell failure (only casts from items and scrolls) or class/alignment restriction (use magic device).
• 10D6 Sneak Attack. Evil must fall, and swiftly. Augments his already potent critical attack with sneak attacks for distracted or unsuspecting opponents.
• Level 4 Paladin Spells. Including Holy Avenger, Greater Magic Weapon, Bull Strength, Prayer, Protection from Evil.
• Can set and craft traps.
• Decent saves. Divine Grace adds the charisma bonus to all saves. +4 to saves against spells due to spellcraft.
• Improved Evasion. The Avenging Commando will either take half damage or no damage against damage spells.
• Immune to fear and disease.
• Smite evil three times a day
• Cure disease.
• Lay on hands.
• Turn and destroy undead.
• Decent AB for a character with rogue abilities: BAB OF 29, 37 after strength bonus applied, with four attacks per round. Using greatsword, this jumps to 46.

AVENGING COMMANDO DISADVANTAGES

• Low Hitpoints. Very low for a melee character. Need boots of striding.

FAVORED SPELLS:

• Level 1: Bless, Protection From Alignment, Sanctuary,
• Level 2: Bull's Strength, Endurance
• Level 3: Greater Magic Weapon
• Level 4: Holy Avenger

MAGIC ITEM WISH LIST:

• An item with haste or scrolls of haste.
• A powerful greatsword, preferably keen. With greater magic weapon and holy avenger, he can turn a normal greatsword into a powerful weapon, but some extra power is always useful.
• HP boosting items. To address his low HP.

Key Stats

Final Saves (Vs. Spells)
• Fortitude 27 (31)
• Reflexes 23 (27)
• Will 22 (26)
AB and Damage
• With no buffs, regular greatsword:
40/35/30/25 18+2D6 (+10D6 Sneak Attack) (17-20 x2)
Devastating Critical DC 38
• Holy Avenger, Greater Magic Weapon, Bull's Strength. Normal Greatsword)
62/57/52/47 26+2D6 (+5 Magic) (+10D6 Sneak Attack) (17-20 x2)
Devastating Critical DC 40
AC
• 26 (Normal full plate, no buffs)
• 41 (Full Plate, Haste (rogue UMD))

Character Advancement History

Following is the path of the Avenging Commando during the first forty levels of his life. Apportion the skills to taste but take tumble to 40 and UMD to max and crossclass spellcraft to 20


1 Rogue Feat: Power Attack
2 Paladin
3 Paladin Feat: Cleave
4 Paladin Ability: Strength
5 Fighter Feat: Weapon Focus (Greatsword)
6 Fighter Feats: Toughness, Blind Fight
7 Fighter
8 Fighter Feat: Weapon Specialization (Greatsword); Ability: Strength
9 Rogue Feat: Great Cleave
10 Rogue
11 Rogue
12 Paladin Feat: Improved Critical (Greatsword); Ability: Strength
13 Paladin
14 Paladin
15 Paladin Feat: Extra Smiting
16 Paladin Ability: Strength
17 Paladin
18 Paladin Feat: Divine Might or Divine Shield
19 Paladin
20 Paladin Ability: Strength
21 Fighter Feat: Great Strength I
22 Fighter Feat: Epic Weapon Focus (Greatsword)
23 Fighter
24 Paladin Feat: Great Strength II; Ability: Strength
25 Paladin
26 Rogue
27 Rogue Feat: Great Strength III
28 Rogue Ability: Charisma
29 Rogue
30 Rogue Feat: Great Strength IV
31 Rogue Rogue Feat: Improved Evasion
32 Rogue Ability: Charisma
33 Rogue Feat: Epic Prowess
34 Rogue Rogue Feat: Crippling Strike or Epic Skill: Tumble
35 Rogue
36 Rogue Feat: Overwhelming Critical (Greatsword); Ability: Charisma
37 Rogue Rogue Feat: Improved Sneak Attack I
38 Paladin
39 Fighter Feat: Devastating Critical (Greatsword), Epic Weapon Specialization (Greatsword)
40 Rogue Ability: Charisma
_________________
We shall fight on the beaches, we shall fight on the landing grounds, we shall fight in the fields and in the streets, we shall fight in the hills; we shall never surrender - Winston Churchill

Edited By griphook on 06/25/05 14:11