Playable from level 1 - 40 ..PvM Build

This character is an update to my Shadow of the Underdark builds. It is designed for low to mid magic settings where devastating critical is banned. I dropped elf for human, eliminating the XP penalty, and hence I felt that the name no longer applied. The original build had both a melee and ranged combat focus. This build has focused in melee, picking up the knockdown feats and toughness, in exchange for ranged capability. The build is still a competent archer, 41 AB with a bow (43 vs. FEs) but he doesn't have rapid shot anymore. I felt that the build could use some extra damage so I went for the short sword instead of the mace for the better critical threat range. If you prefer to use a mace, drop improved critical, drop improved knockdown down to level 9 and pick up blind-fight at 12. The build has 7 favored enemies, enough to cover all the sneak attack immune racial groups and a 7D6 sneak attack, for the sneak vulnerable. Unfortunately Pale Masters will prove a great problem for this build once the sneak immunity is implemented (too bad there is not pale master racial group, or half-dragon racial group for that matter).

Advantages

-Hide in Plain Sight. Sure taking one level of shadowdancer seems cheap, but the 3.5 ranger does get HiPS as a feat. Always a useful ability.
-7D6 Sneak attack. This is good extra damage, which this build desparately needs, against the sneak attack vulnerable. With HiPs and Improved Knockdown, he doesn't have much trouble getting sneak attacks either.
-7 Favored Enemies and Bane of Enemies. He gets 6+2D6 bonus damage and +2 to attack against these racial groups. They should be chosen to eliminate those enemies who are immune to sneak attacks.
-Improved Evasion and good reflex saves against spells.
-Epic Dodge. Unfortunately his AC isn't stellar, but if uses a shield and scroll of improved invisibility in a +5 environment he should be pretty hard to hit.
-Fair AB for a dual wielder. A 42 is good for this mix of classes, but it could be better.
-Level 4 Ranger Spells. They aren't great but aid, freedom of movement, camoflage, greater magic fang and polymorph self (turn into a troll to heal damage when you can't rest) can be useful.
-Use Magic Devices. He can use scrolls and wands to suplement his abilities.

Disadvantages

-Poor damage per hit. An enemy with DR will pose a problem for this character. Hopefully, he can find a weapon with bonus elemental damage (or a cleric or mage to cast darkfire or flame weapon) so that he can nickel and dime them to death.
-Low fortitude and will saves.

Blade of the Wilderness

Race Human

Alignment Any

Base Attribute
STR 10
DEX 16
CON 14
WIS 14
INT 14
CHA 8

Leveling Guide
Levels 1-20 Ranger
Level 21-22 Rogue
Level 23 Shadowdancer
Level 24 Ranger
Levels 25-26 Rogue
Level 27 Ranger
Levels 28-29 Rogue
Level 30 Ranger
Levels 31-32 Rogue
Level 33 Ranger
Levels 34-35 Rogue
Level 36 Ranger
Levels 37-39 Rogue
Level 40 Ranger

Final Level Distribution
Ranger 26
Rogue 13
Shadowdancer 1

Attribute Bonuses
All 10 go to Dexterity

Animal Companion
Panther

Feats
Level 1: Weapon Finesse, Weapon Focus (Short Sword), Favored Enemy (Undead)
Level 3: Knockdown
Level 5: Favored Enemy (Construct)
Level 6: Dodge
Level 9: Improved Critical (Short Sword)
Level 10: Favored Enemy (Outsider)
Level 12: Improved Knockdown
Level 15: Mobility, Favored Enemy (Dragon)
Level 18: Toughness
Level 20: Favored Enemy (Elemental)
Level 21: Epic Weapon Focus (Short Sword)
Level 24: Bane of Enemies
Level 27: Great Dexterity I
Level 30: Great Dexterity II, Epic Prowess
Level 33: Great Dexterity III
Level 35: Improved Evasion
Level 36: Great Dexterity IV, Favored Enemy (Abberations)
Level 38: Epic Dodge
Level 39: Defensive Roll, Epic Dodge
Level 40: Favored Enemy (Dwarves)

Final Attributes
STR 10
DEX 30
CON 14
WIS 14
INT 14
CHA 8

Final Saves (Vs. Spells)
Fortitude 24 (28)
Reflexes 26 (30)
Will 18 (22)

AB and Damage

(No buffs, two normal short swords)
42/37/32/27 1D6 (+7D6 Sneak Attack) (17-20 X2)
42/37 1D6 (+7D6 Sneak Attack) (17-20 X2)
(44/39/34/29 6+3D6 (+7D6 Sneak Attack) (17-20 X2) Vs. Favoured Enemy
44/39 6+3D6 (+7D6 Sneak Attack) (17-20 X2))

(+4 DEX [Cat's Grace], Aid, and Blade Thirst x2, two normal short swords)
48/43/38/33 3+1D6 (+7D6 Sneak Attack) (17-20 x2)
48/43 3+1D6 (+7D6 Sneak Attack) (17-20 x2)
(50/45/40/35 9+3D6 (+7D6 Sneak Attack) (17-20 X2) Vs. Favoured Enemy
50/45 9+3D6 (+7D6 Sneak Attack))

(+12 DEX, True Strike, two +5 keen short swords)
68/63/58/53 5+1D6 (+7D6 Sneak Attack) (15-20 X2)
68/63 5+1D6 (+7D6 Sneak Attack) (15-20 X2)
(70/65/60/55 11+3D6 (+7D6 Sneak Attack) (15-20 X2) Vs. Favoured Enemy
60/55 11+3D6 (+7D6 Sneak Attack) (15-20 X2))


AC
28 (29) (No items, no Buffs)
53 (54) (+12 to dexterity, +5 robes of the shining hand, +5 amulet of natural armor, +5 ring of protection, boots of speed)
61 (62) (As above but with +5 tower shield)

Hit Points 466 (Max Every Level)

Final Skillpoints 355
Disable Trap 21 (25) (DT)
Discipline 43 (43) (D)
Hide 43 (53) (H)
Move Silently 43 (53) (MS)
Search 32 (34) (S)
Set Trap 13 (25) (ST)
Spellcraft 18 (20) (Sc)
Spot 43 (45) (Sp)
Tumble 40 (50) (T)
Use Magic Devices 41 (40) (UMD)

Skillpoint Distribution
Level 1: D 4, H 4, MS 4, S 4, ST 4, Sc 2, Sp 4
Level 2: D 1, H 1, MS 1, Sp 1, Save 3
Level 3: D 1, H 1, MS 1, Sc 1, Sp 1, Save 4
Level 4: D 1, H 1, MS 1, Sp 1, Save 7
Level 5: D 1, H 1, MS 1, Sc 1, Sp 1, Save 8
Level 6: D 1, H 1, MS 1, Sp 1, Save 11
Level 7: D 1, H 1, MS 1, Sc 1, Sp 1, Save 12
Level 8: D 1, H 1, MS 1, Sp 1, Save 15
Level 9: D 1, H 1, MS 1, Sc 1, Sp 1, Save 16
Level 10: D 1, H 1, MS 1, Sp 1, Save 19
Level 11: D 1, H 1, MS 1, Sc 1, Sp 1, Save 20
Level 12: D 1, H 1, MS 1, Sp 1, Save 23
Level 13: D 1, H 1, MS 1, Sc 1, Sp 1, Save 24
Level 14: D 1, H 1, MS 1, Sp 1, Save 27
Level 15: D 1, H 1, MS 1, Sc 1, Sp 1, Save 28
Level 16: D 1, H 1, MS 1, Sp 1, Save 31
Level 17: D 1, H 1, MS 1, Sc 1, Sp 1, Save 32
Level 18: D 1, H 1, MS 1, Sp 1, Save 35
Level 19: D 1, H 1, MS 1, Sc 1, Sp 1, Save 36
Level 20: D 1, H 1, MS 1, Sp 1, Save 39
Level 21: H 1, MS 1, Sc 1, Sp 1, T 24, UMD 21
Level 22: H 1, MS 1, S 7, Sp 1, T 1
Level 23: H 1, MS 1, S 3, Sc 1, Sp 1, T 1
Level 24: D 4, H 1, MS 1, Sp 1
Level 25: H 1, MS 1, Sc 1, Sp 1, T 1, UMD 5
Level 26: H 1, MS 1, S 2, ST 3, Sp 1, T 2, save 1
Level 27: D 3, H 1, MS 1, Sc 1, Sp 1
Level 28: H 1, MS 1, S 1, Sp 1, T 2, UMD 5
Level 29: H 1, MS 1, S 3, ST 2, Sc 1, Sp 1, T 1
Level 30: D 3, H 1, MS 1, S 1, Sp 1
Level 31: H 1, MS 1, S 2, ST 2, Sc 1 Sp 1, T 2
Level 32: DT 2, H 1, MS 1, S 2, ST 2, Sp 1, T 1, Save 1
Level 33: D 3, H 1, MS 1, Sc 1, Sp 1
Level 34: H 1, MS 1, S 1, Sp 1, T 2, UMD 5
Level 35: DT 5, H 1, MS 1, S 2, Sp 1, T 1
Level 36: D 3, H 1, MS 1, S 1, Sp 1
Level 37: DT 4, H 1, MS 1, S 2, Sp 1, T 2
Level 38: DT 2, H 1, MS 1, S 1, Sp 1, UMD 5
Level 39: DT 8, H 1, MS 1, Sp 1
Level 40: D 4, H 1, MS 1, Sp 1
_________________
Two wrongs don't make a right but three lefts do.

Edited By griphook on 06/03/05 15:03

Just three things Mith:

1. You have in both your exposition and in your AB calculations +2AB listed in regards to Bane. I thought that the +2 from Bane stacks with the +1 with FE, thus actually granting a +3 AB net gain.

2. Toughness: arguably the right choice. But better than Expertise for a Defensive build that has "Hidden Offensive Potential"? Just a thought.

3. 1 level of SD: granted this gives you HiPS, but also adds some cheese. What if you took Bard instead? You get to pump Spellcraft, gain an instant +1AB/Damage, and you can drop Dodge and Mobility for some more useful Feats.
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Ariel, Ookla, RIDE!
Quote: Posted 05/30/05 15:01:06 (GMT) -- grizzled_dwarflord

Just three things Mith:

1. You have in both your exposition and in your AB calculations +2AB listed in regards to Bane. I thought that the +2 from Bane stacks with the +1 with FE, thus actually granting a +3 AB net gain.

I'm pretty sure FE only gives a bonus to damage. At least according to the literature. I'd have to check the rolls to be sure.

Quote: 
2. Toughness: arguably the right choice. But better than Expertise for a Defensive build that has "Hidden Offensive Potential"? Just a thought.

It's an option, I really like the extra hitpoints though. You don't see too many dex builds that have over 400 hit points so I felt it was nice for a change. The extra HP also helps with Ice storms, IGMS, dragon breaths and horrid wiltings. Expertise could be good for creating those rolling 20 battles, and good for RP purposes.

Quote: 
3. 1 level of SD: granted this gives you HiPS, but also adds some cheese. What if you took Bard instead? You get to pump Spellcraft, gain an instant +1AB/Damage, and you can drop Dodge and Mobility for some more useful Feats.

Bard at 40 is a good alternative to SD, probably take expertise and blind-fight instead of dodge and mobility. Another alternative would be wizard, you still get to pump up spell craft but you also get 2 castings of true strike. Dropping SD makes the sneak attack a bit less useful (this build probably can't knockdown a strength based fighter, but they usually don't have true sight). It is less cheesy, but I don't consider it that bad for a ranger to take 1 level of SD since the 3.5 ranger gets HiPS and the class was a little torqued over in NWN.

Actually, Now that I think about it, the best SD substitution would be 1 level of druid. You can max your spell craft, you get a +2 to AB while outside (which fits well with this build) and you get some useless spells.

Good suggestions.
_________________
Two wrongs don't make a right but three lefts do.

Edited By Mithdradates on 05/30/05 16:43

Quote: Posted 05/30/05 16:14:15 (GMT) -- Mithdradates


I'm pretty sure FE only gives a bonus to damage. At least according to the literature. I'd have to check the rolls to be sure.



that is correct.

Niether FE nor Divine might (just in case anyone is wondering) give + to AB, Fe gives + only to damage, spot, listen and Taunt.

Edited By aluka on 05/30/05 16:37

You're right about the FE. Went back and checked and there is no +1hit. Perhaps I was thinking of an older and wiser Ranger Ruleset.

As for Shadowdancer, I think you make a good case for it given the 3.5Ruleset. I guess you still need to weigh it against +8 magic Saves(Spellcraft), tiny Bardsong, and two extra feats. It's a tough call. HiPS will probably save your butt more at the end of the day.
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Ariel, Ookla, RIDE! Why didnt you go ranger23/rogue16 for crippling strike?
Crippling strike and another d6 sneak are much more usefull than another favored enemy imo.

Edited By Anglashell on 05/30/05 17:52

Quote: Posted 05/30/05 17:51:09 (GMT) -- Anglashell

Why didnt you go ranger23/rogue16 for crippling strike?
Crippling strike and another d6 sneak are much more usefull than another favored enemy imo.

Actually, Mith, the way I count it, you should have 8 favored enemies. Did you take a different feat on a Ranger bonus level? 1,5,10,15,20,23,25,26=8.

If he went 23 Ranger, he would lose both 1 FE and a Ranger bonus feat, which=2FEs. At this point, I would take the 2 FEs over Crippling.
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Got Hommlet? World of Greyhawk Action Server
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Ariel, Ookla, RIDE!
Quote: Posted 05/30/05 18:36:56 (GMT) -- grizzled_dwarflord

Quote: Posted 05/30/05 17:51:09 (GMT) -- Anglashell

Why didnt you go ranger23/rogue16 for crippling strike?
Crippling strike and another d6 sneak are much more usefull than another favored enemy imo.

Actually, Mith, the way I count it, you should have 8 favored enemies. Did you take a different feat on a Ranger bonus level? 1,5,10,15,20,23,25,26=8.

If he went 23 Ranger, he would lose both 1 FE and a Ranger bonus feat, which=2FEs. At this point, I would take the 2 FEs over Crippling.

i belive lvl 30, epic prowess

Edited By aluka on 05/30/05 19:11

Quote: Posted 05/30/05 18:36:56 (GMT) -- grizzled_dwarflord


If he went 23 Ranger, he would lose both 1 FE and a Ranger bonus feat, which=2FEs. At this point, I would take the 2 FEs over Crippling.

he would loose a ranger feat and one more Fe in this particular case; 6 instead of 7, not such a big loss imo) but gains a rogue one...The possibility to reduce 12 points in the opponent's strength in the 1st round of melee shouldnt be neglected...
The extra ranger dmg for sneak immuned mobs, the sneaks for the others. Imo, you can take the full potential of hips with crippling attacks.
Just my 2 cents I debated that one back and forth, and erred on the side of more ranger levels. I felt that the two FEs and the +1 to damage were a better than 1D6 of sneak attack and the extra rogue feat (I was thinking of using epic dodge as the extra feat, taking epic prowess as regular feat, so that I only lost 1 FE). The sneak attacks average more damage than the Bane/FE bonus and against dragons and undead I found I wanted damage more than I did when I using Sneak Attack so I went Ranger heavy. If there is interest I can post the Rogue heavy variant.
_________________
Two wrongs don't make a right but three lefts do. Rogue Heavy Variant, I've excluded the parts that are unchanged from the original.

Leveling Guide
Levels 24-26 Rogue
Level 27 Ranger
Levels 28-32 Rogue
Level 33 Ranger
Levels 34-39 Rogue
Levels 37-39 Rogue
Level 40 Ranger

Final Level Distribution
Ranger 23
Rogue 16
Shadowdancer 1

Feats
Level 24: Great Dexterity I
Level 27: Bane of Enemies
Level 30: Great Dexterity II
Level 32: Improved Evasion
Level 33: Great Dexterity III
Level 36: Great Dexterity IV, Defensive Roll
Level 39: Epic Dodge, Epic Prowess or Crippling Strike
Level 40: Favored Enemy (Abberations) or Epic Prowess

AB and Damage

(No buffs, two normal short swords)
42/37/32/27 1D6 (+8D6 Sneak Attack) (17-20 X2)
42/37 1D6 (+8D6 Sneak Attack) (17-20 X2)
(44/39/34/29 5+3D6 (+8D6 Sneak Attack) (17-20 X2) Vs. Favoured Enemy
44/39 5+3D6 (+8D6 Sneak Attack) (17-20 X2))

(+4 DEX [Cat's Grace], Aid, and Blade Thirst x2, two normal short swords)
48/43/38/33 3+1D6 (+8D6 Sneak Attack) (17-20 x2)
48/43 3+1D6 (+8D6 Sneak Attack) (17-20 x2)
(50/45/40/35 8+3D6 (+8D6 Sneak Attack) (17-20 X2) Vs. Favoured Enemy
50/45 8+3D6 (+8D6 Sneak Attack))

(+12 DEX, True Strike, two +5 keen short swords)
68/63/58/53 5+1D6 (+8D6 Sneak Attack) (15-20 X2)
68/63 5+1D6 (+8D6 Sneak Attack) (15-20 X2)
(70/65/60/55 10+3D6 (+8D6 Sneak Attack) (15-20 X2) Vs. Favoured Enemy
60/55 10+3D6 (+8D6 Sneak Attack) (15-20 X2))

Hit Points 454 (Max Every Level)

Final Skillpoints 367
Disable Trap 21 (25) (DT)
Discipline 43 (43) (D)
Hide 43 (53) (H)
Move Silently 43 (53) (MS)
Open Lock 1 (11) (O)
Search 43 (45) (S)
Set Trap 13 (25) (ST)
Spellcraft 18 (20) (Sc)
Spot 43 (45) (Sp)
Tumble 40 (50) (T)
Use Magic Devices 41 (40) (UMD)

Skillpoint Distribution
Level 22: H 1, MS 1, O 1, S 6, Sp 1, T 1
Level 23: H 1, MS 1, S 3, Sc 1, Sp 1, T 1
Level 24: H 1, MS 1, S 2, Sp 1, T 1, UMD 5
Level 25: H 1, MS 1, S 2, ST 3, Sc 1, Sp 1, T 1
Level 26: H 1, MS 1, S 2, Sp 1, T 1, Save 5
Level 27: D 7, H 1, MS 1, Sc 1, Sp 1
Level 28: H 1, MS 1, S 1, Sp 1, T 2, UMD 5
Level 29: H 1, MS 1, S 3, ST 2, Sc 1, Sp 1, T 1
Level 30: H 1, MS 1, S 7, Sp 1, T 1
Level 31: H 1, MS 1, S 3, ST 2, Sc 1 Sp 1, T 1
Level 32: H 1, MS 1, S 1, ST 2, Sp 1, T 1, Save 4
Level 33: D 6, H 1, MS 1, Sc 1, Sp 1
Level 34: H 1, MS 1, S 1, Sp 1, T 2, UMD 5
Level 35: DT 5, H 1, MS 1, S 2, Sp 1, T 1
Level 36: DT 5, H 1, MS 1, S 2, Sp 1, T 1
Level 37: DT 6, H 1, MS 1, S 1, Sp 1, T 1
Level 38: DT 2, H 1, MS 1, S 1, Sp 1, UMD 5
Level 39: DT 3, H 1, MS 1, S 1, Sp 1, Save 4
Level 40: D 7, H 1, MS 1, S 1, Sp 1
_________________
Two wrongs don't make a right but three lefts do.

Edited By Mithdradates on 05/31/05 02:05