I loved the Kukri Master build at the Epic build section and I wanted to see if I could improve it slighly, this is what I came up, this one has better AC, better AB (I dont know the original AB but I bet this is better. :)), UMD (You can enchant your kukris, keen and darkfire/flame weapon them if you find the right scrolls, even use premonition, improved visibility or true strike...), he can Taunt and the use weakest bardsong (its weak but it helps)...

He has worse saves because he has no CoT levels, I tried to give him a bit of a boost to them via spellcraft, but I would be very careful against other dev crit fighters, because the bonus spellcraft saves dont apply there. I gave him better STR for better dev crit DC, AB and damage, that extra str (4 points) can be put into Con in order to get better HP and fortitude saves at the cost of 2 AB, Dev Crit DC and damage. He also has less features, but I think he has enough this way.

Note: I gave him skills each 5 levels because I wanted the level sequence to be read more easily, it can be 1 per level, I listed different versions for this char depending on which skills you prefer, its listed after the levelling order.

Human: Non lawful, True neutral Or neutral chaotic if you want no smites on you.

Str: 16 (30)
Dex: 15
Con: 14
Int: 14
Wis: 8
Cha: 8

01: FTR: Ambidexterity, Two-Weapon Fighting, Weapon Proficiency Exotic
02: FTR: Weapon Focus: Kukri, Discipline(5), Lore(5)
03: FTR: Dodge
04: FTR: STR+1, Weapon Specialization: Kukri
05: FTR
06: FTR: Mobility, Spring Attack
07: FTR: Discipline(5), Lore(5)
08: FTR: STR+1, Expertise
09: FTR: Improved Two-Weapon Fighting
10: FTR: Whirlwind Attack
11: WM
12: WM: STR+1, Knockdown, Discipline(5), Lore(5)
13: WM
14: WM
15: WM: Improved Knockdown
16: WM: STR+1
17: WM: Discipline(5), Lore(5)
18: WM: Improved Critical: Kukri
19: WM
20: WM: STR+1
21: WM: Epic Weapon Focus: Kukri
22: WM: Discipline(5), Lore(5)
23: WM: Blind Fight
24: FTR: STR+1, Epic Weapon Specialization: Kukri
25: WM
26: WM
27: WM: Great Strength I, Great Strength II, Discipline(5), Lore(5)
28: WM: STR+1
29: WM
30: WM: Overwhelming Critical: Kukri, Devastating Critical: Kukri
31: WM
32: WM: STR+1, Discipline(5), Lore(5)
33: WM: Armor Skin, Epic Prowess
34: WM
35: WM
36: WM: STR+1, Toughness, Great Strength III
37: WM: Discipline(5), Lore(5)
38: WM
39: WM: Great Strength IV, Epic Will
40: BRD: STR+1, Discipline(3), Lore(3), Perform(5), Spellcraft(43),
Tumble(40), UMD(43)

HP: 516 (Enough to survive)

(I calculate everything with mundane kukris)
AB: 30(Base) +10(Str) +1(WF) +2(EWF) +1(Epic Prowess) +1(Superior Weapon Focus) +6(Epic Superior Weapon Focus*6) -2(Dual wield) = 49AB

Attack Schedule:
Main Hand: +49/+44/+39/+34 => +50/+45/+40/+35 With Bard Song, 10 rounds a day
Off Hand: +49/+44 => +50/+45 With Bard Song, 10 rounds a day

Damage: (Not much, I know)
Main hand: 1d4 + 10(str) +2(WS) +4(EWS) = 1d4 +16 [+17 if playing bardsong]
Off Hand: 1d4 +5(str) +2(WS) +4(EWS) = 1d4 +11 [+12 if playing bardsong]

Critical Hits:

The devastating critical DC seems to be wrong at the grimoire, I think it is (correct me if I'm wrong):
Devastating Critical DC: 10(Base) + 20(Half char level) +10(STR) = 40DC //Fairly dangerous
Critical damage: x3 + 2d6
Critical range: 13-20 // 40% [I may be wrong]
Keen Critical range: 10-20// 55% [I may be wrong]

AC: 10(Base) +1(Dex Only 1 applies with plate on) +8(Tumble) +2(Armor Skin) = 21 (Not great but you should add your armor over it, I think it is good enough for a plater).

Skills:
43 (53) Discipline
5 (4) Perform [We have a level on bard, why not use bardsong?]
43 (45) Spellcraft [Is it +8 or +9 to saves? Im aplying +8]
40 (42) Tumble [ +8 AC ]

Option A:
43 (42) UMD [You can use any magic device]
Option B:
21 (20) UMD [You can use any scroll and most restricted items and wands]
22 (21) Heal [You can remove most diseases and heal yourself up to 41 HP with a Healing kit]

Option A:
43 (45) Lore [If you really hate running back to ID your items]
Opbion B:
43 (44) Taunt [If you want to lower your enemy's AC by 6]

Saves: [Find a cloak of fortification and a scarab of protection if you ever go fighting any magic caster]

Fort: 22 (30 vs Spells)
Will: 19 (28 vs Spells)
Reflex: 22 (30 vs Spells)

Comments, tweaks? A lot of the feats you are taking with your weapon master bonus feats are not available as weapon master bonus feats.

Off the top of my head, I think these are the ones you can choose from (just got a new puter, haven't put the Grimoire in, yet. Not sure about Armor Skin):

Armor Skin, Epic Weapon Focus, Epic Prowess, Epic Toughness, Overwhelming Critical, Devastating Critical.

You will need to go back through and reassign your feats to when you can actually take them.
_________________
Click Here Oh! I didnt know. I bet you are right. I tailored him using an excel spreadsheet (The Character Build Calculator) and I didnt think on it.

I will take a look at it to see how wrong I went.

Sorry for posting a wrong build. I missed Blinding Speed, Damage Reduction, and Superior Initiative. I think Blinding Speed is the only one I have ever had the prereqs for when building a weapon master.

It happens. Has happened to me I have found that it is usually best to test your build in the Hall of Advanced Training or some othere Leveler Mod before posting to help catch that sort of thing.
_________________
Click Here
Quote: Posted 06/04/05 17:53:26 (GMT) -- fernandooa

Oh! I didnt know. I bet you are right. I tailored him using an excel spreadsheet (The Character Build Calculator) and I didnt think on it.

The CBC does not as yet disallow feats that would be illegal to take. I think that's for the next release or something.

Steve Please post the revised version of this. I'd be very interested to see what you come up with. Also.. maybe take taunt.. could raise your AB by about 1-6 from taunting some fool with no concentration

-DaMouse Yes, please run your build through a leveler mod and post the tested version.


FYI, if you're posting a build done 'on paper' and not leveled up in-game, it's a good idea to note that very clearly so someone doesn't rush off to build you character on a PW, only to be grossly disappointed.

Thanks for posting, be sure to come back with the confirmed build.

Thanks,
Kaliban
_________________
"Where there is life, there is hope." - Grover Yes, Im sorry about posting wrong builds, I use to make them at job when I have nothing else to do and I cant test them. Next time I will say it clearly.

About the revised version... I fear it will take time, my home PC is (very) broken. I will have a new one in a couple of days, I hope.

Thanks for all the comments .

P.S.: DaMouse, you are right about taunt, I commented it after the build proccess, I think that concentration could be useful too. Those skills are just different "flavors" for the build. It depends on what the players (or monsters) on your server are used to do . This is the revised version. He ends up having 2 less str (So 1 less AB, 1 less damage and 1 less dev crit DC), a bit worse will saves (I had to drop iron will in order to get other feats, it still can be traded for thoughness), and 20 more HP (536 HP).

One more mistake I did commit was I forgot about cleave and great cleave, they are prerequisites for dev.crit. And I had to "pay for it". It ends up being not-as good. But good enough IMHO.

It's developed "on paper" (My new PC hasn't arrived yet), using the newest Character Build Calculator and looking carefully at the grimoire. I think there are no mistakes on this version.

Level 01: Fighter(1): Ambidexterity, Two-Weapon Fighting, Weapon Proficiency Exotic, Save(20)
Level 02: Fighter(2): Weapon Focus: Kukri, Discipline(5)
Level 03: Fighter(3): Dodge, Save(5)
Level 04: Fighter(4): STR+1, Weapon Specialization: Kukri, (STR=17), Save(5)
Level 05: Fighter(5): Intimidate(4)
Level 06: Fighter(6): Mobility, Spring Attack, Save(5)
Level 07: Fighter(7): Discipline(5)
Level 08: Fighter(8): STR+1, Expertise, (STR=18), Save(5)
Level 09: Fighter(9): Improved Two-Weapon Fighting, Save(5)
Level 10: Fighter(10): Whirlwind Attack, Save(5)
Level 11: Weapon Master(1): Weapon of Choice: Kukri, Save(5)
Level 12: Weapon Master(2): STR+1, Power Attack, (STR=19), Discipline(5)
Level 13: Weapon Master(3): Save(5)
Level 14: Weapon Master(4): Save(5)
Level 15: Weapon Master(5): Cleave, Save(5)
Level 16: Weapon Master(6): STR+1, (STR=20), Save(5)
Level 17: Weapon Master(7): Discipline(5)
Level 18: Weapon Master(8): Improved Critical: Kukri, Save(5)
Level 19: Weapon Master(9): Save(5)
Level 20: Weapon Master(10): STR+1, (STR=21), Save(5)
Level 21: Weapon Master(11): Great Strength I, (STR=22), Save(5)
Level 22: Weapon Master(12): Discipline(5)
Level 23: Weapon Master(13): Epic Weapon Focus: Kukri, Save(5)
Level 24: Fighter(11): STR+1, Epic Weapon Specialization: Kukri, (STR=23), Save(5)
Level 25: Weapon Master(14): Save(5)
Level 26: Weapon Master(15): Save(5)
Level 27: Weapon Master(16): Great Cleave, Overwhelming Critical: Kukri, Discipline(5)
Level 28: Weapon Master(17): STR+1, (STR=24), Save(5)
Level 29: Weapon Master(18): Save(5)
Level 30: Weapon Master(19): Knockdown, Epic Prowess, Save(5)
Level 31: Weapon Master(20): Save(5)
Level 32: Weapon Master(21): STR+1, (STR=25), Discipline(5)
Level 33: Weapon Master(22): Improved Knockdown, Devastating Critical: Kukri, Save(5)
Level 34: Weapon Master(23): Save(5)
Level 35: Weapon Master(24): Save(5)
Level 36: Weapon Master(25): STR+1, Great Strength II, Armor Skin, (STR=27), Save(5)
Level 37: Weapon Master(26): Discipline(5)
Level 38: Weapon Master(27): Save(5)
Level 39: Weapon Master(28): Toughness, Epic Toughness I, Save(5)
Level 40: Bard(1): STR+1, (STR=28), Discipline(3), Perform(5), Spellcraft(43), Taunt(43), Tumble(40), UMD(35) overall, the idea of using a bard in combination with a WM for dev crit kukri is very good. and the damage should be excellent.
what i might suggets, to make him easier to play, is to take away 3 WM lvls
give him 2 more bard and 1 more fighetr (or just 3 more bard) now you can sing more, and you get an extra fighter feat (with which you can raise your saves, like luck of heroes? or maybe lasting inspiration for bard? or an epic skill focus?) also, this allows you to take your first bard at lvl 21 and do a nice skill dumpt there and get tumble, umd, taunt and spellcraft or what ever you wish.

you also get +1 extra to damage and +1 will and fort saves.

all you really loose is +1 AB and Epic Toughness

Edited By aluka on 06/14/05 02:11

Yes, thats a good idea too. I only use this kind of builds where you get the big OOMHP! on level 40 on really fast levelling worlds.

The more bard levels the better song, buffs and the earlier the build matures (Because the skills).

I like the idea of trading 3wm levels or even more for a much better bard song (I like bards because they help groups easier than anybody). The only problem I see is the really low cha. You will get spells you wont be able to use. Maybe dropping your str a bit more and putting some on Cha could help with 1rd or even 2nd circle spells in order to get some buffs and make up the str and wm levels loss.

I will think on it. This was only something I considered a sligh improvement over the Kukri Master build. This is a bit more PvM oriented too. (I wouldnt PvP with his saves).

Thanks for the feedback.
Quote: Posted 06/14/05 02:11:08 (GMT) -- aluka

overall, the idea of using a bard in combination with a WM for dev crit kukri is very good. and the damage should be excellent.
what i might suggets, to make him easier to play, is to take away 3 WM lvls
give him 2 more bard and 1 more fighetr (or just 3 more bard) now you can sing more, and you get an extra fighter feat (with which you can raise your saves, like luck of heroes? or maybe lasting inspiration for bard? or an epic skill focus?) also, this allows you to take your first bard at lvl 21 and do a nice skill dumpt there and get tumble, umd, taunt and spellcraft or what ever you wish.

you also get +1 extra to damage and +1 will and fort saves.

all you really loose is +1 AB and Epic Toughness

I would have to disagree with this assessment, no offense aluka. He can't get Lasting Inspiration unless he has 20 Bard levels. Also the difference between a 1st and 3rd level Bardsong is miniscule and fleeting. And, by dropping 3WM levels, he may gain a fighter feat but he loses a WM feat, so he gains nothing there.

However, he could drop one fighter level for a Bard at lvl 21. Major skill dump. Final tally would be 10/28/2.
_________________
Got Hommlet? World of Greyhawk Action Server
(with 1/2 price ales on Mondays!)

Ariel, Ookla, RIDE!
Quote: Posted 06/14/05 13:05:35 (GMT) -- grizzled_dwarflord

I would have to disagree with this assessment, no offense aluka. He can't get Lasting Inspiration unless he has 20 Bard levels. Also the difference between a 1st and 3rd level Bardsong is miniscule and fleeting. And, by dropping 3WM levels, he may gain a fighter feat but he loses a WM feat, so he gains nothing there.

However, he could drop one fighter level for a Bard at lvl 21. Major skill dump. Final tally would be 10/28/2.

You'd lose Epic Weapon Specialization by doing that, which is probably not a huge deal though. Probably a good trade-off from a playablility standpoint.
_________________
It's rogue, dammit, ROGUE!!! What CD said...

yeah, Lasting Inspiration is bard 21, i meant lingering.. 5 more rounds is good.

i think he does actually gain a bonus if he takes 12 fighter lvls.
i mean Grizz, all he looses is Epic Toughness I and +1 AB, nothing more
13 armor skin
16 epic prowess
19 epic W focus
22 Over crit
25 Dev crit
28 Epic toghness... <- do you really care?
these are all the bonus WM feats he can take.

He can more blind fight to a fighter bonus lvl and take Epic will or anything like that

witha few more bard lvls, you dont take them for spell casting, but for a few more skills and a few more songs and UMD.

I think that having only 1 song is almost useless since you get it only at 40. but if he is getting bard at lvl 21, then he can start using scrolls sooner and buff himself and his weapons and so on.

being able to cast Flame Weapon at lvl 21 for this build will make its hits that much more powerful

even if he takes those 3 lvls as fighetr and gets 2 more feats, its still much better than 28 of WM.


but thats just me

Edited By aluka on 06/14/05 23:26

just did a quick run through this build in the halls..
and heres what I've got.

drop 1 feat and take 14 lvls of fighter.
power attack at 12 and cleave at 14
greater cleave instead of something
IKD?

you get -1 AB, but the damage is the same since i was able to keep STR at 30
and you get Dev crit

this is a very feat hungry build