Planar Scout – Rogue 16 Monk 20 CoT 4
Playable from level 1 - 40 .PvM

The Planar Scout combines supernatural speed, immunity and grace with the versatility and opportunism of the rogue. Hit hard, fast, and often.

Planar Scout
Overview

Rogue 16
Champion of Torm: 4
Monk: 20

Race: Elf (as built)
Alignment: Lawful Good

Starting Stats
Str: 14
Dex: 16
Con: 12
Int: 10
Wis: 14
Cha: 12

Final Stats
Str: 14
Dex: 30
Con: 12
Int: 10
Wis: 14
Cha: 12

Final Skills
Disable Trap: 20+
Open Lock: 20+
Search: 20+
Spot: 20+
Listen: 20+
Craft Trap: 20+
Discipline: 40+
Hide: 20+
Move Silently: 20+
Set Trap: 20+
Tumble: 40
Use Magic Devices: 43

Humans add 40 skill points. You have more than you need. It is a versatile build on the skill side. I go elf.

Equipment
None needed. Optional (very helpful for low levels): Longbow

PLANAR SCOUT ADVANTAGES

• High Use Magic Device. Like MacGuyver or any good marine, the Planar Scout can improvise, adapt, and overcome. This gives huge versatility to the character, particularly if uses his stealth to scout out a situation.
• Sneak attacks. Sneak attacks. Add monk's improved knockdown ability to create more opportunities for this extra damage attack. 11d6.
• Monk attacks. Stunning attack, flurry of blows, quivering palm. Six – that's six – d20 attacks per round. Seven with haste. Circle kick adds one free attack to any surrounding foe for a successful hit, once per round.
• Can set and craft traps.
• Decent fortitude and will saves, very good reflex. Add +2 to all saves for 4 CoT levels.
• Improved Evasion. The Planar Scout will either take half damage or no damage against damage spells.
• Immune to mind attacks, poison, and disease.
• Four attacks per round with weapon (longbow; no need to ever use a melee weapon)
• Decent AB for a character with rogue abilities: BAB OF 26; with unarmed attack, his unbuffed attack bonus is 39/36/33/30/27/24.
• Soak +1/20 damage

PLANAR SCOUT DISADVANTAGES

• Low Hitpoints. Very low for a melee character. Need boots of striding.
• Minimal buffing opportunities without scrolls, potions.
• Affected by Protection from Good, Smite Good

MAGIC ITEM WISH LIST:

• An item with haste or scrolls of haste.
• HP boosting items. To address his low HP.

Key Stats

Final Saves
• Fortitude 25
• Reflexes 37
• Will 23
Base Attack 26
AB and Damage
• With no buffs, unarmed attack:
39/36/33/30/27/24, Damage 1-20+2 (+10D6 Sneak Attack) (19-20 x2)
• AC: 33 (no armor or buffs)


Character Advancement History

1 Rogue1 Feat: Weapon Finesse
2 Monk1
3 Monk2 Feat: Weapon Focus (unarmed attack)
4 Rogue2 Ability: Dexterity
5 Rogue3
6 Monk3 Feat: Circle Attack
7 Monk4
8 Rogue4 Ability: Dexterity
9 Monk5 Feat: Weapon Focus (kama or other melee)
10 CoT1
11 CoT2 Feat: Improved Critical (unarmed attack)
12 CoT3 Feat: Toughness; Ability: Dexterity
13 COT4 Feat: Blind Fight
14 Monk6
15 Rogue5 Feat: open
16 Rogue6 Ability: Dexterity
17 Monk7
18 Rogue7 Feat: open
19 Monk8
20 Monk9 Ability: Dexterity
21 Rogue8 Feat: Great Dexterity I,
22 Rogue9
23 Monk10
24 Rogue10 Feat: Great Dexterity II; Rogue Feat: Epic Skill Focus: Discipline; Ability: Dexterity
25 Monk11
26 Rogue11
27 Monk12 Feat: Epic Prowess
28 Monk13 Ability: Dexterity
29 Rogue12
30 Monk14 Feat: Great Dexterity III
31 Rogue13 Rogue Feat: Crippling Strike
32 Monk15 Ability: Dexterity
33 Rogue14 Feat: Epic Weapon Focus (unarmed attack)
34 Monk16
35 Rogue15
36 Monk17 Feat: Great Dexterity IV; Ability: Dexterity
37 Monk 18
38 Monk19
39 Monk20 Feat: blinding speed or open
40 Rogue16 Rogue Feat: Improved Sneak Attack I; Ability: Dexterity

You have to take your CoT levels pre-epic to get four attacks per round. If you are human, you can take fighter levels instead of Champion of Torm without incurring the experience penalty that this build avoids until level 36. Close with maxing out rogue skills to taste after taking discipline to max at level 39.

There are two open feats (three if you don't think blinding speed is worth it given the haste items in the world). You can take point blank shot and rapid shot for your range attack, or improved crit: longbow and another feat to taste (like dodge); or ambidexterity and two-weapon fighting for your kama weapon focus. Or you can take Luck of Heroes at first level and push the rest of the feats back (add +1 to all saves) and then bolster your off-dexterity saves with iron will or fortitude. The problem with that is that your monk abilities almost make will and fortitude saves moot by immunity and magic resistance. I think I prefer dodge, improved crit: longbow, and blinding speed.

Good hunting.
_________________
We shall fight on the beaches, we shall fight on the landing grounds, we shall fight in the fields and in the streets, we shall fight in the hills; we shall never surrender - Winston Churchill

Edited By griphook on 06/25/05 14:02

You could do this build evil very easily by substituting the CoT with Blackguard, very similar effect with some twists. I go good. Personally, I think dropping Epic Skill Focus: Discipline and Improved Sneak Attack I for Defensive Roll and Epic Dodge makes for a stronger character over all. You're unlikely to need more discipline than you're getting from skill points alone, and Epic Dodge is an extremely powerful feat, allowing you to avoid the first hit scored each round completely.

Oh, and a minor point...this build as written only has 9d6 sneak, not 10d6. 8 from rogue levels plus 1 from Improved Sneak Attack I.

Steve Just noticed a slightly more serious problem. You can't take your first CoT level at level 10. You need a BAB of +7 to take Cot. A Monk(5)/Rogue(4) only has a BAB of +6. You'll need to move one more monk level before the CoT levels and move your feats around accordingly.

Steve
Quote: Posted 06/07/05 00:05:21 (GMT) -- Stravinsky00

Just noticed a slightly more serious problem. You can't take your first CoT level at level 10. You need a BAB of +7 to take Cot. A Monk(5)/Rogue(4) only has a BAB of +6. You'll need to move one more monk level before the CoT levels and move your feats around accordingly.

Steve

Darnit, that's what comes of theoretical builds. Doesn't affect the build, just when you take CoT. Thanks. That's why it's helpful to post these things.
Quote: Posted 06/06/05 23:58:45 (GMT) -- Stravinsky00

Personally, I think dropping Epic Skill Focus: Discipline and Improved Sneak Attack I for Defensive Roll and Epic Dodge makes for a stronger character over all. You're unlikely to need more discipline than you're getting from skill points alone, and Epic Dodge is an extremely powerful feat, allowing you to avoid the first hit scored each round completely.

Oh, and a minor point...this build as written only has 9d6 sneak, not 10d6. 8 from rogue levels plus 1 from Improved Sneak Attack I.

Steve

Both of the feats you propose to remove are rogue feats; is epic dodge? I will build this tonight and figure it out. There are enough feats to fix really anything.

Thanks.
Quote: Posted 06/07/05 00:17:30 (GMT) -- Ithacan

Quote: Posted 06/06/05 23:58:45 (GMT) -- Stravinsky00

Personally, I think dropping Epic Skill Focus: Discipline and Improved Sneak Attack I for Defensive Roll and Epic Dodge makes for a stronger character over all. You're unlikely to need more discipline than you're getting from skill points alone, and Epic Dodge is an extremely powerful feat, allowing you to avoid the first hit scored each round completely.

Oh, and a minor point...this build as written only has 9d6 sneak, not 10d6. 8 from rogue levels plus 1 from Improved Sneak Attack I.

Steve

Both of the feats you propose to remove are rogue feats; is epic dodge? I will build this tonight and figure it out. There are enough feats to fix really anything.

Thanks.

Yes, Epic Dodge can be taken as a rogue bonus feat.

Steve

Edited By Stravinsky00 on 06/07/05 00:25

Excellent. I would build it this way, then:

Character Advancement History

1 Rogue1 Feat: Luck of Heroes
2 Monk1
3 Monk2 Feat: Weapon Finesse
4 Rogue2 Ability: Dexterity
5 Rogue3
6 Monk3 Feat: Dodge
7 Monk4
8 Rogue4 Ability: Dexterity
9 Monk5 Feat: Weapon Focus (kama or other melee)
10 Rogue 5
11 Monk 6
12 Cot1
13 CoT2 CoT Feat: Improved Critical (unarmed attack)
14 CoT3 Feat: Toughness; Ability: Dexterity
15 COT4 CoT Feat: Blind Fight Feat: Weapon Focus (unarmed attack)
16 Rogue6 Ability: Dexterity
17 Monk7
18 Rogue7 Feat: Circle Kick
19 Monk8
20 Monk9 Ability: Dexterity
21 Rogue8 Feat: Great Dexterity I,
22 Rogue9
23 Monk10
24 Rogue10 Feat: Great Dexterity II; Rogue Feat: Epic Dodge; Ability: Dexterity
25 Monk11
26 Rogue11
27 Monk12 Feat: Epic Prowess
28 Monk13 Ability: Dexterity
29 Rogue12
30 Monk14 Feat: Great Dexterity III
31 Rogue13 Rogue Feat: Crippling Strike
32 Monk15 Ability: Dexterity
33 Rogue14 Feat: Epic Weapon Focus (unarmed attack)
34 Monk16
35 Rogue15
36 Monk17 Feat: Great Dexterity IV; Ability: Dexterity
37 Monk 18
38 Monk19
39 Monk20 Feat: blinding speed or open
40 Rogue16 Rogue Feat: Improved Sneak Attack I; Ability: Dexterity

Edited By Ithacan on 06/07/05 00:55

You have to take Defensive Roll in there before you take Epic Dodge. It's a pre-requisite. You also need to have reached monk(9), as that gives you Improved Evasion, another pre-requisite for Epic Dodge (but your build already does that, so that's not a problem). So, you'd need to take Defensive Roll at rogue(10) and then drop one of your later rogue bonus feats for Epic Dodge. That's why I suggested replacing Epic Skill Focus: Discipline and Improved Sneak Attack with those two feats.

Steve

Edited By Stravinsky00 on 06/07/05 01:24

I just built it on Godspire and then checked the manual. You are, of course, right.

Sooooo:

Character Advancement History

1 Rogue1 Feat: Luck of Heroes
2 Monk1
3 Monk2 Feat: Weapon Finesse
4 Rogue2 Ability: Dexterity
5 Rogue3
6 Monk3 Feat: Dodge
7 Monk4
8 Rogue4 Ability: Dexterity
9 Monk5 Feat: Weapon Focus (kama or other melee)
10 Rogue 5
11 Monk 6
12 Cot1
13 CoT2 CoT Feat: Improved Critical (unarmed attack)
14 CoT3 Feat: Toughness; Ability: Dexterity
15 COT4 CoT Feat: Blind Fight Feat: Weapon Focus (unarmed attack)
16 Rogue6 Ability: Dexterity
17 Monk7
18 Rogue7 Feat: Circle Kick
19 Monk8
20 Monk9 Ability: Dexterity
21 Rogue8 Feat: Great Dexterity I,
22 Rogue9
23 Monk10
24 Rogue10 Feat: Great Dexterity II; Rogue Feat: Defensive Roll; Ability: Dexterity
25 Monk11
26 Rogue11
27 Monk12 Feat: Epic Prowess
28 Monk13 Ability: Dexterity
29 Rogue12
30 Monk14 Feat: Great Dexterity III
31 Rogue13 Rogue Feat: Crippling Strike
32 Monk15 Ability: Dexterity
33 Rogue14 Feat: Epic Weapon Focus (unarmed attack)
34 Monk16
35 Rogue15
36 Monk17 Feat: Great Dexterity IV; Ability: Dexterity
37 Monk 18
38 Monk19
39 Monk20 Feat: blinding speed or armor skin
40 Rogue16 Rogue Feat: Epic Dodge; Ability: Dexterity

Built this way, taking armor skin instead of blinding speed:

AC 36 naked
AB 40/37/34/31/28/25
Fortitude: 25
Reflex: 39
Will: 24

Thanks for your help, Stravinsky/Steve. That's nice naked stats for a rogue/monk. I like it. With items you should be able to get very nice AC, which coupled with Epic Dodge will make you quite annoying, .

Steve You also forget to mention the 50% conceal from empty body

-Kris
_________________
"First you get the spoons, then you get the women" -Hawk Looks like a fun build.
One thing to consider, maybe take circle kick out. You'll regret taking it in most area's against more than one opponnent.
Substitute maybe with epic focus UMD if possible; this opens higher level item usage (the better assassin or mage items with sequencing for example).

Edited By Khandahr on 06/07/05 10:31

Quote: Posted 06/07/05 10:09:40 (GMT) -- Khandahr

Looks like a fun build.
One thing to consider, maybe take circle kick out. You'll regret taking it in most area's against more than one opponnent.
Substitute maybe with epic focus UMD if possible; this opens higher level item usage (the better assassin or mage items with sequencing for example).

Epic Focus UMD is an epic feat; removing circle kick gives you a pre-epic feat. I am sort of enamored by the current configuration of epic feats.
_________________
We shall fight on the beaches, we shall fight on the landing grounds, we shall fight in the fields and in the streets, we shall fight in the hills; we shall never surrender - Winston Churchill I see there are two other open feats; maybe take circle kick out and replace with the two weapon feats; and have a backup of Kama? So you don't waste the focus taken for COT (agreed you sacrifice 3ab [1 from no epic focus, 2 from dualwield] but this gives you extra two attacks for higher hp attacks against those non-unarmed-attackable critters). My bad point being, avoid circle kick if at all possible, especially if you expect to be up against mobs.

Edited By Khandahr on 06/07/05 16:51

I hadn't noticed you had taken circle kick. Circle Kick is bugged. It actually makes a character weaker, because it causes you to lose your targeting and you end up having to keep redirecting your attacks, which causes you to lose attacks. Anything would be better than Circle Kick.

Steve Yes, Circle Kick should and must be dropped right away. No self-respecting Monk takes that feat. It won't be fixed until Patch 1.73. And even then I would avoid it out of principle.
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Ariel, Ookla, RIDE! All right, so no circle kick. Thanks for the info. So we go this way:


Character Advancement History

1 Rogue1 Feat: Dodge
2 Monk1
3 Monk2 Feat: Weapon Finesse
4 Rogue2 Ability: Dexterity
5 Rogue3
6 Monk3 Feat: Weapon Focus (unarmed attack)
7 Monk4
8 Rogue4 Ability: Dexterity
9 Monk5 Feat: Weapon Focus (kama or other melee)
10 Rogue 5
11 Monk 6
12 Cot1
13 CoT2 CoT Feat: Improved Critical (unarmed attack)
14 CoT3 Feat: Toughness; Ability: Dexterity
15 COT4 CoT Feat: Two-Weapon Fighting; Feat: Ambidexterity
16 Rogue6 Ability: Dexterity
17 Monk7
18 Rogue7 Feat: Improved Two-Weapon Fighting
19 Monk8
20 Monk9 Ability: Dexterity
21 Rogue8 Feat: Great Dexterity I
22 Rogue9
23 Monk10
24 Rogue10 Feat: Great Dexterity II; Rogue Feat: Defensive Roll; Ability: Dexterity
25 Monk11
26 Rogue11
27 Monk12 Feat: Epic Prowess
28 Monk13 Ability: Dexterity
29 Rogue12
30 Monk14 Feat: Great Dexterity III
31 Rogue13 Rogue Feat: Epic Dodge
32 Monk15 Ability: Dexterity
33 Rogue14 Feat: Epic Weapon Focus (unarmed attack)
34 Monk16
35 Rogue15
36 Monk17 Feat: Great Dexterity IV; Ability: Dexterity
37 Monk 18
38 Monk19
39 Monk20 Feat: armor skin
40 Rogue16 Rogue Feat: Improved Sneak Attack I or Crippling Strike; Ability: Dexterity

AC 36 naked
AB 40/37/34/31/28/25
Fortitude: 24
Reflex: 38
Will: 23

Now the Planar Scout can dual wield kamas if necessary. And no circle kick. Saves got 1 point worse for letting go of Luck of Heroes. But that is actually okay because I have this build at Level 6 in the Badlands and (as you can see) I had gone with toughness, iirc.

Getting better all the time . . .

Thanks for the input, all.

Edited By Ithacan on 06/07/05 18:58