Final Skills Disable Trap: 20+ Open Lock: 20+ Search: 20+ Spot: 20+ Listen: 20+ Craft Trap: 20+ Discipline: 40+ Hide: 20+ Move Silently: 20+ Set Trap: 20+ Tumble: 40 Use Magic Devices: 43
Humans add 40 skill points. You have more than you need. It is a versatile build on the skill side. I go elf.
Equipment None needed. Optional (very helpful for low levels): Longbow
PLANAR SCOUT ADVANTAGES
• High Use Magic Device. Like MacGuyver or any good marine, the Planar Scout can improvise, adapt, and overcome. This gives huge versatility to the character, particularly if uses his stealth to scout out a situation. • Sneak attacks. Sneak attacks. Add monk's improved knockdown ability to create more opportunities for this extra damage attack. 11d6. • Monk attacks. Stunning attack, flurry of blows, quivering palm. Six – that's six – d20 attacks per round. Seven with haste. Circle kick adds one free attack to any surrounding foe for a successful hit, once per round. • Can set and craft traps. • Decent fortitude and will saves, very good reflex. Add +2 to all saves for 4 CoT levels. • Improved Evasion. The Planar Scout will either take half damage or no damage against damage spells. • Immune to mind attacks, poison, and disease. • Four attacks per round with weapon (longbow; no need to ever use a melee weapon) • Decent AB for a character with rogue abilities: BAB OF 26; with unarmed attack, his unbuffed attack bonus is 39/36/33/30/27/24. • Soak +1/20 damage
PLANAR SCOUT DISADVANTAGES
• Low Hitpoints. Very low for a melee character. Need boots of striding. • Minimal buffing opportunities without scrolls, potions. • Affected by Protection from Good, Smite Good
MAGIC ITEM WISH LIST:
• An item with haste or scrolls of haste. • HP boosting items. To address his low HP.
Key Stats
Final Saves • Fortitude 25 • Reflexes 37 • Will 23 Base Attack 26 AB and Damage • With no buffs, unarmed attack: 39/36/33/30/27/24, Damage 1-20+2 (+10D6 Sneak Attack) (19-20 x2) • AC: 33 (no armor or buffs)
You have to take your CoT levels pre-epic to get four attacks per round. If you are human, you can take fighter levels instead of Champion of Torm without incurring the experience penalty that this build avoids until level 36. Close with maxing out rogue skills to taste after taking discipline to max at level 39.
There are two open feats (three if you don't think blinding speed is worth it given the haste items in the world). You can take point blank shot and rapid shot for your range attack, or improved crit: longbow and another feat to taste (like dodge); or ambidexterity and two-weapon fighting for your kama weapon focus. Or you can take Luck of Heroes at first level and push the rest of the feats back (add +1 to all saves) and then bolster your off-dexterity saves with iron will or fortitude. The problem with that is that your monk abilities almost make will and fortitude saves moot by immunity and magic resistance. I think I prefer dodge, improved crit: longbow, and blinding speed.
Good hunting. _________________ We shall fight on the beaches, we shall fight on the landing grounds, we shall fight in the fields and in the streets, we shall fight in the hills; we shall never surrender - Winston Churchill
Edited By griphook on 06/25/05 14:02
You could do this build evil very easily by substituting the CoT with Blackguard, very similar effect with some twists. I go good.
Personally, I think dropping Epic Skill Focus: Discipline and Improved Sneak Attack I for Defensive Roll and Epic Dodge makes for a stronger character over all. You're unlikely to need more discipline than you're getting from skill points alone, and Epic Dodge is an extremely powerful feat, allowing you to avoid the first hit scored each round completely.
Oh, and a minor point...this build as written only has 9d6 sneak, not 10d6. 8 from rogue levels plus 1 from Improved Sneak Attack I.
Steve
Just noticed a slightly more serious problem. You can't take your first CoT level at level 10. You need a BAB of +7 to take Cot. A Monk(5)/Rogue(4) only has a BAB of +6. You'll need to move one more monk level before the CoT levels and move your feats around accordingly.
Just noticed a slightly more serious problem. You can't take your first CoT level at level 10. You need a BAB of +7 to take Cot. A Monk(5)/Rogue(4) only has a BAB of +6. You'll need to move one more monk level before the CoT levels and move your feats around accordingly.
Steve
Darnit, that's what comes of theoretical builds. Doesn't affect the build, just when you take CoT. Thanks. That's why it's helpful to post these things.
Personally, I think dropping Epic Skill Focus: Discipline and Improved Sneak Attack I for Defensive Roll and Epic Dodge makes for a stronger character over all. You're unlikely to need more discipline than you're getting from skill points alone, and Epic Dodge is an extremely powerful feat, allowing you to avoid the first hit scored each round completely.
Oh, and a minor point...this build as written only has 9d6 sneak, not 10d6. 8 from rogue levels plus 1 from Improved Sneak Attack I.
Steve
Both of the feats you propose to remove are rogue feats; is epic dodge? I will build this tonight and figure it out. There are enough feats to fix really anything.
Personally, I think dropping Epic Skill Focus: Discipline and Improved Sneak Attack I for Defensive Roll and Epic Dodge makes for a stronger character over all. You're unlikely to need more discipline than you're getting from skill points alone, and Epic Dodge is an extremely powerful feat, allowing you to avoid the first hit scored each round completely.
Oh, and a minor point...this build as written only has 9d6 sneak, not 10d6. 8 from rogue levels plus 1 from Improved Sneak Attack I.
Steve
Both of the feats you propose to remove are rogue feats; is epic dodge? I will build this tonight and figure it out. There are enough feats to fix really anything.
Thanks.
Yes, Epic Dodge can be taken as a rogue bonus feat.
You have to take Defensive Roll in there before you take Epic Dodge. It's a pre-requisite. You also need to have reached monk(9), as that gives you Improved Evasion, another pre-requisite for Epic Dodge (but your build already does that, so that's not a problem). So, you'd need to take Defensive Roll at rogue(10) and then drop one of your later rogue bonus feats for Epic Dodge. That's why I suggested replacing Epic Skill Focus: Discipline and Improved Sneak Attack with those two feats.
Steve
Edited By Stravinsky00 on 06/07/05 01:24
I just built it on Godspire and then checked the manual. You are, of course, right.
Built this way, taking armor skin instead of blinding speed:
AC 36 naked AB 40/37/34/31/28/25 Fortitude: 25 Reflex: 39 Will: 24
Thanks for your help, Stravinsky/Steve.
That's nice naked stats for a rogue/monk. I like it. With items you should be able to get very nice AC, which coupled with Epic Dodge will make you quite annoying, .
Steve
You also forget to mention the 50% conceal from empty body
-Kris _________________ "First you get the spoons, then you get the women" -Hawk
Looks like a fun build. One thing to consider, maybe take circle kick out. You'll regret taking it in most area's against more than one opponnent. Substitute maybe with epic focus UMD if possible; this opens higher level item usage (the better assassin or mage items with sequencing for example).
Edited By Khandahr on 06/07/05 10:31
Quote: Posted 06/07/05 10:09:40 (GMT) -- Khandahr
Looks like a fun build. One thing to consider, maybe take circle kick out. You'll regret taking it in most area's against more than one opponnent. Substitute maybe with epic focus UMD if possible; this opens higher level item usage (the better assassin or mage items with sequencing for example).
Epic Focus UMD is an epic feat; removing circle kick gives you a pre-epic feat. I am sort of enamored by the current configuration of epic feats. _________________ We shall fight on the beaches, we shall fight on the landing grounds, we shall fight in the fields and in the streets, we shall fight in the hills; we shall never surrender - Winston Churchill
I see there are two other open feats; maybe take circle kick out and replace with the two weapon feats; and have a backup of Kama? So you don't waste the focus taken for COT (agreed you sacrifice 3ab [1 from no epic focus, 2 from dualwield] but this gives you extra two attacks for higher hp attacks against those non-unarmed-attackable critters). My bad point being, avoid circle kick if at all possible, especially if you expect to be up against mobs.
Edited By Khandahr on 06/07/05 16:51
I hadn't noticed you had taken circle kick. Circle Kick is bugged. It actually makes a character weaker, because it causes you to lose your targeting and you end up having to keep redirecting your attacks, which causes you to lose attacks. Anything would be better than Circle Kick.
Steve
Yes, Circle Kick should and must be dropped right away. No self-respecting Monk takes that feat. It won't be fixed until Patch 1.73. And even then I would avoid it out of principle. _________________ Got Hommlet? World of Greyhawk Action Server (with 1/2 price ales on Mondays!)
Ariel, Ookla, RIDE!
All right, so no circle kick. Thanks for the info. So we go this way:
AC 36 naked AB 40/37/34/31/28/25 Fortitude: 24 Reflex: 38 Will: 23
Now the Planar Scout can dual wield kamas if necessary. And no circle kick. Saves got 1 point worse for letting go of Luck of Heroes. But that is actually okay because I have this build at Level 6 in the Badlands and (as you can see) I had gone with toughness, iirc.