Another rogue/paladin build (I seem to have an obsession)

Rogue 11/Cleric 15/Paladin 14

Elf, Lawful Good

STR 14 to 24
DEX 12
CON 10
INT 14
WIS 14 to 18
CHA 14

1 )Rogue 1: Knockdown
2 )Cleric 1
3 )Cleric 2 Weapon Focus (Greatsword)
4 )Paladin 1 (STR 15)
5 )Paladin 2
6 )Rogue 2 Blind Fight
7 )Cleric 3
8 )Rogue 3 (STR 16)
9 ) Paladin 3 Improved Critical: Greatsword
10) Cleric 4
11) Paladin 4
12) Rogue 4: Extend Spell; (STR 17)
13) Cleric 5
14) Paladin 5
15) Rogue 5: Combat Casting
16) Cleric 6 (STR 18)
17) Paladin 6
18) Rogue 6: Improved Combat Casting
19) Cleric 7
20) Rogue 7 (STR 19)
21) Paladin 7: Great Strength I (STR 20)
22) Cleric 8
23) Paladin 8
24) Rogue 8 Epic Prowess; (WIS 15)
25) Cleric 9
26) Paladin 9
27) Rogue 9 Epic Weapon Focus (Greatsword)
28) Cleric 10 (WIS 16)
29) Rogue 10 Improved Evasion
30) Cleric 11 Great Strength II (STR 21)
31) Paladin 10
32) Cleric 12 (WIS 17)
33) Paladin 11 Great Strength III (STR 22)
34) Cleric 13
35) Paladin 12
36) Cleric 14 Great Strength IV (STR 23) (STR 24)
37) Paladin 13
38) Paladin 14
39) Rogue 11
40) Cleric 15 (WIS 18)

You could let go of knockdown and blind fight for zen archery and maybe another metamagic feat but this is at its essence a buff/melee build. Knockdown gives you more opportunities for sneak attacks. The build works better for a human as you minimize the experience penalty (kicks in at level 32 when you will be a force to reckon with in any event) and adds a feat on the front end (allowing for improved knockdown or a metamagic feat). I build it elf.

Domains: Strength and Trickery.

Strength Divine Power buff at levels 3 and 4 (extend spell) and stoneskin

Trickery gives the Invis line of spells, ending with the excellent Improved Invisibility and will help with any traps/locks in a pinch.

Casts Level 8 cleric spells
Casts Level 4 paladin spells (Holy Avenger)
Max out UMD for using every device in the game, including arcane scrolls.

Skills, 40+ in concentration, discipline, listen, spot, spellcraft, tumble and umd

Spells: You get an extra slot due to WIS of levels 1,2,3, and 4 spells, cleric and paladin (which lets you take only 14 levels of paladin and so maximize rogue skills without waiting too long for improved evasion).

Total Cleric Spells:
Level 1: 7
Level 2: 7
Level 3: 7
Level 4: 6
Level 5: 5
Level 6: 4
Level 7: 3
Level 8: 2

Lots of slots, and lots of versatility with the metamagic feats to fill up the spellbook with useful buffs.

Cast Ultravision and load up on Darkness spells to generate sneak attacks.

You get an excellent Darkfire boost, Bull's STR to up your damage, all the good Cleric buffs to augment AB/damage, Holy Avenger, and a good number of spells per day. The 15 Cleric levels serve to max out many of the effect/level buffs as well as providing decent spell durations.

Sneak attack is an acceptable 6d6.

Edited By Ithacan on 06/22/05 17:33

The build gets 4 attacks per round.

There is an epic feat left open (rapper's delight lol) at 39. And you have take take Paladin 1 at level 3 to get the Weapon Focus (Greatsword) feat.