You could let go of knockdown and blind fight for zen archery and maybe another metamagic feat but this is at its essence a buff/melee build. Knockdown gives you more opportunities for sneak attacks. The build works better for a human as you minimize the experience penalty (kicks in at level 32 when you will be a force to reckon with in any event) and adds a feat on the front end (allowing for improved knockdown or a metamagic feat). I build it elf.
Domains: Strength and Trickery.
Strength Divine Power buff at levels 3 and 4 (extend spell) and stoneskin
Trickery gives the Invis line of spells, ending with the excellent Improved Invisibility and will help with any traps/locks in a pinch.
Casts Level 8 cleric spells Casts Level 4 paladin spells (Holy Avenger) Max out UMD for using every device in the game, including arcane scrolls.
Skills, 40+ in concentration, discipline, listen, spot, spellcraft, tumble and umd
Spells: You get an extra slot due to WIS of levels 1,2,3, and 4 spells, cleric and paladin (which lets you take only 14 levels of paladin and so maximize rogue skills without waiting too long for improved evasion).
Lots of slots, and lots of versatility with the metamagic feats to fill up the spellbook with useful buffs.
Cast Ultravision and load up on Darkness spells to generate sneak attacks.
You get an excellent Darkfire boost, Bull's STR to up your damage, all the good Cleric buffs to augment AB/damage, Holy Avenger, and a good number of spells per day. The 15 Cleric levels serve to max out many of the effect/level buffs as well as providing decent spell durations.
Sneak attack is an acceptable 6d6.
Edited By Ithacan on 06/22/05 17:33
The build gets 4 attacks per round.
There is an epic feat left open (rapper's delight lol) at 39.
And you have take take Paladin 1 at level 3 to get the Weapon Focus (Greatsword) feat.