Playable from level 1 - 40 .PvM

Knight of the Sword
Any (as built, Elf)

Loyal to kingdom and country, the Knight of the Sword does one thing and does it well: dish out the pain. Need buffs? Look elsewhere. Need skills? Sorry, we don't got any. Move silently? Pfft. Need something sliced in two? Now we are talking.

S: 14 to 30
D: 13
C: 12
W: 11 to 12
I: 14
CH: 14

1 Paladin1 Feat: Dodge
2 Paladin2
3 Paladin3 Feat: WF: Greatsword
4 Paladin4 Ability: Strength (15)
5 Paladin5
6 Paladin6 Feat: Mobility
7 Paladin7
8 CoT1 Ability: Strength (16)
9 CoT2 Feat: Spring Attack, Expertise
10 CoT3
11 CoT4 Feat: Whirlwind Attack
12 Weapon Master1 Feat: Improved Critical (Greatsword); Ability: Strength (17)
13 Weapon Master2
14 Weapon Master3
15 Weapon Master4 Feat: Power Attack
16 Weapon Master5 Ability: Strength (18)
17 Weapon Master6
18 Weapon Master7 Feat: Cleave
19 Weapon Master8
20 Weapon Master9 Ability: Strength (19)
21 Weapon Master10 Feat: Great Strength I (20), Epic Weapon Focus (Greatsword)
22 Cot5
23 CoT6 Feat: Epic Prowess
24 CoT7 Feat: Great Strength II (21); Ability: Strength (22)
25 CoT8 Feat: Great Cleave
26 Weapon Master11
27 Weapon Master12 Feat: Great Strength III (23)
28 Weapon Master13 Feat: Overwhelming Critical; Ability: Strength (24)
29 CoT9
30 CoT10 Feat: Great Strength IV (25), Improved Parry
31 CoT11
32 CoT12 Ability: Strength (26)
33 CoT13 Feat: Devastating Critical (Greatsword);
34 CoT14 Feat: Great Wisdom (12)
35 Weapon Master14
36 Weapon Master15 Feat: Great Strength V (27) Ability: Strength (28)
37 Weapon Master16 Feat: Armor Skin
38 CoT15
39 CoT16 Feat: Great Strength VI (29)
40 Paladin Ability: Strength (30)

Unarmed AC: 16 (15 crossclass ranks in tumbling)
Normal Plate AC: 24
Unarmed AB: +41/26/31/26
With normal greatsword: + 47/43/38/33 (Critical 15-20 x3)

Fort: 33
Dex: 33
Will: 28

Skills: Tumble 15, Discipline 43, Parry 43, Spot 42, Concentration 7

A human would get one more feat (exotic weapons and use bastard sword and shield or use scythe as weapon of choice) and 40 more skill points (cross class to Tumble for added AC or put them in taunt).

I would particularly like feedback on the Parry part of this character.

Cheers.
_________________
We shall fight on the beaches, we shall fight on the landing grounds, we shall fight in the fields and in the streets, we shall fight in the hills; we shall never surrender - Winston Churchill

Edited By griphook on 07/27/05 17:32

Paladin 8 does get you level 2 spells, if you have equipment that will get your wisdom to level 4. Your innate wisdom of 12 will permit the casting of spells even though you get *zero* without the ability bonus. Your saves are sick as it is, but eagle's splendor will increase them and will add a little to your divine wrath and a little bump to your lay on hands abilities. And it's playable 1-40, PvM until I figure out if it can PvP (it is designed to PvP but you never know -- math without monks, and all).
Quote: Posted 07/11/05 15:48:36 (GMT) -- Ithacan

Knight of the Sword
Any (as built, Elf)

That name brings back fond memories of Krynn. You should probably go Human for this build, the extra feat and skillpoint per level will help you out. Also with your base attributes, you can only go Elf, Half-elf or Human.


Quote: 
1 Paladin1 Feat: Dodge
2 Paladin2
3 Paladin3 Feat: WF: Greatsword

You should switch these feats. With your stat spread your AB will be lower than average at that level so a +1 to AB will really help out.

Quote: 
8 CoT1 Ability: Strength (16)
9 CoT2 Feat: Spring Attack, Expertise
10 CoT3
11 CoT4 Feat: Whirlwind Attack
...
22 Cot5
23 CoT6 Feat: Epic Prowess
24 CoT7 Feat: Great Strength II (21); Ability: Strength (22)
25 CoT8 Feat: Great Cleave
...
29 CoT9
30 CoT10 Feat: Great Strength IV (25), Improved Parry

You use most of your CoT levels for regular feats, so take more of them pre-epic. CoT has Fortitude and Reflex as high saves, whilst WM only has Reflex as a high save. And why take Parry and Improved Parry, With armor your parry skill will be decreased to the point of being useless (-8 in full plate?). You would probably find knockdown, divine might or divine shield to be more useful feats to choose.

Quote: 
Skills: Tumble 15, Discipline 43, Parry 43, Spot 42, Concentration 7

As I mentioned, I would drop Parry, raise my Tumble to 20 for the extra AC point and either pick up some spellcraft or Taunt.

Lastly, I would drop two CoT levels for two Paladin Levels (better spells, as opposed to a +1 to all saving throws).

The build has potential, and some good strong points (the high AB in particular), but there is a fair bit of room for improvement.
_________________
Two wrongs don't make a right but three lefts do. thanks, Mith, good points as always.

I really like the point about CoT pre-epic. I hadn't considered that but that would take an already high fortitude save and make it higher.

hmmmmm.

S: 14 to 30
D: 13
C: 12
W: 11 to 12
I: 14
CH: 14

1 Paladin1 Feat: WF: Greatsword
2 Paladin2
3 Paladin3 Feat: Dodge
4 Paladin4 Ability: Strength (15)
5 Paladin5
6 Paladin6 Feat: Power Attack
7 Paladin7
8 CoT1 Ability: Strength (16)
9 CoT2 Feat: Cleave, CoTFeat: Expertise
10 CoT3
11 CoT4 Feat: Mobility
12 CoT5 Feat: Improved Critical (Greatsword); Ability: Strength (17)
13 CoT6 CFeat: Spring Attack
14 CoT7
15 Cot8 Feat: Whirlwind Attack, CFeat: Great Cleave
16 Weapon Master1 Ability: Strength (18)
17 Weapon Master2
18 Weapon Master3 Feat: Cleave
19 Weapon Master4
20 Weapon Master5 Ability: Strength (19)
21 Weapon Master6 Feat: Great Strength I (20),
22 WeaponMaster7
23 Cot9
24 CoT10 Feat: Great Strength II (21) CFeat: Epic Prowess; Ability: Strength (22)
25 WeaponMaster 8
26 Weapon Master9
27 Weapon Master10 Feat: Great Strength III (23)
28 Weapon Master11 Feat: Overwhelming Critical; Ability: Strength (24)
29 Weapon Master12
30 Weapon Master13 Feat: Epic Weapon Focus (Greatsword)31 CoT11
32 CoT12 CFeat: Devastating Critical (Greatsword); Ability: Strength (25)
33 CoT13 Feat: Great Strength IV (26)
34 Paladin8
35 Paladin9
36 Weapon Master14
37 Weapon Master15
38 Weapon Master16 Feat: Great Strength V (27) Ability: Strength (28)
39 CoT14 CFeat: Great Wisdom (12); Feat: Great Strength VI (29)
40 Paladin10 Ability: Strength (30)

I will have to go build it to see where the saves come out (better, no doubt, except for one less in will) but the AB should remain the same. Also, I am not sure you can raise two abilities on the same level, even if one is a bonus CoT feat (level 39). So that may require some tweaking.

It is a better build human, but I don't really build human except when you just can't do it otherwise. That way, the build can always be modified to taste. Easier to build for human.

I have tried to minimize the levels spent with strength at odd numbers. Before Mith's suggestions, I know that it worked but I will have to make sure you can take ability str to 25 on the same level as taking dev. crit.

Since we were pushing WM back, I pushed up because that extra attack is useful in early levels. I need to check to make sure that works with the available CoT feats.

Again, thanks, Mith, for helping with this build. [of course, I have already taken it to level 7 in my PW, so that will be scrapped as the unfortunate parry effort.]

cheers. grr, my computer timed out during my edit, so . . .

1 Paladin1 Feat: WF: Greatsword
2 Paladin2
3 Paladin3 Feat: Dodge
4 Paladin4 Ability: Strength (15)
5 Paladin5
6 Paladin6 Feat: Power Attack
7 Paladin7
8 CoT1 Ability: Strength (16)
9 CoT2 Feat: Cleave, CoTFeat: Expertise
10 CoT3
11 CoT4 CoTFeat: Mobility
12 CoT5 Feat: Imp Crit (GSword); Ability: Strength (17)
13 CoT6 CFeat: Spring Attack
14 CoT7
15 Cot8 Feat: Whirlwind Attack, CFeat: Great Cleave
16 Weapon Master1 Ability: Strength (18)
17 Weapon Master2
18 Weapon Master3 Feat: Improved Initiative
19 Weapon Master4
20 Weapon Master5 Ability: Strength (19)
21 Weapon Master6 Feat: Great Strength I (20),
22 WeaponMaster7
23 Cot9
24 CoT10 Feat: Great Strength II (21) CoTFeat: Epic Prowess; Ability: Strength (22)
25 WeaponMaster 8
26 Weapon Master9
27 Weapon Master10 Feat: Great Strength III (23)
28 Weapon Master11 Ability: Strength (24)
29 Weapon Master12
30 CoT 11 Feat: Overwhelming Critical;
31 CoT12
32 Weapon Master 13 WMFeat: Devastating Critical (Greatsword); Ability: Strength (25)
33 CoT13 Feat: Great Strength (26)
34 CoT14 CoTFeat: Great Wisdom (12)
35 Paladin8
36 Weapon Master14 Feat: Great Strength V (27); Ability: Strength (28)
37 Weapon Master15
38 Weapon Master16 WMFeat: Epic Weapon Focus (Greatsword)
39 Paladin9 Feat: Great Strength VI (29)
40 Paladin10 Ability: Strength (30)

I will have to go build it to see where the saves come out (better, no doubt, except for one less in will) but the AB should remain the same. Also, I am not sure you can raise two abilities on the same level, even if one is a bonus CoT feat (level 39). So that may require some tweaking.

It is a better build human, but I don't really build human except when you just can't do it otherwise. That way, the build can always be modified to taste. Easier to build for human.

I have tried to minimize the levels spent with strength at odd numbers. Before Mith's suggestions, I know that it worked but I will have to make sure you can take ability str to 25 on the same level as taking dev. crit.

Since we were pushing WM back, I pushed up cleave because that extra attack is useful in early levels. I need to check to make sure that works with the available CoT feats.

Your last CoT level comes a little early to run spot up as high as I'd like. Still, all in all, a better build.

Again, thanks, Mith, for helping with this build. [of course, I have already taken it to level 7 in my PW, so that will be scrapped as the unfortunate parry effort.]