Domains: Trickery and your preference. Trickery gives the Invisibility line of spells, ending with the Improved Invisibility and will help with any traps/locks in a pinch.
Casts Level 9 cleric spells Max out UMD for using every device in the game, including arcane scrolls. Skills: 40+ spellcraft, tumble and UMD. Allot rest to taste.
Spells: You get an extra slot due to WIS of levels 1,2,3, and 4 spells
Lots of slots, and lots of versatility with extend spell feat to fill up the spellbook with useful buffs.
Cast Ultravision and load up on Darkness spells to generate sneak attacks.
You get an excellent Darkfire boost, Bull's STR to up your damage, Eagle's Splendor to up your CoT charisma-based skills (smite evil, lay on hands), all the good cleric buffs to augment AB/damage, and a good number of spells per day. The 17 Cleric levels serve to max out many of the effect/level buffs as well as providing decent spell durations.
Sneak attack is an acceptable 7d6. _________________ We shall fight on the beaches, we shall fight on the landing grounds, we shall fight in the fields and in the streets, we shall fight in the hills; we shall never surrender - Winston Churchill
Edited By griphook on 07/27/05 17:57
Never mind -- miscalculated the bonus for strength, so the AB starts at a paltry 37.
Nice build Ithacan.
Some notes that I'm sure you've mulled over already, but might be good for readers....
The version you posted is obviously an elf (Rapier Proficiency). For a human you could use the bonus feat for Martial Weapons Proficiency, then focus in your choice.
For a non-Dev Crit version (very popular these days) you could free up three feats (Great Cleave, Over. Crit, and Dev. Crit) and could use CoT Bonus Feats in epic levels for Great Wisdom. With your 3 freed-up feats you could take Empower Spell, Maximize Spell and... something else.
Great build. I like combat clerics, and combining IKD and the Rogue's Crippling Strike is just plain efficient.
Kaliban. _________________ "Where there is life, there is hope." - Grover
Thanks, Kaliban.
Rapier is a weapon within the rogue weapon proficiency (according to the Grimoire). The crit range makes it ideal for what we are doing (sword and board).
The thing I like about the build is its flexibility and the added bonus of raising dead, which has a premium on most PW's (help your buds avoid the exp and gp loss).
I need to get that AB up, though. 40 AB is a minimum, I think.
You haven't calculated in WF which stacks with EWF, so you are 1 closer to your goal
ya, I just got edumacated on the stacking effect of EWF (I thought it didn't) and WF. So I am closer. I have rebuilt it with monk instead of rogue, will post soon.
Great build!
Would you happen to have a non dev crit build? I can't cuse dev crit on the pw I play
Thanks
Life without Dev Crit? *Shudder* Just kidding. Here's one:
Playable from levels 1-40... PvM or PvP
Arcane Scout (Wiz (Ill)19/CoT8/Rogue 13)
Race As built: Elf. If human, 40 more skill points and one more feat, but you need to spend it on Martial Weapon at Level 1 to get rapier.
Alignment Any non evil
This derives heavilty from Mithadrates excellent Arcane Scout. He indicated that his build stood upon similar builds, including Crispy Critter's Arcane Trickster, Xitooner's Very Versatile Kensai and Mauvais Guillam's Versatile Kensai.
Base Attributes STR 14 DEX 16 to 30 CON 12 WIS 8 INT 16 to 20 CHA 10
-Level 9 Illusionist spells. His caster level is high enough that he can bypass item based SR with a Mordenkainen's Disjunction. He is fairly resistant to greater dispels as well, though he is susceptible to mordenkainen's disjunction.
-Epic Dodge. Always good to be able to avoid an attack.
-Good Reflex Save and Improved evasion. He doesn't have to worry about spells with a reflex save for half damage
-7D6 sneak attack. With improved knockdown and mage spells like darkness, timestop, the bigby's hand spells etc. he can land many sneak attacks against his enemies.
-Good skill set. He can sneak around, find and disable/recover traps, set traps and open locks. He can use knock on high DC locks and he can use true seeing to spot concealed opponents.
-Fair AB. It could be better but a 40 AB (38 while dual wielding) is pretty high for a rogue wizard. He can use true strike to augment this and land a knockdown for some sneak attacks. In a no or low magic setting, the bonus from greater magic weapon should make him quite competetive.
Disadvantages
-Low Spell DCs. He is reliant on spells that have no DCs. -Low hitpoints. 354 is high for this class mix, but low for a character. -Mediocre Fortitude and Will saves. Against spells he is pretty good, but the base saves could be better.
Final Saves (Vs. Spells) Fortitude 25 (34) Reflexes 37 (46) Will 22 (31)
AB and damage
(no buffs, two normal rapiers) 38/33/28/23 1D6 + 1 (+7D6 sneak attack) (15-20 X2) 38/33 1D6 (+7D6 sneak attack) (15-20 x2)
Would you happen to have a non dev crit build? I can't cuse dev crit on the pw I play
Thanks
Or Monk12/Cleric23/ShadowDancer5
Human. Dex build that will use Wisdom for AC as well.
Work the same theory up to Epic Dodge (you gotta work towards something, right?).
You can play around with the numbers to max out your pre-epic AB (that determines how many attacks you will have and your overall AB since epic is just 1 for every 2 independent of class). You cannot get to 4 attacks per round with this class makeup unless you stick to monk weapons. Unarmed attack as a Level 12 monk is pretty good (1d12), though. And then you get five attacks per round. Level 16 monk will get you 1d20 damage. I think on balance you will appreciate the cleric levels though. You need the five sd levels for defensive roll, a prereq for epic dodge.
Hrm, I was just glancing at this build in order to adapt for my use when I realized it's actually not legal as posted
You need to have a BAB of +7 to take CoT. A Rogue(5)/Cleric(5) only has a BAB of +6. So, you need to move another level of either rogue or cleric before your first CoT level.
Thanks again, Steve.
Do you think its possible to make that build a dual wileding character and still be effective? I dont use Dev crit so I figured I could take the two weapons feats instead of the cleave, power attack etc... Having rapiers in both hands (or a double weapon) would make him very deadly when the opponents is knocked down. _________________ K.M. aka Chillychill
"Y'a pire que ne pas pouvoir, y'a savoir qu'on peut et ne jamais tenter"
Do you think its possible to make that build a dual wileding character and still be effective? I dont use Dev crit so I figured I could take the two weapons feats instead of the cleave, power attack etc... Having rapiers in both hands (or a double weapon) would make him very deadly when the opponents is knocked down.
You'd have to invest 3 more points into DEX to qualify for Ambidexterity. With apologies to Ithacan, I have a DEX-based CLC/Rogue/CoT build that dual-wields. He's known as the Blessed Sneak. You may want to take a look for a few ideas. _________________ It's rogue, dammit, ROGUE!!!
You could at the expense of cleave. To really make it work, you'd need to adjust your dexterity to permit Improved 2-W fighting.
If you take monk instead of rogue, you get the salutary effect of wisdom and dex bonuses to your ac, and IKD and cleave for free. You would probably want to change it to a dex build, though -- weapon finesse. You may want to do that anyway if you don't have Dev Crit. Then you can aspire to epic dodge (as a rogue).
Good hunting.
I figured I would use an Avariel for the build to boost the DEX up and still go for a STR build allowing me to have a god damage output even against sneak immuned critters and/or non evilboost his defense. Would have to test it to see if does well in battle. _________________ K.M. aka Chillychill
"Y'a pire que ne pas pouvoir, y'a savoir qu'on peut et ne jamais tenter"
Edited By Kaelaenn Mort'Noire on 08/25/05 16:25
Well, you are talking to a big believer in strength builds. Almost all of my builds dish it out. There is something vaguely annoying about a rapid-fire build that hits for miniscule damage over and over. Two hits and you're done is more fun.
Good hunting.
their is some missing word in my previous post, dont know why The point was taking trickery and plant as domains to help boost his defense _________________ K.M. aka Chillychill
"Y'a pire que ne pas pouvoir, y'a savoir qu'on peut et ne jamais tenter"