Another in my Divine Commando series,
PvM, playable from 1-40....the best so far, imho.

Rogue 13/Cleric 17/CoT 10

Why Rogue 13: Improved Evasion, Tumble, UMD

Why Cleric 17: Level 9 spells

Why CoT 10: Base Attack and Attacks per Round, Saving Throws

Elf or Half-Elf or Human (1/2 Elf and Human avoid any exp. penalty), Any Non-Evil

STR 16 to 26
DEX 12
CON 10
INT 14
WIS 14 to 19
CHA 10


1 ) Rogue 1: Power Attack
2 ) Cleric 1
3 ) Cleric 2 Weapon Focus (Rapier)
4 ) Rogue 2 (STR 17)
5 ) Cleric 3
6 ) Rogue 3 Cleave
7 ) Cleric 4
8 ) Rogue 4 (STR 18)
9 ) Cleric 5 Knockdown
10) Rogue 5
11) CoT 1
12) CoT 2: Improved Critical (Rapier); CoTFeat: Great Cleave (STR 19)
13) CoT 3
14) CoT 4 CoTFeat: Improved Knockdown
15) Cleric 6 Blind Fight
16) Rogue 6 (STR 20)
17) Cleric 7
18) Rogue 7 Extend Spell
19) Cleric 8
20) Rogue 8 (STR 21)
21) CoT 5 Great Strength I (STR 22);
22) CoT 6 CoTFeat: GrWis I (15)
23) Cleric 9
24) CoT 7 GrStr II (STR 23) (STR24)
25) CoT 8 CoTFeat: Over. Crit
26) CoT 9
27) CoT 10 GrStr III (25); CoTFeat: Dev. Crit;
28) Rogue 9 (STR 26)
29) Rogue 10 RFeat: Imp. Evasion
30) Cleric 10 Epic Prowess
31) Rogue 11
32) Cleric 11 (WIS 16)
33) Cleric 12 GrWis II (17)
34) Rogue 12
35) Cleric 13
36) Cleric 14 Epic WF: Rapier (WIS 18)
37) Cleric 15
38) Cleric 16
39) Rogue 13 Armor Skin; RFeat: Crippling Strike
40) Cleric 17 (WIS 19)

AB: 26 base + 13 str + 2 Epic WF + 1 Epic Prowess = 42

Damage (rapier): 1d6 + 13 (15-20 crit x2)
*7d6 sneak attack damage*

AC: 10 + 8 plate + 3 shield + 8 Tumble + 2 armor skin + 1 dex = 31 (20 naked)

Saves (v. Spells):

Fort: 27 (35)
Ref: 28 (36)
Will: 28 (36)

Domains: Trickery and your preference. Trickery gives the Invisibility line of spells, ending with the Improved Invisibility and will help with any traps/locks in a pinch.

Casts Level 9 cleric spells
Max out UMD for using every device in the game, including arcane scrolls.
Skills: 40+ spellcraft, tumble and UMD. Allot rest to taste.

Spells: You get an extra slot due to WIS of levels 1,2,3, and 4 spells

Lots of slots, and lots of versatility with extend spell feat to fill up the spellbook with useful buffs.

Cast Ultravision and load up on Darkness spells to generate sneak attacks.

You get an excellent Darkfire boost, Bull's STR to up your damage, Eagle's Splendor to up your CoT charisma-based skills (smite evil, lay on hands), all the good cleric buffs to augment AB/damage, and a good number of spells per day. The 17 Cleric levels serve to max out many of the effect/level buffs as well as providing decent spell durations.

Sneak attack is an acceptable 7d6.
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We shall fight on the beaches, we shall fight on the landing grounds, we shall fight in the fields and in the streets, we shall fight in the hills; we shall never surrender - Winston Churchill

Edited By griphook on 07/27/05 17:57

Never mind -- miscalculated the bonus for strength, so the AB starts at a paltry 37. Nice build Ithacan.

Some notes that I'm sure you've mulled over already, but might be good for readers....

The version you posted is obviously an elf (Rapier Proficiency). For a human you could use the bonus feat for Martial Weapons Proficiency, then focus in your choice.

For a non-Dev Crit version (very popular these days) you could free up three feats (Great Cleave, Over. Crit, and Dev. Crit) and could use CoT Bonus Feats in epic levels for Great Wisdom. With your 3 freed-up feats you could take Empower Spell, Maximize Spell and... something else.

Great build. I like combat clerics, and combining IKD and the Rogue's Crippling Strike is just plain efficient.

Kaliban.
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"Where there is life, there is hope." - Grover Thanks, Kaliban.

Rapier is a weapon within the rogue weapon proficiency (according to the Grimoire). The crit range makes it ideal for what we are doing (sword and board).

The thing I like about the build is its flexibility and the added bonus of raising dead, which has a premium on most PW's (help your buds avoid the exp and gp loss).

I need to get that AB up, though. 40 AB is a minimum, I think. You haven't calculated in WF which stacks with EWF, so you are 1 closer to your goal ya, I just got edumacated on the stacking effect of EWF (I thought it didn't) and WF. So I am closer. I have rebuilt it with monk instead of rogue, will post soon. Great build!

Would you happen to have a non dev crit build? I can't cuse dev crit on the pw I play

Thanks Life without Dev Crit? *Shudder* Just kidding. Here's one:

Playable from levels 1-40... PvM or PvP

Arcane Scout (Wiz (Ill)19/CoT8/Rogue 13)

Race As built: Elf. If human, 40 more skill points and one more feat, but you need to spend it on Martial Weapon at Level 1 to get rapier.

Alignment Any non evil

This derives heavilty from Mithadrates excellent Arcane Scout. He indicated that his build stood upon similar builds, including Crispy Critter's Arcane Trickster, Xitooner's Very Versatile Kensai and Mauvais Guillam's Versatile Kensai.

Base Attributes
STR 14
DEX 16 to 30
CON 12
WIS 8
INT 16 to 20
CHA 10

1 ) Rogue 1: Knockdown
2 ) Rogue 2
3 ) Rogue 3Weapon Finesse
4 ) Rogue 4 (DEX 17)
5 ) Rogue 5
6 ) Rogue 6 WF Rapier
7 ) Rogue 7
8 ) Rogue 8 (DEX 18)
9 ) Wiz 1 Blind Fight
10) Wiz 2
11) CoT 1
12) CoT 2: Ambidexterity; CoTFeat: 2-W Fighting (DEX 19)
13) Rogue 9
14) CoT 3
15) CoT 4 Feat: Imp. Crit (Rapier); CoTFeat: Imp. 2-W Fighting
16) Rogue 10 (DEX 20)
17) CoT 5
18) CoT 6 Extend Spell; CoTFeat: Imp. Knockdown
19) Rogue 11
20) Rogue 12 (DEX 21)
21) WIZ 3 GrDexI (DEX 22);
22) WIZ 4
23) WIZ 5 Gr.Int. (17)
24) WIZ 6 GrDex (DEX 23) (DEX 24)
25) WIZ 7
26) WIZ 8
27) WIZ 9 GrDex II (DEX 25)
28) WIZ 10 GrInt III (INT 18) (DEX 26)
29) CoT 7
30) WIZ 11 EWF (Rapier)
31) WIZ 12
32) WIZ 13 (DEX 27)
33) WIZ 14 GrDex IV (DEX 28)
34) WIZ 15 GrInt IV (19)
35) WIZ 16
36) WIZ 17 GrDex V (DEX 29) (DEX 30)
37) WIZ 18
38) WIZ 19
39) Rogue 13 Defensive Roll; Epic Dodge
40) CoT 8 Epic Prowess (INT 20)

Skillpoints 331

Concentration 41 (43) (C)
Discipline 43 (44) (D)
Disable Trap 42 (47) (DT)
Hide 5 (15) [42 (52)] (H)
Open Lock 10 (20) (O)
Move Silently 5 (15) [42 (52)] (MS)
Search 35 (40) [42 (47)] (S)
Set Trap 30 (40) (ST)
Spellcraft 40 (45) (SC)
Tumble 40 (50) (Tu)
UMD 40 (39)

Advantages

-Level 9 Illusionist spells. His caster level is high enough that he can bypass item based SR with a Mordenkainen's Disjunction. He is fairly resistant to greater dispels as well, though he is susceptible to mordenkainen's disjunction.

-Epic Dodge. Always good to be able to avoid an attack.

-Good Reflex Save and Improved evasion. He doesn't have to worry about spells with a reflex save for half damage

-7D6 sneak attack. With improved knockdown and mage spells like darkness, timestop, the bigby's hand spells etc. he can land many sneak attacks against his enemies.

-Good skill set. He can sneak around, find and disable/recover traps, set traps and open locks. He can use knock on high DC locks and he can use true seeing to spot concealed opponents.

-Fair AB. It could be better but a 40 AB (38 while dual wielding) is pretty high for a rogue wizard. He can use true strike to augment this and land a knockdown for some sneak attacks. In a no or low magic setting, the bonus from greater magic weapon should make him quite competetive.

Disadvantages

-Low Spell DCs. He is reliant on spells that have no DCs.
-Low hitpoints. 354 is high for this class mix, but low for a character.
-Mediocre Fortitude and Will saves. Against spells he is pretty good, but the base saves could be better.

Final Saves (Vs. Spells)
Fortitude 25 (34)
Reflexes 37 (46)
Will 22 (31)

AB and damage

(no buffs, two normal rapiers)
38/33/28/23 1D6 + 1 (+7D6 sneak attack) (15-20 X2)
38/33 1D6 (+7D6 sneak attack) (15-20 x2)

(+12 to dexterity, flame weapon x2, greater magic weapon x2, haste, two normal rapiers)
49/44/39/34 6+1D6 (+1d4+10 fire, +7D6 sneak attack) (17-20 X2)
49/44 5+1D6 (+1d4+10 fire, +7D6 sneak attack) (17-20 X2)

Maximum AB: 66 (64 while dual wielding)

AC

28 (no buffs, normal clothing)
Quote: Posted 08/15/05 16:17:57 (GMT) -- APaleFire

Great build!

Would you happen to have a non dev crit build? I can't cuse dev crit on the pw I play

Thanks

Or Monk12/Cleric23/ShadowDancer5

Human. Dex build that will use Wisdom for AC as well.

Work the same theory up to Epic Dodge (you gotta work towards something, right?).

You can play around with the numbers to max out your pre-epic AB (that determines how many attacks you will have and your overall AB since epic is just 1 for every 2 independent of class). You cannot get to 4 attacks per round with this class makeup unless you stick to monk weapons. Unarmed attack as a Level 12 monk is pretty good (1d12), though. And then you get five attacks per round. Level 16 monk will get you 1d20 damage. I think on balance you will appreciate the cleric levels though. You need the five sd levels for defensive roll, a prereq for epic dodge. Hrm, I was just glancing at this build in order to adapt for my use when I realized it's actually not legal as posted

Quote: Posted 07/18/05 20:17:47 (GMT) -- Ithacan
1 ) Rogue 1: Power Attack
2 ) Cleric 1
3 ) Cleric 2 Weapon Focus (Rapier)
4 ) Rogue 2 (STR 17)
5 ) Cleric 3
6 ) Rogue 3 Cleave
7 ) Cleric 4
8 ) Rogue 4 (STR 18)
9 ) Cleric 5 Knockdown
10) Rogue 5
11) CoT 1

You need to have a BAB of +7 to take CoT. A Rogue(5)/Cleric(5) only has a BAB of +6. So, you need to move another level of either rogue or cleric before your first CoT level.

Steve

Edited By Stravinsky00 on 08/16/05 23:50

Here is the pre-epic fix to Steve's note:

1 ) Rogue 1: Power Attack
2 ) Cleric 1
3 ) Cleric 2 Weapon Focus (Rapier)
4 ) Rogue 2 (STR 17)
5 ) Cleric 3
6 ) Rogue 3 Cleave
7 ) Cleric 4
8 ) Rogue 4 (STR 18)
9 ) Cleric 5 Knockdown
10) Rogue 5
11) Cleric 6
12) CoT 1: Improved Critical (Rapier); (STR 19)
13) CoT 2: CoTFeat: Great Cleave
14) CoT 3
15) CoT 4: Blind Fight; CoTFeat: Improved Knockdown
16) Rogue 6 (STR 20)
17) Cleric 7
18) Rogue 7 Extend Spell
19) Cleric 8
20) Rogue 8 (STR 21)

Thanks again, Steve. Do you think its possible to make that build a dual wileding character and still be effective? I dont use Dev crit so I figured I could take the two weapons feats instead of the cleave, power attack etc... Having rapiers in both hands (or a double weapon) would make him very deadly when the opponents is knocked down.
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K.M. aka Chillychill

"Y'a pire que ne pas pouvoir, y'a savoir qu'on peut et ne jamais tenter"
Quote: Posted 08/25/05 16:01:55 (GMT) -- Kaelaenn Mort'Noire

Do you think its possible to make that build a dual wileding character and still be effective? I dont use Dev crit so I figured I could take the two weapons feats instead of the cleave, power attack etc... Having rapiers in both hands (or a double weapon) would make him very deadly when the opponents is knocked down.

You'd have to invest 3 more points into DEX to qualify for Ambidexterity. With apologies to Ithacan, I have a DEX-based CLC/Rogue/CoT build that dual-wields. He's known as the Blessed Sneak. You may want to take a look for a few ideas.
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It's rogue, dammit, ROGUE!!! You could at the expense of cleave. To really make it work, you'd need to adjust your dexterity to permit Improved 2-W fighting.

1 ) Rogue 1: 2W Fighting
2 ) Cleric 1
3 ) Cleric 2 Weapon Focus (Rapier)
4 ) Rogue 2 (STR 17)
5 ) Cleric 3
6 ) Rogue 3 Knockdown
7 ) Cleric 4
8 ) Rogue 4 (STR 18)
9 ) Cleric 5 Ambidexterity
10) Rogue 5
11) Cleric 6
12) CoT 1: Improved Critical (Rapier); (STR 19)
13) CoT 2: CoTFeat: Improved 2-W Fighting
14) CoT 3
15) CoT 4: Blind Fight; CoTFeat: Improved Knockdown
16) Rogue 6 (STR 20)
17) Cleric 7
18) Rogue 7 Extend Spell
19) Cleric 8
20) Rogue 8 (STR 21)

If you take monk instead of rogue, you get the salutary effect of wisdom and dex bonuses to your ac, and IKD and cleave for free. You would probably want to change it to a dex build, though -- weapon finesse. You may want to do that anyway if you don't have Dev Crit. Then you can aspire to epic dodge (as a rogue).

Good hunting. I figured I would use an Avariel for the build to boost the DEX up and still go for a STR build allowing me to have a god damage output even against sneak immuned critters and/or non evilboost his defense. Would have to test it to see if does well in battle.
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K.M. aka Chillychill

"Y'a pire que ne pas pouvoir, y'a savoir qu'on peut et ne jamais tenter"

Edited By Kaelaenn Mort'Noire on 08/25/05 16:25

Well, you are talking to a big believer in strength builds. Almost all of my builds dish it out. There is something vaguely annoying about a rapid-fire build that hits for miniscule damage over and over. Two hits and you're done is more fun.

Good hunting. their is some missing word in my previous post, dont know why The point was taking trickery and plant as domains to help boost his defense
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K.M. aka Chillychill

"Y'a pire que ne pas pouvoir, y'a savoir qu'on peut et ne jamais tenter"