Quote: Tweaks
If you want to improve his melee presence you can drop rapid shot and weapon focus longbow for Knockdown and improved knockdown (called shot works in melee).
You can also drop PBS and called shot in order to boost your saves with luck of heroes and iron will (for example).
I tried to make him as versatile as possible, the only thing I didn't invest on was animal empathy, but it uses to be useless. It can be maxed if you pick skill points from UMD, unlock and untrap.
Edited By griphook on 07/28/05 15:53
Hmmm... I forgot Playable from level 1-40 PvM build.Edited By jjellison on 07/20/05 14:22
QUOTEQuote: Posted 07/20/05 14:20:52 (GMT) -- jjellison
As I look through this, I'm wondering why Assassin. You get UMD & Tumble, some trap/lock stuff, and a low sneak attack.
Quote: Posted 07/20/05 14:56:35 (GMT) -- christian.schnabel
While it is true that the Ranger has some pretty useless spells, it just depends on how you apply them. For example, at third level, you get Greater Magic Fang, which is a big help in getting your animal companion to pierce damage reduction. Also, you can use freedom of movement to avoid getting stuck in one place, clearly a bad thing for any dex-based warrior. I recommend reading a post in the build request forum about rangers by mithdrates, if you haven't already. It helps put the ranger in a different light (at least it did for me )
Quote: Posted 07/20/05 17:58:01 (GMT) -- fernandooa
Why take assassin:
- Assassin gets Uncanny Dodge at level 2 (This was my main reason).
Quote:
- I have used monk in many builds and I wanted to test something different, most of my builds are goofy kama dualwielders .
- I think that a ranger/fighter/monk already exists in the list.
Hey! I resemble that remark!Quote: Posted 07/20/05 17:58:01 (GMT) -- fernandooa
... most of my [monk] builds are goofy kama dualwielders ....
Quote:
Good point. Forgot about that benefit. 2d6 sneak attack though doesn't seem like much of a benefit compared to 11 attacks.