Nothing terribly original here, but I'm having a lot of fun with this character. Playable 1-40 PvM. (I hope so - I'm playing this on a low XP world!). Advice is very welcome.

Taking one level of SD for HIPS is considered cheesey by a lot of people. You could substitute SD levels for rogue in this build if you wanted to round her out, but it wouldn't net you any advantages. If you dropped SD entirely, then it would reduce your ability to solo but increase your AB if you took another fighter level.

I took a look at the Bioware featured "Devastating Rogue" AFTER working out this build. He's very impressive, with a massive sneak attack, but I think this is more playable at pre-epic levels.

Objectives:
Full rogue capabilities, within reason
Able to solo if no party is available
Maintain playability at all levels - no "lvl 40 - bard: 40 points into UMD and Tumble"

Advantages:
15d6 sneak attack + HIPS + 6 attacks + 17-20 devastating crit + crippling strike = watch out!
WS + EWS + good STR makes non-crit/non-sneak damage OK.
Good AB/HP for a rogue
Superior Initiative
Full rogue capabilities from about level 8

Disadvantages:
Low will saves (slippery mind helps, but look out for a Golden Circlet!)
Low fortitude saves (God help you against a big spider with true sight)
Poor chances against opponents with True Sight e.g. dragons
Cheesey SD level - HIPS should really be a rogue epic feat IMHO.
AB is not optimal - thanks to the SD level there's no "rule of 4 per class" - but this is a rogue with some fighter levels, so that's the price you pay.
Low AC compared to most rogues - you'll probably wear a chain shirt unless you can find DEX-enhancing items
Discipline could be maxed if you took Fighter at level 40, but I don't think you need it, and you'd lose 1d6 sneak attack and 6 skill points by doing so.

Rogue(25), Fighter(14), Shadowdancer(1), Human, any alignment

STR: 16 (28)
DEX: 16
CON: 12
WIS: 8
INT: 14
CHA: 8

01: Ro(1): Ambidexterity, Two-Weapon Fighting (You can put 4 skill points into all the rogue skills)
02: F(1): Weapon Focus: Shortsword (only put skill points into discipline on fighter levels, save the rest)
03: F(2): Dodge, Mobility
04: F(3): STR+1, (STR=17)
05: F(4): Weapon Specialization: Shortsword
06: F(5): Toughness
07: Ro(2) (get Hide, MS, Tumble to 10 here - you have loads of skill points)
08: SD(1): STR+1, (STR=18)
09: Ro(3): Improved Initiative
10: Ro(4)
11: F(6): Improved Two-Weapon Fighting
12: F(7): STR+1, Improved Critical: Shortsword, (STR=19)
13: F(8): Power Attack
14: Ro(5)
15: Ro(6): Cleave
16: Ro(7): STR+1, (STR=20)
17: Ro(8)
18: Ro(9): Great Cleave
19: Ro(10): Slippery Mind
20: Ro(11): STR+1, (STR=21)
21: F(9): Epic Weapon Focus: Shortsword
22: F(10): Epic Weapon Specialization: Shortsword
23: F(11)
24: Ro(12): STR+1, Great Strength I, (STR=23)
25: F(12): Overwhelming Critical: Shortsword
26: Ro(13): Crippling Strike
27: F(13): Great Strength II, (STR=24)
28: F(14): STR+1, Devastating Critical: Shortsword, (STR=25)
29: Ro(14)
30: Ro(15): Armor Skin
31: Ro(16): Superior Initiative
32: Ro(17): STR+1, (STR=26)
33: Ro(18): Epic Fortitude
34: Ro(19): Improved Sneak Attack I
35: Ro(20)
36: Ro(21): STR+1, Epic Will, (STR=27)
37: Ro(22)
38: Ro(23)
39: Ro(24): Epic Prowess, Improved Sneak Attack II
40: Ro(25): STR+1, (STR=28)


Hitpoints: 378
Skillpoints: 387
Saving Throws (Fortitude/Will/Reflex): 24/18/24
BAB: 26
AB (max, naked): 39 (melee), 30 (ranged)
AC (naked): 23

Disable Trap 40(42), Discipline 31(40), Hide 40(43), Listen 40(39), Move Silently 40(43), Open Lock 40(43), Search 40(42), Spot 18(17), Tumble 40(43), UMD 40(39) + 28 spare points for other bits and pieces

Edited By griphook on 07/28/05 15:55