Playable from levels 1-40... PvM or PvP

With the recent glut of rogue (assassin)/mages I thought I would post one that has level 9 spells. The end result is a pretty good DEX based spellsword, that has all of the versatility of a rogue and a strong magical punch. It should work well in no or low magic environments. It should be playable through all levels, but signigicant amounts of skill points need to be saved at certain levels, so the build may be lacking some skills during the epic levels.

Similar builds include: Crispy Critter's Arcane Trickster, Xitooner's Very Versatile Kensai and Mauvais Guillam's Versatile Kensai.

Advantages

-Level 9 Illusionist spells. His caster level is high enough that he can bypass item based SR with a Mordenkainen's Disjunction. He is fairly resistant to greater dispels as well, though he is susceptible to mordenkainen's disjunction.
-Epic Dodge. Always good to be able to avoid an attack.
-Good Reflex Save and Improved evasion. He doesn't have to worry about spells with a reflex save for half damage
-7D6 sneak attack. With improved knockdown and mage spells like darkness, timestop, the bigby's hand spells etc. he can land many sneak attacks against his enemies.
-Good skill set. He can sneak around, find and disable/recover traps, set traps and open locks. He can use knock on high DC locks and he can use true seeing to spot concealed opponents.
-Fair AB. It could be better but a 40 AB (38 while dual wielding) is pretty high for a rogue wizard. He can use true strike to augment this and land a knockdown for some sneak attacks. In a no or low magic setting, the bonus from greater magic weapon should make him quite competetive.

Disadvantages

-Low Spell DCs. He is reliant on spells that have no DCs.
-Low hitpoints. 354 is high for this class mix, but low for a character.
-Mediocre Fortitude and Will saves. Against spells he is pretty good, but the base saves could be better.

Arcane Scout

Race Human

Alignment Any non evil

Base Attributes
STR 12
DEX 16
CON 14
WIS 8
INT 16
CHA 8

Attribute Bonuses
Levels 4, 8, 12, 16, 24, 28, 32, 36 and 40 go to Dexterity
Level 20 goes to INT

Leveling Guide
Levels 1-8 Rogue
Levels 9-10 Illusionist
Levels 11-12 Champion of Torm
Level 13 Rogue
Levels 14-15 Champion of Torm
Level 16 Rogue
Levels 17-18 Champion of Torm
Levels 19-20 Rogue
Levels 21-28 Illusionist
Level 29 Champion of Torm
Levels 30-38 Illusionist
Level 39 Rogue
Level 40 Champion of Torm

Final Level Distribution
Champion of Torm 8
Illusionist 19
Rogue 13

Feats
Level 1: Knockdown, Toughness
Level 3: Weapon Finesse
Level 6: Weapon Focus (Short Sword)
Level 9: Blind-Fight
Level 12: Improved Knockdown, Two-Weapon Fighting
Level 15: Ambidexterity, Improved Two-Weapon Fighting
Level 16: Improved Evasion
Level 18: Extend Spell, Improved Critical (Short Sword)
Level 21: Epic Weapon Focus (Short Sword)
Level 23: Great Intelligence I
Level 24: Great Dexterity I
Level 27: Great Dexterity II
Level 28: Great Intelligence II
Level 30: Great Dexterity III
Level 33: Great Dexterity IV
Level 34: Great Intelligence III
Level 36: Great Dexterity V
Level 39: Defensive Roll, Epic Dodge
Level 40: Epic Prowess

Final Attributes
STR 12
DEX 30
CON 14
WIS 8
INT 20
CHA 8

Hit Points 354 (max every level)

Final Saves (Vs. Spells)
Fortitude 25 (34)
Reflexes 37 (46)
Will 22 (31)

AB and damage

(no buffs, two normal short swords)
38/33/28/23 1+1D6 (+7D6 sneak attack) (17-20 X2)
38/33 1D6 (+7D6 sneak attack) (17-20 x2)

(+12 to dexterity, flame weapon x2, greater magic weapon x2, haste, two normal short swords)
49/44/39/34 6+1D6 (+1d4+10 fire, +7D6 sneak attack) (17-20 X2)
49/44 5+1D6 (+1d4+10 fire, +7D6 sneak attack) (17-20 X2)

Maximum AB: 66 (64 while dual wielding)

AC

28 (no buffs, normal clothing)
31 (no buffs, normal clothing and tower shield)

57 (+12 to Dexterity, Haste, Mage Armor, +5 robes, +5 amulet of natural armor, +5 cloak of protection, +3 boots of hardiness)
65 (as above with +5 tower shield)

Skillpoints 377

Concentration 41 (43) (C)
Discipline 43 (44) (D)
Disable Trap 42 (47) (DT)
Hide 42 (52) (H)
Open Lock 10 (20) (O)
Move Silently 42 (52) (MS)
Search 42 (47) (S)
Set Trap 35 (45) (ST)
Spellcraft 40 (45) (SC)
Tumble 40 (50) (Tu)

Skillpoint Distribution
Level 1: DT 4, H 4, O 4, MS 4, S 4, ST 4, T 4, Save 20
Level 2: DT 1, H 1, O 1, MS 1, S 1, ST 1, T 1, Save 25
Level 3: DT 1, H 1, O 1, MS 1, S 1, ST 1, T 1, Save 30
Level 4: DT 1, H 1, O 1, MS 1, S 1, ST 1, T 1, Save 35
Level 5: DT 1, H 1, O 1, MS 1, S 1, ST 1, T 1, Save 40
Level 6: DT 1, H 1, O 1, MS 1, S 1, ST 1, T 1, Save 45
Level 7: DT 1, H 1, O 1, MS 1, S 1, ST 1, T 1, Save 50
Level 8: DT 1, H 1, MS 1, S 1, ST 1, T 1, Save 56
Level 9: C 12, SC 12, Save 38
Level 10: C 1, SC 1, Save 42
Level 11: D 14, Save 34
Level 12: D 1, Save 39
Level 13: DT 5, H 5, MS 5, S 5, ST 5, T 5, Save 21
Level 14: D 2, Save 25
Level 15: D 1, Save 30
Level 16: DT 3, H 3, MS 3, S 3, ST 3, T 3, Save 24
Level 17: D 2, Save 28
Level 18: D 1, Save 33
Level 19: DT 3, H 3, MS 3, S 3, ST 3, T 3, Save 27
Level 20: DT 1, H 1, MS 1, S 1, ST 1, T 1, Save 33
Level 21: C 11, SC 11, Save 17
Level 22: C 1, SC 1, Save 21
Level 23: C 1, SC 1, Save 25
Level 24: C 1, SC 1, Save 30
Level 25: C 1, SC 1, Save 35
Level 26: C 1, SC 1, Save 40
Level 27: C 1, SC 1, Save 45
Level 28: C 1, SC 1, Save 50
Level 29: D 11, Save 46
Level 30: C 2, SC 2, Save 49
Level 31: C 1, SC 1, Save 54
Level 32: C 1, SC 1, Save 59
Level 33: C 1, SC 1, Save 64
Level 34: C 1, SC 1, Save 69
Level 35: C 1, SC 1, Save 75
Level 36: C 1, SC 1, Save 81
Level 37: C 1, SC 1, Save 87
Level 38: C 1, Save 94
Level 39: DT 19, H 19, MS 19, S 19, ST 12, T 17, Save 3
Level 40: D 10
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Two wrongs don't make a right but three lefts do.

Edited By Mithdradates on 07/21/05 08:11

Very Nice!!!
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A Man of War who treads the world's roads alone, as I do, must be quick. Long ago I learned to strike swiftly and without scruple. I trouble no man without cause, but one who attacks me had best resolve himself to die! Well, as you might suspect, I LOVE THIS BUILD.

You can build it elf, too (I always do) if you are willing to let go of blind fight (I am).

Very nice job. Ah, crud. You can't take CoT until you get AB 7. You don't get AB from illusionist until Level 3. So that has to be adjusted.
Quote: Posted 07/21/05 16:07:52 (GMT) -- Ithacan

Ah, crud. You can't take CoT until you get AB 7. You don't get AB from illusionist until Level 3. So that has to be adjusted.

That's actually incorrect. Wizards get their first point of BAB at level 2, not 3. Wizards get 1 BAB every 2nd level. This character has 8 levels of rogue and 2 levels of wizard (Illusionist) before taking CoT:

8 rogue = BAB 6
2 wizard = BAB 1
TOTAL = BAB 7

Build works fine as listed.

Very cool build Mith. Personally I might take TWF and Ambi earlier in the build order, but it looks like a fun build to play.

Steve

Edit: Heh, too slow Cin

Edited By Stravinsky00 on 07/21/05 16:29

Quote: Posted 07/21/05 16:07:52 (GMT) -- Ithacan

Ah, crud. You can't take CoT until you get AB 7. You don't get AB from illusionist until Level 3. So that has to be adjusted.

No, you get +1 AB at WIZ (Illusionist) level 2.

levels 1 to 8 are Rogue (BAB +6)
levels 9 and 10 are Illusionist (BAB +1)

Total BAB at level 10 is +7, so you can take CoT at level 11, just like the build says.
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It's rogue, dammit, ROGUE!!! Thanks, Cinn and Stravinksy, my apologies to Mith. The grimoire confirms that. Seems like when I build in the game that they come at the 3rd and 4th levels of the 4 level cycle. Did the manual have it that way?

This really helps a caster build.

Anyway, thanks, sorry to have commented on a build that I reeaaally like.
Quote: Posted 07/21/05 16:48:19 (GMT) -- Ithacan

Thanks, Cinn and Stravinksy, my apologies to Mith. The grimoire confirms that. Seems like when I build in the game that they come at the 3rd and 4th levels of the 4 level cycle. Did the manual have it that way?

The charts at the backs of my manuals does show the correct +1 every 2nd level, and I have both the original and platinum edition manuals.

Steve

Edited By Stravinsky00 on 07/21/05 17:01

Does EWF stack on WF such that WF + EWF = +3 to AB? Otherwise, I would always take Epic Prowess before EWF just for principle's sake.
Quote: Posted 07/21/05 18:31:06 (GMT) -- Ithacan

Does EWF stack on WF such that WF + EWF = +3 to AB? Otherwise, I would always take Epic Prowess before EWF just for principle's sake.

They stack, so it's generally a better idea to take EWF first.
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It's rogue, dammit, ROGUE!!! Cool. That changes some things, then.

I built the last 21 levels this way:

20) Rogue 12 (DEX 21)
21) WIZ 3 GrDexI (DEX 22);
22) WIZ 4
23) WIZ 5 Gr.Int. (17)
24) WIZ 6 GrDex (DEX 23) (DEX 24)
25) WIZ 7
26) WIZ 8
27) WIZ 9 GrDex II (DEX 25)
28) WIZ 10 GrInt III (INT 18) (DEX 26)
29) CoT 7
30) WIZ 11 EWF (Rapier)
31) WIZ 12
32) WIZ 13 (DEX 27)
33) WIZ 14 GrDex IV (DEX 28)
34) WIZ 15 GrInt IV (19)
35) WIZ 16
36) WIZ 17 GrDex V (DEX 29) (DEX 30)
37) WIZ 18
38) WIZ 19
39) Rogue 13 Defensive Roll; Epic Dodge
40) CoT 8 Epic Prowess (INT 20)

This way you have fewer levels with an odd numbered dexterity (obviously, I built it with rapier as the weapon, and I built it elf).

I guess the tradeoff is +2 EWF which more than offsets the delay in bonus for AB/AC. You get a few (6 or so?) less skill points by switching your ability increase for intelligence from level 20 to 40 but I did not notice any other problems with that move. Out of curiosity, what feat and which skill did you drop with your Elf?
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It's rogue, dammit, ROGUE!!!
Quote: Posted 07/21/05 19:04:24 (GMT) -- Cinnabar Din

Out of curiosity, what feat and which skill did you drop with your Elf?

You can drop Toughness or Blind Fight; I dropped Toughness for the general reason that at the end, 40 hitpoints goes by in the blink of an eye.

I am building it so I haven't run the skills yet but generally I max out concentration, spellcraft, tumble, discipline, UMD and spot. Then rapper's delight for the 'thief skills' -- I generally rely on the invisible line of spells for hide/move silently, so you have roughly 80 skill points there to play around with. Your dexterity bonus allows you to take fewer skill slots with open lock and set trap than you might otherwise. I'd keep set trap high, open lock low. Since disable trap and search aren't based on dexterity, you need to run those higher. If need be, my familiar is a pixie. Here are the skills as I would distribute them with an elf. The brackets show the change from Mith's build:

Skillpoints 331 [-46]

Concentration 41 (43) (C)
Discipline 43 (44) (D)
Disable Trap 42 (47) (DT)
Hide 5 (15) [-37] [42 (52)] (H)
Open Lock 10 (20) (O)
Move Silently 5 (15) [-37] [42 (52)] (MS)
Search 35 (40) [-7] [42 (47)] (S)
Set Trap 30 (40) [-5] (ST)
Spellcraft 40 (45) (SC)
Tumble 40 (50) (Tu)
UMD 40 (39) [+40]

With an elf's modal detect (why I like elvish rogues), the seven points on search won't be missed. We should probably keep this discussion to Mith's original build, and possibly post your elf version as a separate build (giving Mith credit of course). One thing I wanted to note though:

Quote: Posted 07/21/05 20:06:34 (GMT) -- Ithacan

UMD 40 (39) [+40]

You final UMD including the CHA modifier should always be a multiple of 5, because UMD skill only gets better in jumps of 5. Having a UMD check of 39 is no better than a UMD check of 35.

And you've also dropped Hide and M/S very, very low for a stealth build, which I must says seems a bit odd to me.

Steve
Quote: Posted 07/21/05 20:41:26 (GMT) -- Stravinsky00

You final UMD including the CHA modifier should always be a multiple of 5, because UMD skill only gets better in jumps of 5. Having a UMD check of 39 is no better than a UMD check of 35.

And you've also dropped Hide and M/S very, very low for a stealth build, which I must says seems a bit odd to me.

Steve

You are right on the UMD, easily remedied by switching a point over to it.

I view rogue as a combat build (sneak attack) with high utility factor. Invisibility, improved invisibility = stealth.

Thanks, Steve. I like this build but I'm thinking of using a halfling and daggers. Could I do that and still stay close to this build concept? At first glance I think I would just need to adjust the base attributes and that would in turn affect some of the epic lvl feats?
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Chars:
Morfin
Wili As halfling you can start with:

STR 12
DEX 17
CON 14
WIS 8
INT 16
CHA 8

You can delay a non-epic feat (extend spell/blind fight/thoughess?) to trade it at epic levels for great Dex V and voilá, you end with same stats and feats. Plus 1 extra AB and 1 extra AC (and being weaker to KD).
You also get 43 less skillpoints, It is up to you which skill you wish to discard (Unlock and untrap?).
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HEAD KNIGHT: Shh shh. We are now the Knights Who Say Ekke ekke ekke ptang zoo boing!
RANDOM: Ni!

Edited By fernandooa on 07/22/05 16:48

Quote: Posted 07/22/05 16:46:41 (GMT) -- fernandooa

As halfling you can start with:

STR 12
DEX 17
CON 14
WIS 8
INT 16
CHA 8

You can delay a non-epic feat (extend spell/blind fight/thoughess?) to trade it at epic levels for great Dex V and voilá, you end with same stats and feats. Plus 1 extra AB and 1 extra AC (and being weaker to KD).
You also get 43 less skillpoints, It is up to you which skill you wish to discard (Unlock and untrap?).
I figured I was missing something else. I guess as a halfling his KD and IKD would not work too well either. I guess I should stick with a human then. Ah well, I just like the little guys. Thanks for the help Fern and thanks to Mith for the build.
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Chars:
Morfin
Wili