Playable from level 1 - 40 .PvM or PvP

This build has its genesis in my Ohm Archer and Divine Commando.

Monk 12/Cleric 17/CoT 11 (Elf or Half-Elf or Human (1/2 Elf and Human avoid any exp. penalty [Human as built]), Any Non-Evil)

STR 16 to 26
DEX 12
CON 10
INT 14
WIS 14 to 19
CHA 10


1 ) Monk 1: Martial Weapon; Power Attack
2 ) Monk 2
3 ) Cleric 1 Weapon Focus (GSword)
4 ) Cleric 2 (STR 17)
5 ) Cleric 3
6 ) Monk 3 Great Cleave
7 ) Cleric 4
8 ) Monk 4 (STR 18)
9 ) Cleric 5 Extend Spell
10) Monk 5
11) CoT 1
12) CoT 2: Improved Critical (GSword); CoTFeat: Blind Fight (STR 19)
13) CoT 3
14) CoT 4 CoTFeat: Toughness
15) Cleric 6 Energy Resistance [Fire]
16) Monk 6 (STR 20)
17) Cleric 7
18) Monk 7 Energy Resistance [Electricity] or Zen Archer
19) Cleric 8
20) Monk 8 (STR 21)
21) CoT 5 Great Strength I (STR 22);
22) CoT 6 CoTFeat: GrWis I (15)
23) Cleric 9
24) CoT 7 GrStr II (STR 23) (STR24)
25) CoT 8 CoTFeat: Over. Crit
26) CoT 9
27) CoT 10 GrStr III (25); CoTFeat: Dev. Crit;
28) Monk 9 (STR 26)
29) Cleric 10
30) Monk 10 EWF (GSword)
31) Monk 11
32) Cleric 11 (WIS 16)
33) Cleric 12 GrWis II (17)
34) Cleric 13
35) Cleric 14
36) Cleric 15 Epic Prowess (WIS 18)
37) Cleric 16
38) Monk 12
39) CoT 11 Armor Skin
40) Cleric 17 (WIS 19)

AB: 26 base + 8 str + 3 Epic WF + 1 Epic Prowess = 38
Damage (GSword): 1d6 + 8 (17-20 crit x2)
AC: 10 + 8 plate + 8 Tumble + 2 armor skin + 1 dex + 2 monk = 31

Saves (v. Spells): Fort: 31 (39)
Ref: 27 (35)
Will: 32 (40) (42 v. mind spells (monk still mind)
Spell Resistance: 22 (immune to poison and disease)

Domains: Trickery and Good. Trickery gives the Invisibility line of spells, ending with the Improved Invisibility and will help with any traps/locks in a pinch. Good gives Stoneskin.

Casts Level 9 cleric spells. You get an extra slot due to WIS of levels 1,2,3, and 4 spells. Lots of slots, and lots of versatility with extend spell feat to fill up the spellbook with useful buffs. Darkfire damage boost, Bull's STR to up your ab and damage, Eagle's Splendor to up your CoT charisma-based skills (smite evil, lay on hands), all the good cleric buffs to augment AB/damage, and a good number of spells per day. The 17 Cleric levels serve to max out many of the effect/level buffs as well as providing decent spell durations.

Monk Special Abilities & Feats
Level 1 Cleave
Evasion
Flurry of Blows
Improved Unarmed Strike
Monk AC Bonus
Stunning Fist
Level 2 Deflect Arrows
Level 3 Monk Endurance (Speed 130%)
Still Mind (+2 will saves against mind spells)
Level 5 Purity of Body (immune to disease)
Level 6 Knockdown
Improved Knockdown
Level 7 Wholeness of Body (lay on hands)
Level 9 Improved Evasion
Level 10 Ki Strike (unarmed attack +1 for overcoming damage soak)
Level 11 Immune to Poison
Level 12 Spell Resistance (10 + monk level)

Skills: 40+ in spellcraft, tumble, spot, discipline. 1 to open lock, disable trap, and set trap. You will have some to allocate to Listen or Concentration (40+ if human)
Why Monk 12: Improved Evasion, Tumble, Spell Resistance, Disease and Poison Resistance, Monk Speed

Why Cleric 17: Level 9 spells

Why CoT 11: Base Attack and Attacks per Round, Saving Throws, late level CoT to max out Spot skill

Edited By griphook on 07/27/05 18:09

I would drop CoT and monk to 10 and get 20 cleric. The extra spell slots will help a lot. At lvl 38 you probably won't have much use for 22 spell resistance anyway. I don't know about letting go of the monk. I like the monk speed. SR 22 is cool, too, although you are right that SR 22 won't help with anything that would be a concern at level 38, if this build is worth anything at all.

You could take listen instead of spot as your invisibility sensing skill. That way you can take cleric to 18 and keep level 12 monk, just drop the otherwise useless CoT level (it's an appendage; you could take CoT 10 late, but that is Dev Crit and you have to play this thing too).

Thanks.
Quote: Posted 07/26/05 01:11:06 (GMT) -- Ithacan

.... you could take CoT 10 late, but that is Dev Crit and you have to play this thing too).

Thanks.

Just felt the need to point out there is life without Dev Crit...

And for playability, why don't you take Monk 6 (Improved Knockdown) before your 4 CoT levels?

Quote: 
AC: 10 + 8 plate + 8 Tumble + 2 armor skin + 1 dex + 2 monk = 31

Doesn't a monk lose their speed and AC abilities while wearing armor?

Regarding domains, what else is special about the Good domain? Magic will get you Stoneskin and Ice Storm.

Thanks,
Kaliban.
_________________
"Where there is life, there is hope." - Grover
Quote: Posted 07/26/05 03:16:09 (GMT) -- Kaliban99
Quote: 
AC: 10 + 8 plate + 8 Tumble + 2 armor skin + 1 dex + 2 monk = 31

Doesn't a monk lose their speed and AC abilities while wearing armor?

AC yes, speed no. A monk can run as fast with armor as he can without it.

Steve Still; monks tend to get a lot of wisdom items, as do clerics. With just 7 extra wisdom from items and buffs (empowered owls wisdom anyone?), you will be equal to the plate (base8) naked:
wisdom19 + 7 = wisdom26; ac bonus:8
You lose this ac bonus when wearing base1 or higher, so you will essentially be wasting any special monk item that has wisdom on it.

Also; you can then look for monk robes which tend to feature dr; or haste. When you can get your wisdom up to 26 with buffs/items, plate v. monk ac becomes a wash and you can do as Khandahr suggests. With the max bonus of 12, your ac without armor will be +2 compared to with plate.

Kaliban, not only is taking monk to 6 a good idea before CoT, it is a necessity (built this to 13 last night). You need that level of monk to get the necessary ab for CoT. You could take cleric to 6 but that is an even level of cleric (no new spells) and monk 6 = IKD.

You have to be a little careful in your selection of feats or you will end up with a useless CoT feat (like I did last night ). Here is how I would rework the pre-epic build:

1 ) Monk 1: Martial Weapon; Power Attack
2 ) Monk 2
3 ) Cleric 1 Weapon Focus (GSword)
4 ) Cleric 2 (STR 17)
5 ) Cleric 3
6 ) Monk 3 Great Cleave
7 ) Cleric 4
8 ) Monk 4 (STR 18)
9 ) Cleric 5 Extend Spell
10) Monk 5
11) Monk 6
12) CoT 1: Toughness; (STR 19)
13) CoT 2 CoTFeat: Improved Critical (GSword)
14) CoT 3
15) CoT 4 Energy Resistance [Fire]; CoT Feat: Blind Fight
16) Cleric 6 (STR 20)
17) Cleric 7
18) Monk 7 Energy Resistance [Electricity] or [Cold]
19) Cleric 8
20) Monk 8 (STR 21)

I scrapped the idea of taking zen archer. This is a melee dish it out character.

Here's the thing on taking good over magic: level 4 stoneskin, level 5 improved invisibility. I didn't want the bonus spells to clutter up any one level. Magic has a bunch of spells that I don't need (you can, though -- build to taste of course).

Cheers. From what feat or thing monk gains+2 AC. I can't figure it out.
Quote: Posted 07/26/05 14:48:28 (GMT) -- sheffnaster

From what feat or thing monk gains+2 AC. I can't figure it out.

It is just a monk innate ability. It is in the grimoire. When you can get the items and levels to do it, here is what you can do with your ac by removing the platemail:

AC: 10 (base) + 10 (wis 31) + 7 (dex 24) + 2 (armor skin) + 2 (monk innate ac) + 8 (tumble) = 39

Not too shabby.
Quote: Posted 07/26/05 14:48:28 (GMT) -- sheffnaster

From what feat or thing monk gains+2 AC. I can't figure it out.

Monks get +1 AC every 5th level (so, levels 5, 10, 15, etc., all the way to 40).

Steve Monk Attacks, AC, Speed Bonuses (from the Grimoire)
Lv AB Damage AC Speed
1 +0 1d6/1d4 +0 100%
2 +1 1d6/1d4 +0 100%
3 +2 1d6/1d4 +0 110%
4 +3 1d8/1d6 +0 110%
5 +3 1d8/1d6 +1 110%
6 +4/+1 1d8/1d6 +1 120%
7 +5/+2 1d8/1d6 +1 120%
8 +6/+3 1d10/1d8 +1 120%
9 +6/+3 1d10/1d8 +1 130%
10 +7/+4/+1 1d10/1d8 +2 130%
11 +8/+5/+2 1d10/1d8 +2 130%
12 +9/+6/+3 1d12/1d10 +2 140%
13 +9/+6/+3 1d12/1d10 +2 140%
14 +10/+7/+4/+1 1d12/1d10 +2 140%
15 +11/+8/+5/+2 1d12/1d10 +3 145%
16 +12/+9/+6/+3 1d20/2d6 +3 145%
17 +12/+9/+6/+3 1d20/2d6 +3 145%
18 +13/+10/+7/+4/+1 1d20/2d6 +3 150%
19 +14/+11/+8/+5/+2 1d20/2d6 +3 150%
20 +15/+12/+9/+6/+3 1d20/2d6 +4 150%
21 +16/+13/+10/+7/+4 1d20/2d6 +4 150%
22 +16/+13/+10/+7/+4 1d20/2d6 +4 150%
23 +17/+14/+11/+8/+5 1d20/2d6 +4 160%
24 +17/+14/+11/+8/+5 1d20/2d6 +4 160%
25 +18/+15/+12/+9/+6 1d20/2d6 +5 160%
26 +18/+15/+12/+9/+6 1d20/2d6 +5 170%
27 +19/+16/+13/+10/+7 1d20/2d6 +5 170%
28 +19/+16/+13/+10/+7 1d20/2d6 +5 170%
29 +20/+17/+14/+11/+8 1d20/2d6 +5 180%
30 +20/+17/+14/+11/+8 1d20/2d6 +6 180%
31 +21/+18/+15/+12/+9 1d20/2d6 +6 180%
32 +21/+18/+15/+12/+9 1d20/2d6 +6 190%
33 +22/+19/+16/+13/+10 1d20/2d6 +6 190%
34 +22/+19/+16/+13/+10 1d20/2d6 +6 190%
35 +23/+20/+17/+14/+11 1d20/2d6 +7 200%
36 +23/+20/+17/+14/+11 1d20/2d6 +7 200%
37 +24/+21/+18/+15/+12 1d20/2d6 +7 200%
38 +24/+21/+18/+15/+12 1d20/2d6 +7 210%
39 +25/+22/+19/+16/+13 1d20/2d6 +7 210%
40 +25/+22/+19/+16/+13 1d20/2d6 +8 210%
Quote: Posted 07/26/05 17:22:24 (GMT) -- Stravinsky00

Quote: Posted 07/26/05 14:48:28 (GMT) -- sheffnaster

From what feat or thing monk gains+2 AC. I can't figure it out.

Monks get +1 AC every 5th level (so, levels 5, 10, 15, etc., all the way to 40).

Steve

Steve: Do you get the monk AC bonus (the innate bonus, not the wisdom) wearing armor? If not, then the build is reeeeaal close on AC as it is:


AC: 10 + 8 plate + 8 Tumble + 2 armor skin + 1 dex = 29
Naked AC: 10 + 8 Tumble + 4 wisdom + 1 dex + 2 monk + 2 armor skin = 27
Quote: Posted 07/26/05 18:04:39 (GMT) -- Ithacan

Quote: Posted 07/26/05 17:22:24 (GMT) -- Stravinsky00

Quote: Posted 07/26/05 14:48:28 (GMT) -- sheffnaster

From what feat or thing monk gains+2 AC. I can't figure it out.

Monks get +1 AC every 5th level (so, levels 5, 10, 15, etc., all the way to 40).

Steve

Steve: Do you get the monk AC bonus (the innate bonus, not the wisdom) wearing armor? If not, then the build is reeeeaal close on AC as it is:


AC: 10 + 8 plate + 8 Tumble + 2 armor skin + 1 dex = 29
Naked AC: 10 + 8 Tumble + 4 wisdom + 1 dex + 2 monk + 2 armor skin = 27

I believe that all special monk AC, both from wisdom and the innate AC, is lost with armor, but I'm not 100% positive.

Steve I will test when I get back to the casa and advise. I think i did that test back when i did the wise elven cleric build. For fun I added 1 monk lvl at lv 40 to see what would happen while wearing full plate. Alas, no improvement in ac. SO i have to say its Nope

peace ehm, we agree you lose the wis bonus.... We are talking about monk innate bonus from being lvl 5 monk or more....
Quote: Posted 07/26/05 19:47:05 (GMT) -- Ithacan

I will test when I get back to the casa and advise.

You lose the innate monk AC with armor, too.