Two things spurned this build. The first was the success I had with Stonedeath. There wasn't much that could take him on in toe-to-toe, much less when I could death attack people. The second was the ridicule my Epitome of Defense took. I wanted to rebuild my dwarven defender build and give it offense to match its defense. While there's some mandatory sacrificing, I still think this is a pretty good build.
Moradin's Shield
Race: Dwarf
Alignment: Lawful Neutral
Base Attributes Str 16 Dex 13 Con 18 Int 13 Wis 8 Cha 6
Final Level Distribution Fighter 8 Monk 2 Dwarven Defender 30
Feats Level 1: Expertise, Toughness Level 2: Cleave (Monk feat) Level 3: Improved Expertise, Weapon Focus (Warhammer) Level 5: Weapon Specialization (Warhammer) Level 6: Dodge Level 7: Knockdown Level 9: Improved Knockdown Level 12: Improved Critical (Warhammer) Level 15: Blind-Fight Level 18: Power Attack Level 19: Great Cleave Level 20: Deflect Arrows (Monk feat) Level 21: Epic Damage Reduction I Level 24: Epic Damage Reduction II, Epic Damage Reduction III Level 27: Epic Weapon Focus (Warhammer) Level 28: Epic Prowess Level 30: Armor Skin Level 32: Epic Toughness I Level 33: Great Strength I Level 36: Great Strength II, Overwhelming Critical (Warhammer) Level 39: Great Strength III Level 40: Devastating Critical (Warhammer)
Final Attributes Str 25 Dex 13 Con 22 Int 13 Wis 8 Cha 6
Hit Points (max every level) 776
Final Saves Fortitude 32 Reflex 19 Will 21
With skills, you can pretty much do what you want. I would recommend using the monk levels to raise your tumble as high as possible at the time and maxing your concentration and discipline.
I hope you like it.
King Harbromm
Edited By griphook on 07/29/05 14:19
I would sacrifice 4 DD levs epic (and thus 3/- DR) for 2 fighter and 2 monk levs to get EWS and and be able to max tumble. +4 to ac and damage for just 3 DR less is a good tradeoff IMO. The best way to do it would probly be to drop the epic toughness feat. Other than that it is a solid build at least, tough to defeat without being able to crit it, so +4 AC is nice. It will remove 20% of crits, at least. 27/- DR will take the most out of any non-crit hit.