Edited By Kail Pendragon on 10/12/07 16:05
alright, this is a very good build. A fine varitation of a fighter/rogue build. although i have one question.Quote: Posted 07/31/05 20:02:50 (GMT) -- Kalmar_Oxin
alright, this is a very good build. A fine varitation of a fighter/rogue build. although i have one question.
why take 20 rogue and not 19 rogue?
I think it would be cool if this build could be a bit more threatening when facing a sitaution, where he cannot hide or stay behind a brute. 15 CoT would grant you a better fighting chance while using divine wrath. This calls for a human build IMO and that is 1 more feat. that feat can be used for divine might and add divine damage on his attack. I think it could be a really cool addition to the build and it becomes even more viable due to his UMD skill. He can use alot of items that can boost his CHA to great heights.
Thanks, and some good questions. Hope I can field this adequately.Quote: Posted 07/31/05 20:02:50 (GMT) -- Kalmar_Oxin
alright, this is a very good build. A fine varitation of a fighter/rogue build. although i have one question.
why take 20 rogue and not 19 rogue?
Well, The build was never meant to use Charisma, though it is something I considered. While it is true, he could use Divine Wrath with some Charisma boosts, he cannot take the Divine Feats without taking a Class that grants Turn Undead. It would also require a major commitment to Charisma(13Raw score). At this point, he no longer is a fighting Rogue, but a bloody Paladin.Quote: I think it would be cool if this build could be a bit more threatening when facing a sitaution, where he cannot hide or stay behind a brute. 15 CoT would grant you a better fighting chance while using divine wrath. This calls for a human build IMO and that is 1 more feat. that feat can be used for divine might and add divine damage on his attack. I think it could be a really cool addition to the build and it becomes even more viable due to his UMD skill. He can use alot of items that can boost his CHA to great heights.
Edited By grizzled_dwarflord on 07/31/05 21:10
Quote: Posted 07/31/05 14:10:49 (GMT) -- grizzled_dwarflord
1Rogue1, Knockdown
2Rogue2
3Fighter1, Weapon Finesse, Exotic Weapons
4Fighter2, Weapon Focus: Kukri, Str16
5Fighter3
6Fighter4, Weapon Specialization: Kukris, Ambidexterity
7Rogue3
8Fighter5, Dex17
9CoT1, TWF
Quote: Posted 07/31/05 23:34:19 (GMT) -- Countess TerraQuote: Posted 07/31/05 14:10:49 (GMT) -- grizzled_dwarflord
1Rogue1, Knockdown
2Rogue2
3Fighter1, Weapon Finesse, Exotic Weapons
4Fighter2, Weapon Focus: Kukri, Str16
5Fighter3
6Fighter4, Weapon Specialization: Kukris, Ambidexterity
7Rogue3
8Fighter5, Dex17
9CoT1, TWF
I would switch Two-Weapon Fighting and Ambidexterity.
You may not recommend dual-wielding over a shield in those first few levels, but it can help. In such situations, I often find that the +2 to AB difference between the two (TWF = +2 Main-hand, Ambi = +2 Off-hand) is better spent improving the main-hand's AB.
Doing this also has significant impact on your combat strategy as well.
Consider your default attack is at -2/-6 with Two-Weapon Fighting. If you attempt a Knockdown, the first attack will be at -6. If you succeed however, that second attack will be at -2 (thanks to the -4 AC penalty of prone). You've just switched your attack pattern around and that second attack will also be a sneak attack.
Food for thought.
~Terra~