This build began with my desire to create a dual-wielding warrior who focuses on offense to a very large degree. Originally, I wanted him to be dex-based, using light, accurate attacks to bleed an enemy to death very quickly. My first horrible attempt at that concept was the Twinblade build, which was not only impracticable, but impossible to create. I got some expert advice from folks here (thanks!) and started over. In experimenting with how to fix the Twinblade, I realized that, in the NWN setup, the dex-based idea conflicted with the original offensive/defensive mix I envisioned. Then, exploring a suggestion from grizzled_dwarflord and looking at Mithdradates’s Pillager build, I rebuilt him as a str-based fighter/wm. This came MUCH closer to what I’d originally intended. In fact, in reviewing the build, I realized that I’d gone too far… there was no way that build would survive any combat involving an enemy caster or a large group of enemy melee types (though it was awesome in the AoC). So I backed off of the 100% offensive f/wm (who had 53AB while dual-wielding, but zero defensive capacity… I’ll post it if anyone wants to see it), and I threw in some Bard levels based on responses to Kaliban99’s Two-Fisted Weaponmaster build. Along the way, the build acquired a bit of personality. Thus, I give you

The Humming Hurricane of Horror
Fighter 10/Weapon Master 28/Bard 2
Playable from level 1 to 40, PVM
Human, Any non-lawful alignment

The Humming Hurricane of Horror (aka “Triple H” or “huhh?”) is a member of a distant and very solitary society of fighters. Their training regimen ignores all external considerations to focus on mastery of their unique two-weapon fighting style. They are characterized by their disturbing tendency to hum merrily while hacking multiple opponents into small pieces. They wield short swords shaped almost like cleavers and use their great strength to simply dismember any opponents in their way. A long-forgotten bard watching a Hurricane fight a group of his enemies from outside his ‘splatter range’ gave the society its memorable name.

Starting Stats:
Strength 16
Dexterity 15
Constitution 14
Intelligence 14
Wisdom 8
Charisma 8

Progression:
1 ) Fighter 1 – Mobility, Dodge, Weapon Focus (Short Sword)
2 ) Fighter 2 – Two-Weapon Fighting
3 ) Fighter 3 – Expertise
4 ) Fighter 4 – Spring Attack
5 ) Fighter 5
6 ) Fighter 6 – Whirlwind Attack, Weapon Specialization (Short Sword)
7 ) Fighter 7
8 ) Weapon Master 1 – Weapon of Choice (Short Sword)
9 ) Weapon Master 2 - Ambidexterity
10) Weapon Master 3
11) Weapon Master 4
12) Weapon Master 5 – Improved Two-Weapon Fighting
13) Weapon Master 6
14) Weapon Master 7
15) Weapon Master 8 – Power Attack
16) Weapon Master 9
17) Weapon Master 10
18) Fighter 8 – Cleave, Great Cleave
19) Fighter 9
20) Fighter 10 – Improved Critical
21) Weapon Master 11 – Great Strength 1
22) Bard 1
23) Weapon Master 12
24) Weapon Master 13 – Great Strength 2, Epic Weapon Focus
25) Weapon Master 14
26) Weapon Master 15
27) Weapon Master 16 – Great Strength 3, Epic Prowess
28) Weapon Master 17
29) Weapon Master 18
30) Weapon Master 19 – Great Strength 4, Overwhelming Critical
31) Weapon Master 20
32) Weapon Master 21
33) Weapon Master 22 – Great Strength 5, Armor Skin
34) Weapon Master 23
35) Weapon Master 24
36) Weapon Master 25 – Great Strength 6, Epic Toughness 1
37) Weapon Master 26
38) Bard 2
39) Weapon Master 27 – Toughness
40) Weapon Master 28 – Epic Toughness 2

Final Stats:
Strength 32
Dexterity 15
Constitution 14
Intelligence 14
Wisdom 8
Charisma 8

Final Skills (Modified)
Perform 7 (6)
Discipline 43 (45)
Intimidate 4 (3)
UMD 41 (40)
Tumble 40 (42)
Spellcraft 38 (40)
Heal 42 (41)

Arranging the skills properly takes some planning, but isn’t too hard.

Final Saves (vs. Spells):
Fortitude 22 (30)
Reflex 22 (30)
Will 15 (23)

BAB (plain short sword, dual-wielding): 50
Base AC: 22
Max HP: 552

Damage Bonus per-hit: 13
Crit Threat Range (plain short sword): 15-20
Crit Multiplier: x3
Crit Dmg Bonus: 2d6

This build has a TON of offensive melee power, but retains moderate saves (except will), moderate AC, and good hp. Bard Song adds another 1AB, +1 dmg, and +1 will, twice per day. UMD lets him buff himself and use a variety of magical toys. He’ll need resistance/immunity buffs and/or gear to take on magic-heavy opponents, and killing crit-immune creatures will take longer than most. But other than that, he should mow through most anything you might throw at him.

If Dev Crit is allowed, you can put that in place of one of the Epic Toughness feats. You can also replace Toughness (at level 39) with Epic Will if you choose, though I think I’d probably seek mind-immunity items instead. If you don’t like the Heal skill or it’s not usable on your PW, you can put in any other skill you like.

I welcome any comments, criticism, or catcalls.

Edited By Cinnabar Din on 02/25/08 02:52

Only thing I would suggest is maybe replacing some of those Great Str feats you take after you get Overwhelming Critical. After all you aren't going for the higher DC for Dev Crit. That might open some slots for utility like blind fighting and knockdown.
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Quote: Posted 08/02/05 14:07:54 (GMT) -- Emrill

Only thing I would suggest is maybe replacing some of those Great Str feats you take after you get Overwhelming Critical. After all you aren't going for the higher DC for Dev Crit. That might open some slots for utility like blind fighting and knockdown.

I picked up the extra STR to increase AB and damage. The build is going to need every scrap of damage it can find, especially against crit-immune targets. Still, depending on environment and preference, it might be worth dropping 2 Great Strength feats to pick up BF and Knockdown. You'd lose 1dmg and 1AB, but that could be worth it. Nice build.

If you're not going for Dev Crit, I'd say that Pwr Attack and Cleave are questionable (I'd take Knockdown, Imp. Knockdown), and that Great Cleave and Over. Crit should be tossed (I'd opt for more Great Strength feats).

I'd say go Ftr 11/WM 28/Bard 1, taking Epic Wpn Spec with your 11th level of Fighter, then taking Bard 1 at level 38 to max Spellcraft, Tumble and UMD.

On a minor note, methinks you could take Wpn Spec at level 4 instead of 6 (always a plus).

One last thought - perhaps you could take Exotic Weapons and specialize in Kukri rather than shortswords? You would have a wicked Crit Range with all of your WM levels.

Nice build!

Kaliban.
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"Where there is life, there is hope." - Grover
Quote: Posted 08/02/05 16:15:39 (GMT) -- Kaliban99

Nice build.

I'd say go Ftr 11/WM 28/Bard 1, taking Epic Wpn Spec with your 11th level of Fighter, then taking Bard 1 at level 38 to max Spellcraft, Tumble and UMD.

Kaliban.

Yes, I'm playing that exact charcter. The 4 extra points of damage are a help and I definitely have blindfight.
Quote: Posted 08/02/05 16:15:39 (GMT) -- Kaliban99
If you're not going for Dev Crit, I'd say that Pwr Attack and Cleave are questionable (I'd take Knockdown, Imp. Knockdown), and that Great Cleave and Over. Crit should be tossed (I'd opt for more Great Strength feats).

This is a preference thing, more than anything else. I really enjoy Cleave and, especially, Great Cleave, while I've never been overly thrilled by Knockdown. I know KD is more effective as a combat move... I just don't enjoy it as much. Over Crit is certainly optional; originally I had Dev Crit (much <3 for Dev Crit!), but then I found myself on a PW that doesn't allow it, so I ditched it but left the option open. The 2d6 dmg bonus is nice, given how often crits hit, but it's not vital. If you chose to give up Cleave (and thus Great Cleave and Power Attack) it would probably make sense to also drop OCrit in favor of Great Str.

Quote: I'd say go Ftr 11/WM 28/Bard 1, taking Epic Wpn Spec with your 11th level of Fighter, then taking Bard 1 at level 38 to max Spellcraft, Tumble and UMD.

The only way to take EWS is with an epic fighter bonus feat, right? So I'd need an even-numbered fighter level after level 20, meaning I'd have to go fighter 12. Since I'm limited to 10 levels of WM pre-epic, I'd have to take some other class (in this case, bard) pre-epic, which would lower the resulting AB. I decided that 1 AB was worth losing EWS, especially since I didn't lose the feat slot.(/quote-incomplete)

Quote: On a minor note, methinks you could take Wpn Spec at level 4 instead of 6 (always a plus).

That's an excellent point. I'll make the change.

Quote: One last thought - perhaps you could take Exotic Weapons and specialize in Kukri rather than shortswords? You would have a wicked Crit Range with all of your WM levels.

I started with shortswords because it fit the image I was pursuing. So, again, it's mostly just preference. However, taking Exotic Weapons would push the feat progression back, such that you wouldn't have the full set of TWF feats until level 15. Alternatively, you could push the WM levels back (taking all 10 fighter levels in a row), but that would, again, delay the benefits of WM levels.

On the other hand, you would get a bit more damage (about 4.5%) from the kukris, and a bit more still if you keep OCrit.

Thanks for the feedback, everyone. Here's a Kukri version, keeping the Cleave/Critical feats as above (rearranging to get KD/IKD is still an option, as is taking Blind Fight if needed). Taking Kukri ends up costing you the Toughness feat, which is not necessarily a huge loss.

The Humming Hurricane of Horror (Kukri)
Fighter 10/Weapon Master 28/Bard 2
Playable from level 1 to 40, PVM
Human, Any non-lawful alignment


Starting Stats:
Strength 16
Dexterity 15
Constitution 14
Intelligence 14
Wisdom 8
Charisma 8

Progression:
1 ) Fighter 1 – Mobility, Weapon Proficiency: Exotic, Weapon Focus (Kukri)
2 ) Fighter 2 – Dodge
3 ) Fighter 3 – Expertise
4 ) Fighter 4 – Weapon Specialization (Kukri)
5 ) Fighter 5
6 ) Fighter 6 – Whirlwind Attack, Spring Attack
7 ) Fighter 7
8 ) Fighter 8 – Two-Weapon Fighting
9 ) Weapon Master 1 - Ambidexterity
10) Weapon Master 2
11) Weapon Master 3
12) Weapon Master 4 – Improved Two-Weapon Fighting
13) Weapon Master 5
14) Weapon Master 6
15) Weapon Master 7 – Power Attack
16) Weapon Master 8
17) Weapon Master 9
18) Weapon Master 10 – Cleave
19) Fighter 9
20) Fighter 10 – Improved Critical
21) Weapon Master 11 – Great Cleave
22) Bard 1
23) Weapon Master 12
24) Weapon Master 13 – Great Strength 1, Epic Weapon Focus
25) Weapon Master 14
26) Weapon Master 15
27) Weapon Master 16 – Great Strength 2, Epic Prowess
28) Weapon Master 17
29) Weapon Master 18
30) Weapon Master 19 – Great Strength 3, Overwhelming Critical
31) Weapon Master 20
32) Weapon Master 21
33) Weapon Master 22 – Great Strength 4, Armor Skin
34) Weapon Master 23
35) Weapon Master 24
36) Weapon Master 25 – Great Strength 5, Epic Toughness 1
37) Weapon Master 26
38) Bard 2
39) Weapon Master 27 – Great Strength 6
40) Weapon Master 28 – Epic Toughness 2

Final Stats:
Strength 32
Dexterity 15
Constitution 14
Intelligence 14
Wisdom 8
Charisma 8

Final Skills (Modified)
Perform 7 (6)
Discipline 43 (45)
Intimidate 4 (3)
UMD 41 (40)
Tumble 40 (42)
Spellcraft 38 (40)
Heal 42 (41)

Final Saves (vs. Spells):
Fortitude 22 (30)
Reflex 22 (30)
Will 15 (23)

BAB (plain kukri, dual-wielding): 50
Base AC: 22
Max HP: 512

Damage Bonus per-hit: 13
Crit Threat Range (plain kukri): 12-20
Crit Multiplier: x3
Crit Dmg Bonus: 2d6
Quote: Posted 08/02/05 16:55:06 (GMT) -- SovranSpecific
The only way to take EWS is with an epic fighter bonus feat, right? So I'd need an even-numbered fighter level after level 20, meaning I'd have to go fighter 12.

You can take EWS as a regular feat, as long as you already have WS and you're taking a fighter (or CoT) level. It does not have to be taken as a fighter bonus feat. I think if you were to delay WM for two levels and take 10 fighter levels straight up, you could get your dual-wielding feats earlier:

1 ) Fighter 1 – Mobility, Weapon Proficiency: Exotic, Weapon Focus (Kukri)
2 ) Fighter 2 – Dodge
3 ) Fighter 3 – Expertise
4 ) Fighter 4 – Weapon Specialization (Kukri)
5 ) Fighter 5
6 ) Fighter 6 – Whirlwind Attack, Spring Attack
7 ) Fighter 7
8 ) Fighter 8 – Two-Weapon Fighting
9 ) Fighter 9 - Ambidexterity
10) Fighter 10 - Power Attack
11) Weapon Master 1
12) Weapon Master 2 – Improved Two-Weapon Fighting
13) Weapon Master 3
14) Weapon Master 4
15) Weapon Master 5 – Cleave
16) Weapon Master 6
17) Weapon Master 7
18) Weapon Master 8 – Improved Crit: Kukri
19) Weapon Master 9
20) Weapon Master 10

Then I'd go like this:

21) Weapon Master 11 - Epic Weapon Focus
22) Weapon Master 12
23) Weapon Master 13
24) Fighter 11 - Epic Weapon Spec: Kukri
25-37) Weapon Master
38) Bard 1 here?
39-40) Weapon Master 27 and 28

Hoorah!

Kaliban
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"Where there is life, there is hope." - Grover

Edited By Kaliban99 on 08/02/05 17:36

Quote: Posted 08/02/05 17:10:43 (GMT) -- Stravinsky00

You can take EWS as a regular feat, as long as you already have WS and you're taking a fighter (or CoT) level. It does not have to be taken as a fighter bonus feat.

Well heck, that changes everything. In that case, I would do exactly that... go 28/11/1, pick up EWS, dump two Great STR feats, and grab blind fight, toughness, KD, or whatever seems most suitable to the environment. The resulting char would have to wait a very long time to get UMD, Tumble, and Spellcraft, but would remain playable in the interim.

I won't bother with a repost, since Kaliban basically just did it. =:)
Quote: Posted 08/02/05 18:16:14 (GMT) -- SovranSpecific

Quote: Posted 08/02/05 17:10:43 (GMT) -- Stravinsky00

You can take EWS as a regular feat, as long as you already have WS and you're taking a fighter (or CoT) level. It does not have to be taken as a fighter bonus feat.

Well heck, that changes everything. In that case, I would do exactly that... go 28/11/1, pick up EWS, dump two Great STR feats, and grab blind fight, toughness, KD, or whatever seems most suitable to the environment. The resulting char would have to wait a very long time to get UMD, Tumble, and Spellcraft, but would remain playable in the interim.

I won't bother with a repost, since Kaliban basically just did it. =:)

Don't let me steal your thunder! It was your idea, the others and I just poked it a bit

Post the revised, tested, finalized build (complete with stats) in a new thread and post a link to it from here. What others have done (ahem, myself for example) is ask griphook to lock this thread after you post the link to the revised, improved build.

Kaliban.
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"Where there is life, there is hope." - Grover Alrighty then. A corrected version of this build has been posted Here Thanks to everyone for their vital input. Griphook, please lock this thread.


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griphook ...Fixed Broken Link

Edited By griphook on 08/03/05 00:34