This rebuild fixes the problems grizzled dwarflord (thanks, grizzl, you're the shizzl) pointed out and generally improves the build, if in a subtle way. Most importantly, it can be built now. Original Build
Saves (v. Spells): Fort: 23 (31) Ref: 21 (29) Will: 28 (36) (38 v. mind spells (monk still mind)
Casts Level 9 arcane spells and one epic spell. You get an extra slot due to charisma of levels 1,2,3, and 4 spells. Lots of slots, and lots of versatility with extend and empower spell feats to fill up the spellbook with useful buffs.
Monk Special Abilities & Feats Level 1 Cleave Evasion Flurry of Blows Improved Unarmed Strike Monk AC Bonus Stunning Fist Level 2 Deflect Arrows Level 3 Monk Endurance (Speed 130%) Still Mind (+2 will saves against mind spells) Level 5 Purity of Body (immune to disease) Level 6 Knockdown Improved Knockdown Level 7 Wholeness of Body (lay on hands) Level 9 Improved Evasion
Skills: 40+ in concentration, spellcraft, tumble, listen, and discipline. 1 to open lock, disable trap, and set trap. Why Monk 9: Improved Evasion, Tumble, , Disease Resistance, Monk Speed, Economy of Feats (Cleave, Knockdown, IKD)
Monk levels are taken on 2's and 7's to permit taking tumble to a number ending in 5 for the AC bonus. _________________ We shall fight on the beaches, we shall fight on the landing grounds, we shall fight in the fields and in the streets, we shall fight in the hills; we shall never surrender - Winston Churchill
Edited By Kail Pendragon on 04/29/09 17:52
I have leveled this to 11 and have these modifications to the pre-epic build:
Once you get the +4 to strength from RDD Levels 2 and 4, there is no rush to any particular RDD level except 10. This revision bumps that up a level to 18and will make it far more playable in the interim by giving you more spells and level 3 spells.
You forgo ramping up Tumble to 15 earlier by taking your 3rd and 4th monk levels so late BUT the draconic armor benefit (levels 5, 8, and 10) overcomes this.
Your spell selection early should focus on melee buffs. Flame Weapon is very handy. Later, you will be able to morph into caster mode. You can select totally new spells each sorceror level, so you really can evolve to become the dragon caster. Although you will always be able to dish it out in a pinch.
Whoops - Constitution starts at 8 and so only goes to 10 when you get the RDD con bonus at RDD 7.
Have leveled this to 17 (it has wings now) -- it is fun.
Cheers.
I know this is an old build, but just a footnote, in case anyone were to come along and use it. In Order to take RDD lore must be at 8. I am going to give this a try on a Mid Magic server with Dev Crit banned.
Edited By sc00ter1821 on 03/05/09 11:40
I have to tell you, I'd build this differently today. If I were to keep the level splits, I'd put 8 monk in pre-epic for the saves, 8 RDD, and 2 sorceror. Plus, IKD a lot earlier. Better AB and saves.
But I'd strongly consider going Monk 6 (4 pre-epic), Sorceror 24 (6 pre-epic) (bonus feat and harder to dispel), RDD 10 (10 pre-epic). But my tendencies now are towards a 40v40 build, so, of course, build to taste.
In a No-Dev world, obviously a lot of feats free up. Blind Fight and Toughness immediately come to mind for Power Attack and Great Cleave. Over Crit and Dev Crit can be replaced with either Gr Str feats for more AB or EER feats (to complement your fire immunity).
Cheers,
Ithacan
Badlands 3201 - www.badlands.tk _________________ We shall fight on the beaches, we shall fight on the landing grounds, we shall fight in the fields and in the streets, we shall fight in the hills; we shall never surrender - Winston Churchill