Playable from level 1 - 40...PvM Build

Well, I finally decided to apply for a place in the Dwarven Assassins Guild. Here's a nasty piece of work who draws on blighted divine powers to eradicate his victims.

Dwarf, any evil

STR 16 (25)
DEX 10 (12)
CON 14
WIS 15 (18)
INT 14
CHA 6


1: Fighter(1) - Power Attack, Cleave
2: Fighter(2) - Weapon Focus (Scimitar)
3: Cleric(1) - Knockdown, Strength and War Domains
4: Cleric(2) - +STR(17)
5: Cleric(3)
6: Fighter(3) - Great Cleave
7: Fighter(4) - Weapon Specialization (Scimitar)
8: Cleric(4) - +STR(18)
9: Cleric(5) - Improved Knockdown
10: Cleric(6)
11: Cleric(7)
12: Cleric(8) - Improved Critical (Scimitar), +STR(19)
13: Cleric(9)
14: Assassin(1)
15: Assassin(2) - Toughness
16: Cleric(10) - +WIS(16)
17: Cleric(11)
18: Assassin(3) - Blind Fight
19: Cleric(12)
20: Assassin(4) - +STR(20)
21: Assassin(5) - Epic Weapon Focus (Scimitar)
22: Assassin(6)
23: Assassin(7)
24: Assassin(8) - Great Str I (21), +WIS(17)
25: Cleric(13)
26: Assassin(9)
27: Assassin(10) - Great Str II (22)
28: Fighter(5) - +STR(23)
29: Assassin(11)
30: Assassin(12) - Overwhelming Critical (Scimitar)
31: Assassin(13)
32: Assassin(14) - Great Dex I, +STR(24)
33: Assassin(15) - Epic Prowess
34: Assassin(16)
35: Cleric(14)
36: Assassin(17) - Devastating Critical (Scimitar), +STR(25)
37: Assassin(18) - Great Dex II
38: Fighter(6) - Epic Weapon Specialization (Scimitar)
39: Assassin(19) - Armor Skin
40: Cleric(15) - +WIS(18)

Skills (210 total points)
Discipline 41
Hide 8
Move Silently 8
Tumble 40
Spellcraft 43
UMD 42
12 extra for whatever you want

Unbuffed AB with mundane scimitar - 37/32/27/22
Unbuffed AC with mundane full plate and tower shield - 32
Unbuffed damage with mundane scimitar - 1-6 + 13 + 10d6 death attack (DC: 31) (15-20/x2)
Unbuffed max HP - 414
Unbuffed saves (vs. spells) - Fortitude 25 (36), Reflex 20 (31), Will 24 (35)

Buffed AB with mundane scimitar - 63/58/53/48
Buffed damage with mundane scimitar - 2-12 + 46 + 10d6 death attack (DC: 33) (15-20/x2)
Buffed AC with mundane full plate and shield - 47
Buffed max HP - 583
Buffed saves (vs. spells) - Fortitude 35 (46), Reflex 28 (39), Will 28 (39)

Steve


griphook ..Added class levels in title

Edited By griphook on 08/14/05 15:02

This is what I picked up at first glance :
I would start with 16 Strength, 8 Dexterity and 16 Wisdom and substitute the Great Dextrity feats for Great Strengths. And with 6 Charisma, I don't understand what you gain with Strength and War Domains (lasts 3 rounds without equipment or buffs, 9 maximum) - good choices would be Trickery, Travel and Plant. Actually, it seems that you need either Animal or War for Cat's Grace, so they might be worthwhile too.

Also you forgot to put your level distro in the topic. The two Great dex feats are Assassin bonus feats, they cannot be switched for strength feats. You should try to raise your strength 1 more point somehow, see if it can be done. And another thing, last poster, you say he shouldnt do war domain, then you say it would be a good choice. Consider healing domain to, all those heals can be a real lifesaver.

EDIT: Take great strength instead of epic prowess, a minor tweak, but it will give you one more dmg at no cost.

Edited By Grimnir77 on 08/14/05 12:42

Quote:  And another thing, last poster, you say he shouldnt do war domain, then you say it would be a good choice.
Yes I know. What I was trying to say is that War Domain isn't all that great because the Battle Mastery will last for a mere 3 rounds, but on the other hand, it *does* give you Cat's Grace.

And yeah they're Assassin bonus feats, didn't realize that xD Epic Skill Focuses for Hiding and Moving Silently, perhaps? Or Improved Sneak Attack I and another feat? Or just leave it as it is.. impr sneak only works with sneaks from rogues or blackguards iirc :S I personally am a epic skill focus ***

-DaMouse
Quote: Posted 08/14/05 11:53:32 (GMT) -- FinneousPJ

This is what I picked up at first glance :
I would start with 16 Strength, 8 Dexterity and 16 Wisdom.

If he do this he will save one of the WIS advancements, he can use it for strength, and still have room for epic prowess, but he will have to cast Cats Grace. And yes there is a bug that makes Impr Sneak Attack not work unless you have at least 1 rogue or 7 BG levs. Its sily, but its a fact.
Quote:  impr sneak only works with sneaks from rogues or blackguards iirc :S
Yes indeed but I do believe that it will be fixed some day. I expect it will be ._. and the angels will come down and say "bioware, nwn is complete!" and we shalt all bow down to the almighty bioware and wiggle our butts in delight

-DaMouse
Quote: Posted 08/14/05 11:53:32 (GMT) -- FinneousPJ

...substitute the Great Dextrity feats for Great Strengths.

As was pointed out, that's not possible. However, as you'll see further down, those will be changed.

Quote: And with 6 Charisma, I don't understand what you gain with Strength and War Domains (lasts 3 rounds without equipment or buffs, 9 maximum) - good choices would be Trickery, Travel and Plant. Actually, it seems that you need either Animal or War for Cat's Grace, so they might be worthwhile too.

They would typically last 5 rounds with Eagle's Splendor alone, which is a nice kick at the beginning of a battle, but you're missing the spell parts of the domains. Strength also gives you Stoneskin, which is nice for some protection early in the battle, and Divine Power at a lower level, so you can memorize it more. And with War domain, you are missing out on the whole point of the domain honestly: Aura of Vitality. This is one of the most powerful buffing spells in the game. You and all allies get +4 to STR, CON, and DEX. Trickery honestly doesn't make much sense, as assassins get invisibility and improved invisibility as 1/day effects. Travel...well, the only really good spell from that is haste, and in most cases, you'll just have a permahaste item anyway. As for plant, Creeping Doom is nice, but this build really isn't meant to be an offensive caster. You could replace Strength with that, but I would definitely not drop War. Aura of Vitality is just too nice.

Quote: Posted 08/14/05 12:29:50 (GMT) -- Grimnir77

The two Great dex feats are Assassin bonus feats, they cannot be switched for strength feats. You should try to raise your strength 1 more point somehow, see if it can be done. And another thing, last poster, you say he shouldnt do war domain, then you say it would be a good choice. Consider healing domain to, all those heals can be a real lifesaver.

EDIT: Take great strength instead of epic prowess, a minor tweak, but it will give you one more dmg at no cost.

Yeah, healing domain is decent too, but I like the boosts I get from these current domains. But you are completely right about switching Epic Prowess. I had to drop STR 1 in order to get all the stats I needed (I had miscalculated at first), and then didn't go back to see if I could fit it in.

Quote: Posted 08/14/05 12:50:54 (GMT) -- FinneousPJ
And yeah they're Assassin bonus feats, didn't realize that xD Epic Skill Focuses for Hiding and Moving Silently, perhaps? Or Improved Sneak Attack I and another feat? Or just leave it as it is..

This build isn't a stealth build, and doesn't qualify for these Epic Skill Focuses, even if it needed them. And I didn't put in the ISA feats because they don't currently work, but I believe it's already on the list for the next patch, so I'll make a version with it.

Quote: Posted 08/14/05 13:36:16 (GMT) -- Grimnir77

Quote: Posted 08/14/05 11:53:32 (GMT) -- FinneousPJ

This is what I picked up at first glance :
I would start with 16 Strength, 8 Dexterity and 16 Wisdom.

If he do this he will save one of the WIS advancements, he can use it for strength, and still have room for epic prowess, but he will have to cast Cats Grace. And yes there is a bug that makes Impr Sneak Attack not work unless you have at least 1 rogue or 7 BG levs. Its sily, but its a fact.

Yeah, I'm going to post a new version with these stats/changes. Then I can also switch the great dex feats for one Improved Sneak Attack (assuming it will be fixed at some point) and maybe Epic Reflexes, for lack of a better choice.

Steve

Edited By Stravinsky00 on 08/14/05 17:41

Here is a modified version of the build based on some of the advice I've been given. Note that the Improved Sneak Attack feat won't work with just assassin levels yet, but I believe it's already been said to be a 1.67 fix.

Dwarf, any evil

STR 16 (26)
DEX 8
CON 14
WIS 16 (18)
INT 14
CHA 6


1: Fighter(1) - Power Attack, Cleave
2: Fighter(2) - Weapon Focus (Scimitar)
3: Cleric(1) - Knockdown, Strength and War Domains
4: Cleric(2) - +STR(17)
5: Cleric(3)
6: Fighter(3) - Great Cleave
7: Fighter(4) - Weapon Specialization (Scimitar)
8: Cleric(4) - +STR(18)
9: Cleric(5) - Improved Knockdown
10: Cleric(6)
11: Cleric(7)
12: Cleric(8) - Improved Critical (Scimitar), +STR(19)
13: Cleric(9)
14: Assassin(1)
15: Assassin(2) - Toughness
16: Cleric(10) - +STR(20)
17: Cleric(11)
18: Assassin(3) - Blind Fight
19: Cleric(12)
20: Assassin(4) - +STR(21)
21: Assassin(5) - Epic Weapon Focus (Scimitar)
22: Assassin(6)
23: Assassin(7)
24: Assassin(8) - Great Str I (22), +WIS(17)
25: Cleric(13)
26: Assassin(9)
27: Assassin(10) - Great Str II (23)
28: Fighter(5) - +STR(24)
29: Assassin(11)
30: Assassin(12) - Overwhelming Critical (Scimitar)
31: Assassin(13)
32: Assassin(14) - Epic Reflexes, +STR(25)
33: Assassin(15) - Devastating Critical (Scimitar)
34: Assassin(16)
35: Cleric(14)
36: Assassin(17) - Epic Prowess, +STR(26)
37: Assassin(18) - Improved Sneak Attack I
38: Fighter(6) - Epic Weapon Specialization (Scimitar)
39: Assassin(19) - Armor Skin
40: Cleric(15) - +WIS(18)

Skills (210 total points)
Discipline 41
Hide 8
Move Silently 8
Tumble 40
Spellcraft 43
UMD 42
12 extra for whatever you want

Unbuffed AB with mundane scimitar - 38/33/28/23
Unbuffed AC with mundane full plate and tower shield - 31
Unbuffed damage with mundane scimitar - 1-6 + 14 + 11d6 death attack (15-20/x2)
Unbuffed max HP - 414
Unbuffed saves (vs. spells) - Fortitude 25 (36), Reflex 24 (35), Will 24 (35)

Buffed AB with mundane scimitar - 64/59/54/49
Buffed damage with mundane scimitar - 2-12 + 47 + 11d6 death attack (15-20/x2)
Buffed AC with mundane full plate and shield - 47
Buffed max HP - 583
Buffed saves (vs. spells) - Fortitude 35 (46), Reflex 32 (43), Will 28 (39)
Quote:  Strength also gives you Stoneskin, which is nice for some protection early in the battle, and Divine Power at a lower level, so you can memorize it more.
I would say that the most important thing is how the build turns out at level 40, but that's just me.
Quote:  And with War domain, you are missing out on the whole point of the domain honestly: Aura of Vitality. This is quite possibly the most powerful buffing spell in the game. You and all allies get +4 to STR, CON, and DEX.

Won't argue with that ;o Even though, in a very high magic environment you can maximise your attributes with items only. ;D
Quote:  Trickery honestly doesn't make much sense, as assassins get invisibility and improved invisibility as 1/day effects.
Some servers have limitations on resting.
Quote:  Travel...well, the only really good spell from that is haste, and in most cases, you'll just have a permahaste item anyway.
Not all worlds give you perma-Haste.
Quote:  As for plant, Creeping Doom is nice, but this build really isn't meant to be an offensive caster.
There's Barkskin, too. That's a +5 Natural AC bonus.

As we see here, most these things are world-dependant so we all just have work the build to fit our needs ;q

Edit: lol, this post looks messy

Edited By FinneousPJ on 08/14/05 17:43

Quote: Posted 08/14/05 17:42:25 (GMT) -- FinneousPJ

Quote:  Strength also gives you Stoneskin, which is nice for some protection early in the battle, and Divine Power at a lower level, so you can memorize it more.
I would say that the most important thing is how the build turns out at level 40, but that's just me.

I was talking about level 40. Even for a high level character, Stoneskin can be nice for a slight bonus at the beginning of a fight. But it depends on the level of magic in the module of course.

Quote: 
Quote:  And with War domain, you are missing out on the whole point of the domain honestly: Aura of Vitality. This is quite possibly the most powerful buffing spell in the game. You and all allies get +4 to STR, CON, and DEX.

Won't argue with that ;o Even though, in a very high magic environment you can maximise your attributes with items only. ;D

This build is mostly meant for a low magic module. Obviously any build has to be adapted to the place you choose play. But most of my builds, like the Epic Builds on the Bioware page, as designed to be strong naked/mundane equipment as everything else is completely dependent on the place you play. So, a low magic module is better.

Quote: 
Quote:  Trickery honestly doesn't make much sense, as assassins get invisibility and improved invisibility as 1/day effects.
Some servers have limitations on resting.

That doesn't justify the redundancy to me, and I don't play on PWs, so it's not generally my concern. But again, there are always going to be places that are better or worse for a particular build. This is more of a neutral change, not an improvement, and the individual players who want to use it can make those changes as fitting their worlds. Anyway, domains tend to mostly be a matter of taste anyway, and can be changed to whatever you like.

Quote: 
Quote:  Travel...well, the only really good spell from that is haste, and in most cases, you'll just have a permahaste item anyway.
Not all worlds give you perma-Haste.

Again, the build is based on what I tend to come across from my experiences. But, on a truly low magic world, permahaste would be rare too (although perhaps not for a level 40 character). I could see changing Strength for Travel.

Quote: 
Quote:  As for plant, Creeping Doom is nice, but this build really isn't meant to be an offensive caster.
There's Barkskin, too. That's a +5 Natural AC bonus.

That is true. Another one that could be switched in for Strength.

Quote: As we see here, most these things are world-dependant so we all just have work the build to fit our needs

Yeah, that's pretty much it. Every build on the forums has to be tailored to your specific uses, as it isn't possible to create a build that will be good on every server.

Steve

Edited By Stravinsky00 on 08/14/05 18:01