This build is designed to be used in SoU and in HotU (hence only 27 levels):
DWARF Fighter 7 Dwarven Defender 10 Champion of Torm 10
STR 14 DEX 12 (13) CON 16 (21) INT 14 WIS 10 CHA 12
to some INT 14 might seem a bit too high for a warrior build, but to get many useful melee feats, it has to be at least 13, but 14 gives you more skill points. You could also consider to raise STR 16 and lower INT 10 or perhaps raise CHA 14 and lower INT 10 (so that you gain more benefits from CoT abilities)
BTW, DD's damage reductions and epic damage reductions are stackable
Skills: Discipline, Heal, Lore, (Parry) You might want to save some skillpoints (instead of using them on parry) and put them later to listen and spot when those are your class skills (DD/CoT) _________________ "I like these calm little moments before the storm..."
Edited By Kail Pendragon on 10/12/07 15:26
I honestly wouldn't bother pumping your CHA. It's only going to be useful for a couple once a day special attacks you won't use much of anyway, and even then, your CHA still isn't something to right home about. Yes, potions of eagle's splendor and CHA raising items would help, but your probably not going to want to waste slots on items raising a stat for a once a day attack.
That will give you a few extra points to play with. If you leave it at like 8, you could boost your STR to 16. Or even leave it all the way back at 6 for two more points to spend.
Steve
I've noticed that in the whole history of D&D, players have a tradition to mistreat CHA. Well I don't!
..and I intend to make a good use of all my characters abilities (like CoT's) . I like to have versatile characters instead of aiming to improve one aspect of their repertoire and avoiding everything else. This makes gameplay more interesting when there's more possibilities to choose from. _________________ "I like these calm little moments before the storm..."
I've noticed that in the whole history of D&D, players have a tradition to mistreat CHA. Well I don't!
..and I intend to make a good use of all my characters abilities (like CoT's) . I like to have versatile characters instead of aiming to improve one aspect of their repertoire and avoiding everything else. This makes gameplay more interesting when there's more possibilities to choose from.
Well, in that case, I wouldn't make a change like that, but note that I had no way of knowing that was your reasoning rather than just thinking you thought raising the CHA that way would make those abilities especially useful. The vast majority of the builds on this forum tend to be powergaming type builds, so you have to expect some people to raise suggestions of that nature. I'm all for building characters that are fun rather than uber (my Arcane Blade of Torm build would definitely fall into that category).
I've noticed that in the whole history of D&D, players have a tradition to mistreat CHA. Well I don't!
..and I intend to make a good use of all my characters abilities (like CoT's) . I like to have versatile characters instead of aiming to improve one aspect of their repertoire and avoiding everything else. This makes gameplay more interesting when there's more possibilities to choose from.
I dont get what your point is. How can you mistreat a stat? Where is this tradition? Oh, you mean if i make a ftr/wm type build I should add stats to charisma, because otherwise it is mistreating the stat? Im all for versatility, but your build isnt more versitile by havin 12 cha. YOu are still ONLY a meleeist. YOu cannot cast, use scrolls, cast or even use a bow/xbow to any appreciable degree, yet you can absorb 15 damage. You have it at 12 so you gain +1 1 time per day... WOW! Thats versitile!
Just for your info, you should look at herbie's pal/cleric/cot if you want a versitile character Click Here With this character you can literally do anything! Cast, range, melee, buff, open locks, disable traps! Turn undead! Oh and you have an incredible set of saves! OH, and it doesnt neglect the all imprtnt cha.
Peace
Edited By avado on 08/16/05 04:49
I meant versatility as in general rule in my builds (not just with this one avado) and taking advantage of all your classes abilities is a wise choice in my book
and IMHO some CHA bonuses with this build could help with social skills, without needing to put cross-class skill points to them and also with CoT abilities (even though quite little, but still better than nothing at all) _________________ "I like these calm little moments before the storm..."