Nature’s Dark Avenger (Druid 5/ Shifter 17/Assassin 18)

Not all who follow the druidic way are tree-hugging hippies. Some become fierce defenders of nature against those who would despoil her. Some follow a darker path and exact The Great Mother’s vengeance upon those who have done so. Such a druid is Nature’s Dark Avenger.

This build shares the same classes and a similar level distribution to Emrill’s excellent Shaper of Death build but is both more focused in purpose and much less versatile than that build. The build is not designed for PvP and I would hesitate to call it a good build for PvM as it is slow to mature (like most Shifter builds) and will always find some opponents very tough. It does make a pretty deadly assassin though.

Race: Human
Alignment: Neutral Evil

Ability Scores
STR 10
DEX 10
CON 14
INT 18/28
WIS 12/14
CHA 08
All ability increases go to INT

Levelling & Feats
1-5: Druid (1-5) - Alertness(1), Toughness(1), Knockdown(3)
6-13: Shifter(1-8) – Blindfight(6), Improved Inititive(9), Improved Knockdown(12)
14-18: Assassin(1-5) – Weapon Proficiency: Martial(15), WF: Shortsword(18)
19-27: Shifter (9-17) – Undead Shape(21), GRT WIS I(23)*, IC: Shortsword(24), GRT WIS II(26)*, EWF: Shortsword(27)
28-40: Assassin(6-18) – Armour Skin(30), Epic Prowess(33), ESF: Hide(36), ESF: Move Silently(36)#, Superior Inititive(39), ESF: Listen(40)#
*Shifter Epic Bonus Feat
#Assassin Epic Bonus Feat

Skill Points=472
Animal Empathy 30
Craft Trap 20
Disable Trap 20
Discipline 21
Hide 43
Listen 43
Lore 10
Move Silently 43
Open Lock 20
Search 30
Set Trap 43
Spellcraft 21
Spot 5
Tumble 40
UMD 41

Spells
Cantrips(5): Cure Minor Wounds x5
1st level(4): Camouflage x3, Ultravision
2nd level(3): Barkskin, Bull’s Strength, One With the Land
3rd level(1): Protection From Elements

STATS
AC (Chainmail & Tower Shield): 28
HP (Maxed): 404
AB (Shortsword): +27/+22/+17
Damage: 1-6(Crit 17-20/x2)
Fort: 24
Refl: 22
Will: 20
BAB: 23

Not surprisingly she prefers to surprise her foes in Kobold Commando form.

STATS
AC: 40
HP: 474
AB: +40/+35/+30
Damage: 1-6(crit 17-20/x2) +2D4 Acid +6 Piercing
Fort: 24
Refl: 29
Will: 20

Skills (adjusted)
Animal Empathy 29
Disable Trap 31
Discipline 21
Hide 70
Listen 62
Lore 19
Move Silently 70
Open Lock 34
Search 39
Spellcraft 30
Spot 14
Tumble 57
UMD 40

Pros
Death Attack with a DC of 37
In Kobold Commando form has HIPS, Improved Evasion and 14D6 Sneak Attack
If a Kobold Commando can’t handle it has a variety of other forms including Undead to do the job with
If they can’t do it the Avenger is a wiz with traps
If all else fails there is always UMD and scrolls, wands etc

Cons
AB is mediocre at best as are saves
Can’t set traps in Kobold Commando form (even though Kobold Commando gets a bonus to set traps!)

Magic Items Wishlist
Haste item of course
A good DEX boosting item as this will boost AB and AC in kobold form

Comments and suggestions welcomed

.... .... .... ....
griphook ..corrected typo
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Edited By griphook on 08/20/05 16:11

Excellent. I'm not a shifter player, but you're slowly making a believer of me. A 37 Death Attack DC is quite impressive with only 18levels of Assassin. I'm curious, though, how long does Kobold Commando shape last?
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when you get them at Shifter 7 the Humanoid forms are 3 uses a day, last until you change form or rest
at Shifter 13 it becomes infinite uses/day so you can just switch back and forth between kobold (or the Drow Warrior if fighting a spellcaster with Truesight) and other forms
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Quote: Posted 08/18/05 13:17:49 (GMT) -- Amazon Queen
14-18: Assassin(1-5) – Weapon Proficiency: Martial(15), WF: Shortsword(18)
21-27: Shifter (9-17) – Undead Shape(21), GRT WIS I(23)*, IC: Shortsword(24), GRT WIS II(26)*, EWF: Shortsword(27)

I believe that should be:
14-18: Assassin(1-5) – Weapon Proficiency: Martial(15), WF: Shortsword(18)
19-27: Shifter (9-17) – Undead Shape(21), GRT WIS I(23)*, IC: Shortsword(24), GRT WIS II(26)*, EWF: Shortsword(27)
Quote: Posted 08/18/05 15:39:03 (GMT) -- pulse cap

Quote: Posted 08/18/05 13:17:49 (GMT) -- Amazon Queen
14-18: Assassin(1-5) – Weapon Proficiency: Martial(15), WF: Shortsword(18)
21-27: Shifter (9-17) – Undead Shape(21), GRT WIS I(23)*, IC: Shortsword(24), GRT WIS II(26)*, EWF: Shortsword(27)

I believe that should be:
14-18: Assassin(1-5) – Weapon Proficiency: Martial(15), WF: Shortsword(18)
19-27: Shifter (9-17) – Undead Shape(21), GRT WIS I(23)*, IC: Shortsword(24), GRT WIS II(26)*, EWF: Shortsword(27)
quite correct, well-spotted
you might not believe this but I did proofreading at polytechnic, it was over 20 years ago though
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Teaching men a lesson in combat etiquette. Very close to my build.
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Shifter assassin builds are a lot of fun.

I think you have your INT and WIS backwards maybe as you need 21 WIS for undead shape.
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Edited By Emrill on 08/18/05 16:54

Quote: Posted 08/18/05 16:51:22 (GMT) -- Emrill

Very close to my build.
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Shifter assassin builds are a lot of fun.

I think you have your INT and WIS backwards maybe as you need 21 WIS for undead shape.

Yes, I mention your build in my intro
No WIS requirement for Undead Shape
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Teaching men a lesson in combat etiquette. A point of information I'd be interested to check on
Is it correct that only rogues can find/remove/pick traps/locks with a DC above 35?
if so I should probably redistribute some skill points
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Teaching men a lesson in combat etiquette. Not that I am aware of. On pen and paper I think you need the trapfinding class feature for that, but in NWN I think it's strictly skill based.
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Quote: Posted 08/19/05 08:12:09 (GMT) -- Amazon Queen

A point of information I'd be interested to check on
Is it correct that only rogues can find/remove/pick traps/locks with a DC above 35?
if so I should probably redistribute some skill points

Quote: Posted 08/19/05 12:39:10 (GMT) -- Emrill

Not that I am aware of. On pen and paper I think you need the trapfinding class feature for that, but in NWN I think it's strictly skill based.

No, Amazon is correct, only rogues can do DCs above 35 in NWN. It is listed in the skill descriptions.

Steve

Edited By Stravinsky00 on 08/19/05 17:08

Quote: Posted 08/19/05 17:08:12 (GMT) -- Stravinsky00

Quote: Posted 08/19/05 08:12:09 (GMT) -- Amazon Queen

A point of information I'd be interested to check on
Is it correct that only rogues can find/remove/pick traps/locks with a DC above 35?
if so I should probably redistribute some skill points

Quote: Posted 08/19/05 12:39:10 (GMT) -- Emrill

Not that I am aware of. On pen and paper I think you need the trapfinding class feature for that, but in NWN I think it's strictly skill based.

No, Amazon is correct, only rogues can do DCs above 35 in NWN. It is listed in the skill descriptions.

Steve
^

It´s not true for open lock at least - good example is the locked door in HotU, chapter 2, maker's island, level 2. The DC is 42 but you don´t need to be a rogue to unlock the door.
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Quote: Posted 08/18/05 13:17:49 (GMT) -- Amazon Queen
*heavy snipping*

This build shares the same classes and a similar level distribution to Emrill’s excellent Shaper of Death build but is both more focused in purpose and much less versatile than that build.


Skill Points=472
Animal Empathy 30
Craft Trap 20
Disable Trap 20
Discipline 21
Hide 43
Listen 43
Lore 10
Move Silently 43
Open Lock 20
Search 30
Set Trap 43
Spellcraft 21
Spot 5
Tumble 40
UMD 41

Spells
Cantrips(5): Cure Minor Wounds x5
1st level(4): Camouflage x3, Ultravision
2nd level(3): Barkskin, Bull’s Strength, One With the Land
3rd level(1): Protection From Elements

STATS
AC (Chainmail & Tower Shield): 28
HP (Maxed): 404
AB (Shortsword): +27/+22/+17
Damage: 1-6(Crit 17-20/x2)
Fort: 24
Refl: 22
Will: 20
BAB: 23

Not surprisingly she prefers to surprise her foes in Kobold Commando form.

STATS
AC: 40
HP: 474
AB: +40/+35/+30
Damage: 1-6(crit 17-20/x2) +2D4 Acid +6 Piercing
Fort: 24
Refl: 29
Will: 20

Skills (adjusted)
Animal Empathy 29
Disable Trap 31
Discipline 21
Hide 70
Listen 62
Lore 19
Move Silently 70
Open Lock 34
Search 39
Spellcraft 30
Spot 14
Tumble 57
UMD 40

*snip*

If a Kobold Commando can’t handle it has a variety of other forms including Undead to do the job with
If they can’t do it the Avenger is a wiz with traps
If all else fails there is always UMD and scrolls, wands etc

Not as versatile...but can act as a skillfull rogue, tough crit-immune fighter, and (somewhat limited) spellcaster with UMD (heck, even without UMD you can cast any druid spells from scrolls), use animals along with summoned creatures and animal companion to form a small army, and still holds plenty of interest as a RP char...sounds pretty versatile to me...

very nice indeed.

-c
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Edited By christian.schnabel on 08/19/05 17:42

Quote: Posted 08/19/05 17:35:11 (GMT) -- Kamiryn
It´s not true for open lock at least - good example is the locked door in HotU, chapter 2, maker's island, level 2. The DC is 42 but you don´t need to be a rogue to unlock the door.

Sorry, I was thinking just about traps and applied it to both. No, there is no limit on locks, but disable trap specifically says you need to be a rogue to disable traps with a DC higher than 35.

Steve
Quote: Posted 08/19/05 17:40:17 (GMT) -- christian.schnabel

Not as versatile...but can act as a skillfull rogue, tough crit-immune fighter, and (somewhat limited) spellcaster with UMD (heck, even without UMD you can cast any druid spells from scrolls), use animals along with summoned creatures and animal companion to form a small army, and still holds plenty of interest as a RP char...sounds pretty versatile to me...

very nice indeed.

-c

ta
stand-up fighting is the builds biggest weakness
the Risen Lord can handle mobs but AB isn't brilliant
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Quote: Posted 08/19/05 17:43:14 (GMT) -- Stravinsky00

Quote: Posted 08/19/05 17:35:11 (GMT) -- Kamiryn
It´s not true for open lock at least - good example is the locked door in HotU, chapter 2, maker's island, level 2. The DC is 42 but you don´t need to be a rogue to unlock the door.

Sorry, I was thinking just about traps and applied it to both. No, there is no limit on locks, but disable trap specifically says you need to be a rogue to disable traps with a DC higher than 35.

Steve

thanks for the info
in that case I'd drop Disable Traps to 5 and increase Craft Traps to 35
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Teaching men a lesson in combat etiquette. I'd probably take a druid level near the end to max spellcraft, cashing in another +7 to all saves vs spells. I know it would have consequenses, I belive it would be

Still something to consider.

EDIT:
I do love the build tho, I've been playing my rakshasa in kobold form while waiting for outsider shape, and it's a great form.

Edited By pulse cap on 08/22/05 13:58

Spellcraft isn't a big issue with shifter builds. You just go raksasha form or dark elf when fighting a high magic using mob and resist it or be immune to it.
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Click Here I agree but where does it end
3 druid levels pre-epic to preserve BAB
1 at the end for spellcraft
no, I prefer the present scheme
the builds focus is on making the Kobald Commando as efffective an assassain as possible, sacrifices were made
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Teaching men a lesson in combat etiquette. mind you most of Spellcraft was cross-classed so it would only take 7 skill points to have 41 Spellcraft and an extra +4 on all saves vs. spells so if you wanted to it wouldn't alter the build massively
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Teaching men a lesson in combat etiquette. The biggest problem to the whole spellcraft idea is that it will cost you on the assassin side. If you do make that shift you may as well do your level split as a druid 7/shifter 17/assassin 16. That will get yo only a loss of 1d6 sneak and will also gain you another level of druid spells. I don't know if it's worth it. All up to the person playing it.
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Quote: Posted 08/22/05 15:06:59 (GMT) -- Amazon Queen

I agree but where does it end
3 druid levels pre-epic to preserve BAB
1 at the end for spellcraft
no, I prefer the present scheme
the builds focus is on making the Kobald Commando as efffective an assassain as possible, sacrifices were made

I decided to answer my own question
If I went for more druid levels I'd probably do this

Nature’s Dark Avenger (Druid 9/ Shifter 17/Assassin 14) [More Druidic Version]

Race: Human
Alignment: Neutral Evil

Ability Scores
STR 10
DEX 10
CON 12
INT 18/28
WIS 14/16
CHA 08
All ability increases go to INT

Levelling & Feats
1-6: Druid (1-6) - Alertness (1), Toughness (1), Knockdown (3), Blindfight (6)
7-13: Shifter (1-7) –Improved Initiative (9), Improved Knockdown (12)
14-15: Assassin (1-2) – Weapon Proficiency: Martial (15)
16: Druid (7)
17-18: Assassin (3-4) – WF: Shortsword
19: Shifter (8)
20: Druid (8)
21-29: Shifter (9-17) – IC: Shortsword (21), GRT WIS I (25)*, Undead Shape (24), GRT WIS II (28)*, EWF: Shortsword (27)
30-38: Assassin (5-13) – Armour Skin (30), Epic Prowess (33), ESF: Move Silently (36)
39: Druid (9) – ESF: Hide (39)
40: Assassin (14) – Superior Initiative (40)#
*Shifter Epic Bonus Feat
#Assassin Epic Bonus Feat

Skill Points=472
Animal Empathy 42
Craft Trap 21
Disable Trap 5
Discipline 21
Hide 43
Listen 43
Lore 10
Move Silently 43
Open Lock 20
Search 25
Set Trap 43
Spellcraft 41
Spot 5
Tumble 40
UMD 41

Spells
Cantrips = 6
1st level = 5
2nd level = 5
3rd level = 4
4th level = 2
5th level = 1

STATS
AC (Chainmail & Tower Shield): 28
HP (Maxed): 372
AB (Shortsword): +29/+24/+19
Damage: 1-6(Crit 17-20/x2)
Fort: 23
Refl: 21
Will: 22
BAB: 25

40th level Epic Kobold Commando form.

STATS
AC: 40
HP: 444
AB: +42/+37/+32
Damage: 1-6(Crit 17-20/x2) +2D4 Acid +6 Piercing
Fort: 23
Refl: 28
Will: 22

Skills (adjusted)
Animal Empathy 41
Disable Trap 16
Discipline 21
Hide 70
Listen 53
Lore 19
Move Silently 70
Open Lock 34
Search 34
Spellcraft 50
Spot 15
Tumble 57
UMD 40

Pros & Cons compared to the Original
Lots of minor alterations, just listing the main points IMO
Death Attack DC reduced to 33 and Sneak Attack to + 12D6 in Kobold form
BAB and AB improved by 2
Loss of 32 HP
More spells and a better animal companion
Better saves vs. magic
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Teaching men a lesson in combat etiquette. HP in Kobold Commando would be 442, not 444
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Teaching men a lesson in combat etiquette.