Playable from level 1 - 40 PvM

A quick info on the builder (me):
I'm in love the with whole concept of the Bard Class. I mean, you can buff yourself with Spells and your own Singing. You can cripple your enemies with Curse Song. You have - in my honest opinion - the best skillset (Concentration, Discipline, Tumble, Spellcraft, UMD, woot!) in the game. On top of that, you get the half-warrior AB so your basic hack'n'slash abilities aren't too bad either -- I'd say the only downside is the mere d6 hit die.

Introduction:
The Spoken Horns of Desolation (ok the name has nothing to do with the build but it sounds good! )
This is an archer whom can support his already good Arcane Archer abilities with Divine Might/Shield, level 16 Bard Song (wubu) and Bardic Spells.

Race: Elf

Attributes:

Starting
--------
Strength 14
Dexterity 16
Constitution 12
Intelligence 12
Wisdom 8
Charisma 15

Ending
------
Strength 14
Dexterity 18
Constitution 12
Intelligence 12
Wisdom 8
Charisma 28

Levels:

Guide
-----

1. Bard1 - Point Blank Shot
2. Bard2
3. Bard3 - Weapon Focus
4. Bard4
5. Bard5
6. Bard6 - Lingering Song
7. Bard7
8. Bard8
9. Arcane Archer1 - Power Attack
10. Paladin1
11. Paladin2
12. Paladin3 - Divine Might
13. Arcane Archer2
14. Arcane Archer3
15. Paladin4 - Divine Shield
16. Arcane Archer4
17. Arcane Archer5
18. Arcane Archer6 - Improved Critical
19. Arcane Archer7
20. Arcane Archer8
21. Arcane Archer9 - Rapid Shot (late? )
22. Arcane Archer10
23. Arcane Archer11

24. Arcane Archer12 - Epic Weapon Focus
25. Arcane Archer13
26. Arcane Archer14 * Great Dexterity I
27. Arcane Archer15 - Epic Prowess
28. Arcane Archer16
29. Arcane Archer17
30. Arcane Archer18 - Great Charisma I * Great Dexterity II
31. Arcane Archer19
32. Arcane Archer20
33. Bard9 - Great Charisma II
34. Bard10
35. Bard11
36. Bard12 - Great Charisma III
37. Bard13
38. Bard14
39. Bard15 - Curse Song (late ;o)
40. Bard16

note: one might swap Curse Song and Lingering Song around if wanted. I thought that this character uses Bard Song to buff herself more than hinder her enemies. Also one might swap either one of these for Toughness for extra HP

Distribution
------------
Bard 16/Arcane Archer 20/Paladin 4

Statistics:

AB
--
28 Base
+10 Enchant Arrow X
+4 Dexterity
+3 Epic Weapon Focus
+1 Epic Prowess
---
46 (I got 45 in-game, wonder why)
+2 Cat's Grace
(+5 Curse Song)
---
48 (53)

Damage
------
1-8 (using Longbow)
+10 Enchant Arrow X
---
11-18
+9 Divine Might
+3 Bard Song
+2 War Cry
---
25-32

AC
--
10 Base
+8 Tumble
+4 Dexterity
(+4 Scale Mail)
--
22 (26)
+9 Divine Shield
+5 Bard Song
+4 Mage Amor
+4 Haste
+2 Cat's Grace
--
46 (48)

HP
--
16d6 Bard
20d8 Arcane Archer
4d10 Paladin
---
296
+40 Constitution
---
336
+20 Bard Song
---
356

Saves
-----
32 Fortitude
36 Reflex
27 Will

Skills (207 Points)
------
Concentration 43 (44)
Discipline 43 (45)
Perform 21 (30)
Spellcraft 39 (40)
Tumble 40 (44)
Use Magic Device 21 (30)

I think that's all. Please note any errors or give suggestions ^^

EDIT: forgot to put my level distro on the topic

Thank you

.... .... .... ....

griphook ...Typo Corrected

Edited By griphook on 08/27/05 20:55

The buffed AC is miscalculated, it should be
...
--
46 (48) since you've to use a Leather Armor to keep the Cat's Grace bonus.

Couldn't edit anymore, damn. Other than the Experience point penalty from level 10-40, and the two alignment shifts, I like it.
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Ariel, Ookla, RIDE! i was considering making an archer with the divine damage ability, but i never thought of this mix. coupled with bard song this one can really dish out damage that few can resist.

i agree with you on the bard class beinga great class. my only beef is, as you say, the d6 hit dice and the lack of spells. after leverl 4, the spells are kinda poor in variety and even then, when you pick all of them, you end up using the 5th level slots for entended versions of impr invis and warcry, and the 6th lvl slots, if any, for dirge. end rant.

just a note on your build. i think that you can drop one level of AA and get another level of Bard. this would give you better access to 6th level spells (again, not many good choices) and would not lose out the AC and damage, if i understand enchant arrow correctly. not really a necessary change, with little effect due to your high CHA, but still, the only thing i could think of.

nice build fin.

-c
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Quote:  just a note on your build. i think that you can drop one level of AA and get another level of Bard. this would give you better access to 6th level spells (again, not many good choices) and would not lose out the AC and damage, if i understand enchant arrow correctly. not really a necessary change, with little effect due to your high CHA, but still, the only thing i could think of.
Ah yes, that's a good note you made That would indeed give you a few more spells on different levels, thanks. Shizzle, it seems I never included this note: going Half-Elf with the same starting stats except Charisma 14 would remove the XP penalty. You would have to lose Armor Skin for Great Charisma IV.

Darn, I'm as bright as you'd think.
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But as I drown in darkness it will release the sign~
My soul will leave this mortal coil of flesh and earthly life~
to fly into the mist of night, into the nightside eclipse~
- by Emperor