Edited By griphook on 08/29/05 13:51
Why not take level 40 as Monk 10 to maximize Discipline? Thus ending Monk 10/SD 5/Assassin 25.Quote: Posted 08/28/05 15:21:10 (GMT) -- lendorallen
UMD 20(19)
Quote: Posted 08/28/05 23:46:32 (GMT) -- Stravinsky00
Your final UMD skill check, including your CHA modifier, should always, always, always be a multiple of 5. UMD skill only goes up every 5 points. Having a skill check of 19 is no better than a skill check of 15. So, shave a point off one of your other skills and drop it in here.
Quote: Posted 08/29/05 15:12:04 (GMT) -- pulse capQuote: Posted 08/28/05 23:46:32 (GMT) -- Stravinsky00
Your final UMD skill check, including your CHA modifier, should always, always, always be a multiple of 5. UMD skill only goes up every 5 points. Having a skill check of 19 is no better than a skill check of 15. So, shave a point off one of your other skills and drop it in here.
Going slightly off-topic here, but what happens if the modified UMD skill is 19, you drink a potion of egles spendor to boost it to 20, equip an item that needs 20 UMD, and then the charisma boost expires? (sorry for the long sentence)
Quote: Posted 08/29/05 21:34:28 (GMT) -- Stravinsky00Quote: Posted 08/29/05 15:12:04 (GMT) -- pulse capQuote: Posted 08/28/05 23:46:32 (GMT) -- Stravinsky00
Your final UMD skill check, including your CHA modifier, should always, always, always be a multiple of 5. UMD skill only goes up every 5 points. Having a skill check of 19 is no better than a skill check of 15. So, shave a point off one of your other skills and drop it in here.
Going slightly off-topic here, but what happens if the modified UMD skill is 19, you drink a potion of egles spendor to boost it to 20, equip an item that needs 20 UMD, and then the charisma boost expires? (sorry for the long sentence)
Yeah, as Lego said. UMD is only checked while actually equipping the item. Once it's on, it's on until you unequipment it, But whenever you log on a server, all of your equipment is equipped only at that point, so if you log out and back in, the item will be in your inventory.
Steve
Quote: Posted 08/28/05 15:21:10 (GMT) -- lendorallen
...
Monk(9), Shadowdancer(5), Assassin(26), Elf
STR: 14
DEX: 18 (33)
CON: 10
WIS: 12
INT: 14
CHA: 8
Hitpoints: 268
Skillpoints: 268
Saving Throws (Fortitude/Will/Reflex): 19/20/37
BAB: 25
AB (max, naked): 39 (melee), 36 (ranged)
AC (naked/mundane armor/shield only): 33/33
Death Attack: 38
...
Generally, if you have 10 levels of Monk, there is no need for 10lvels of SD. 5 SD is all that is needed, perhaps 7. In the build you suggest, 10Monk/5SD/25Assn seems a lot more lethal and dangerous than a 10/10/20.Quote: Posted 03/16/06 05:07:46 (GMT) -- Bulragus
I have a question about a very similar build to this one. a 10 monk 10 shadowdancer 20 assassin. If I remember right an assassin dose not get the improved evasion ability but a shadowdancer dose at lvl 10 pluss uncanny dodge 3. Is the 5 extra lvls of assassin worth more then the added feats of the shadowdancer. I know the DC on Death attack is calculated with lvls as well as intel, just wondering if the trade off is worth it?