Introduction:
Annoying little bit--uhm, person (can you say person when it's a Gnome? ).

Playable from level 1 - 40 PvM or PvP

Race: Gnome (yes, you must be a genius guessing it)

Attributes:

Starting
--------
Strength 14
Dexterity 12
Constitution 18
Intelligence 14
Wisdom 8
Charisma 8

Ending (8 points to Strength, 2 to Constitution)
------
Strength 30
Dexterity 12
Constitution 22
Intelligence 16 (strangely high for a Barbarian, I know, but Gnomes are intelligent. Right?)
Wisdom 8
Charisma 10

Levels:

Guide
-----

1. Barbarian1 - Weapon Focus: Scimitar
2. Barbarian2
3. Barbarian3 - Armor Profiency: Heavy
4. Barbarian4
5. Barbarian5
6. Barbarian6 - Blind-Fight
7. Barbarian7
8. Barbarian8
9. Barbarian9 - Improved Critical: Scimitar
10. Barbarian10
11. Barbarian11
12. Barbarian12 - Knockdown
13. Barbarian13
14. Barbarian14
15. Barbarian15 - Improved Knockdown
16. Barbarian16
17. Barbarian17
18. Barbarian18 - Skill Focus: Intimidate
19. Barbarian19
20. Barbarian20
21. Bard1 - Epic Weapon Focus: Scimitar
22. RDD1
23. RDD2
24. RDD3 - Epic Prowess
25. RDD4
26. RDD5
27. RDD6 - Epic Skill Focus: Intimidate
28. RDD7
29. RDD8
30. RDD9 - Epic Damage Reduction I
31. RDD10
32. Barbarian21
33. Barbarian22 - Epic Damage Reduction II
34. Barbarian23
35. Barbarian24 * Thundering Rage
36. Barbarian25 - Epic Damage Reduction III
37. Barbarian26
38. Barbarian27
39. Barbarian28 - Mighty Rage * Terrifying Rage
40. Bard2

Distribution
------------
Barbarian 28/Bard 2/Red Dragon Disciple 10

Statistics:

AB
--
30 Base
+10 Strength
+3 Epic Weapon Focus
+1 Epic Prowess
---
44
+4 Mighty Rage
---
48

Damage
------
1-6 Scimitar
+15 Strength
---
16-21
+6 Mighty Rage
---
22-27

AC
--
10 Base
+4 Draconic Armour
+8 Full Plate
+8 Tumble
+1 Dexterity
--
31
-2 Mighty Rage
--
29

HP
--
28d12 Barbarian
2d6 Bard
3d6 RDD
2d8 RDD
5d10 RDD
6d12 RDD
----
432
+6 * 40 Constitution
----
672

Saves
-----
28 Fortitude
17 Reflex
15 Will

+9 against spells, +4 to Will from Mighty Rage

Skills (248 points)
------
Concentration 43 (49)
Discipline 43 (53)
Intimidate 42 + 3 + 10
Lore 8 (11 + 2)
Tumble 40 (41)
Spellcraft 42 (45)
Use Magic Device 30

amazing skills for a Barbarian

*~*~*

Here's another version that may - or may not - be more playable:

1. Barbarian1 - Weapon Focus: Scimitar
2. Barbarian2
3. Barbarian3 - Armor Profiency: Heavy
4. Barbarian4
5. Bard1
6. RDD1 - Blind-Fight
7. RDD2
8. RDD3
9. RDD4 - Knockdown
10. Barbarian5
11. Barbarian6
12. RDD5 - Skill Focus: Intimidate
13. RDD6
14. RDD7
15. RDD8 - Improved Knockdown
16. Barbarian7
17. Barbarian8
18. Barbarian9 - Improved Critical: Scimitar
19. Barbarian10
20. Barbarian11
21. RDD9 - Epic Weapon Focus: Scimitar
22. RDD10
23. Barbarian12
24. Barbarian13 - Epic Prowess
25. Barbarian14
26. Barbarian15
27. Barbarian16 - Epic Damage Reduction I
28. Barbarian17
29. Barbarian18
30. Barbarian19 - Epic Damage Reduction II
31. Barbarian20
32. Barbarian21
33. Barbarian22 - Epic Damage Reduction III
34. Barbarian23
35. Barbarian24 * Mighty Rage
36. Barbarian25 - Epic Skill Focus: Intimidate
37. Barbarian26
38. Barbarian27
39. Barbarian28 - Terrifying Rage * Thundering Rage
40. Bard2

loses 3 BAB but is otherwise the same. Well she gains some skill points and the feats are taken at different levels, but at level 40 the upper one is somewhat tougher

Yeah, you know what to do: note my errors and give suggestions, please ^^

Thank you

Edited By griphook on 09/30/05 00:17

you just gotta love a gnome who can lift a small automobile and carry it cross country.

nice skills for a barbarian. not your average axe wielding barb for sure! there is a nice synergy between bard and barbarian.

just a quick question. why did you present the second build if you thought the first build was better. is there an advantage to leveling the second one, or is there just a -3 AB (not a big selling factor in my opinion)?

-c
_________________
"Do not meddle in the affairs of Wizards, for they are subtle and quick to anger."

Edited By christian.schnabel on 09/02/05 04:32

The latter receives RDD bonuses much earlier, which I thought might be an advantage, at least in certain environments. I would probably not take armor prof. At least not if you have a feat on your wishlist. The 1 or 2 point you lose in AC, you can compensate with a potion or anything with a slight dex boost. And use a board. It will reduce your damage, but increase your stayer ability a whole lot. Only the kukri would give you the same crit range however. So, switch Heavy armor prof for Exotic weapon, and use kukri+shield. i really think that would increase your power. It's really a choice of preference tho. You now get the two-handed weapon strength bonus on a scimitar, which makes your +10 strength modifier do +15 damage, and +21 with Mighty Rage. I think it's worth not using a shield. Each to his own, though