The Preying Mantis: Ranger11/Monk10/WeaponMaster19

First, let me say that this is not a terribly inspired build. On the contrary, there are so many 10APR Monk-Kama builds out there, I almost feel embarrased to post this. Yet I will, and do so without any fanfare or fanfiction. This character will be the first and only Ranger/Monk/WeaponMaster in the Guild, and looking back I can see why. In nearly every case of a Kama-wielding WeaponMaster-Monk, a Fighter class is used. Reasons why are obvious: feats granted and WS/EWS. With a possible 10 attacks per round, +6damage adds up very quickly. I think in high-magic environments, this is absolutely warranted. However, in low magic environments, and even to some extent mid-magic environs, it is not as necessary. Therefore, the Ranger has a few things to offer, especially initially in pre-epic, but also after:

The Ranger provides for an AC Buff with Cat's Grace.

He also supports the build with Set Traps skill of 25-- enough to lay all Deadly Traps.

His Animal Companion helps to see him through those rocky pre-epic levels.

He can stealth better than the Fighter version because of A. Trackless Step, B. Camoflauge, and C. One With Land.

Has built in Ultravision (1st lvl Ranger spell) to defend againt sneak/death attacks (acquired Lvl5)

Receives more skill points

Doesn't have to set his Dex to 15

Ranger/Monk Synergy--all Wisdom enhancements grant both AC and Ranger spell slots.

One will also notice the harmonious balance created with start-up ability scores. It allows for the best possible bonuses from each stat without having to bankrupt your soul in the process. AC seems a little low, but at first level you definitely want to wear armor until some of those Monk bonuses start to kick in. He can still achieve a significantly high AC naked, so look for those items that will grant you Wisdom and Dex bonuses.

I should mention a word about Spring Attack: sometimes one forgets how useful this feat is, but when you are running around hasted with Monk speed, and you are trying to slip your way through the enemy to get to the boss, it is a wonderful thing to not have attacks of opportunity on your character. Let me reiterate: it is a wondeful thing. If only Spring Attack were a Rogue bonus feat.....sigh.

Other than that, he gets decent saving throws, a ton of attacks per round, good AC, good skill set, minor Ranger buffs and Traps, has some decent RP value due to Ranger/Monk combo, is decent on Hit Points, and sports a dualwield AB that's higher than most singlewield ABs.

The only Drawbacks are that he can't raise his AB other than by quaffing potions, or using strength-enhancing items or magic weapons. However, with a 45Dualwield AB, he doesn't need to go very far. Low to Mid magic enviroments would probably be best. Also, I didn't allow him to pick up Improved Knockdown until Lvl23. I think it's just fine to take Monk5 and 6 pre-epic instead of WM, and obtain it much earlier(more like Lvl17 which, admittedly, is still along wait). Just remember that he doesn't have to rely on generating Sneaks, so IKD won't be as sorely needed as it is by other classes.

PvM, Playable 1-40

Ranger11/Monk10/WeaponMaster19
Human, Lawful/Something

Str14(30)
Int14
Wis14
Dex14
Con14
Chr8

1 Ranger1, Dodge, Mobility, Favored Enemy
2 Monk1, (Cleave)
3 Ranger2, Weapon Focus: Kama
4 Ranger3, Str15
5 Ranger4, Favored Enemy, (1st Ranger Spell)
6 Ranger5, Expertise
7 Monk2
8 Ranger6, Str16, (Animal Companion)
9 Ranger7, Spring Attack
10 Ranger8
11 Ranger9
12 Monk3, Whirlwind Attack, Str17
13 WeaponMaster1
14 WeaponMaster2
15 WeaponMaster3, Improved Critical: Kama
16 WeaponMaster4, Str18
17 Monk4
18 WeaponMaster5, Blindfighting
19 WeaponMaster6
20 WeaponMaster7, Str19
21 Ranger10, EWF: Kama, Great Str I
22 Monk5
23 Monk6, (Improved Knockdown)
24 Ranger11, Great Str II, Str22
25 WeaponMaster8
26 WeaponMaster9
27 Monk7, Great Str III
28 WeaponMaster10, Str 24
29 WeaponMaster11
30 WeaponMaster12, Great Str IV
31 WeaponMaster13, Armor Skin
32 Monk8, Str26
33 WeaponMaster14, Great Str V
34 WeaponMaster15
35 Weapon Master16, Epic Prowess
36 WeaponMaster17, Great Str VI, Str29
37 Monk9, (Improved Evasion)
38 WeaponMaster18
39 WeaponMaster19, Toughness, Epic Toughness
40 Monk10, Str30

AB: 47
Dualwielding Kamas: 45/42/39/36/33/30/45/42 (17-20/x3)
AC: 26(27)(32)
Hit Points: 520

Saves
Fort: 24 (28)
Will: 21 (25)
Reflex: 24(28)

Skills
Hide: 43
Move Silently: 43
Tumble: 40
Discipline: 43
Set Traps: 25
Spellcraft: 18
Listen: 25
Heal: 1
Disable Traps: 1


Final Note: his title, The Preying Mantis, has meanings threefold: 1. his forest flavor and Ranger heritage, 2. it's an old Martial Art style, and 3. anybody coming at you with a Kama in each hand has a Mantis look about them, especially females!

Final, final note: Female Mantises are known to rip/bite the heads off of males after mating.

Addendum: the producers of this build wish to note that the above "final, final note" is in reference to bugs, not people.
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Edited By Kail Pendragon on 10/12/07 16:02

Hmm. Hmmm. Very interesting. Very.....creative.

Nice AB.

Kaliban
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This space for rent Nice build Grizz and good AB (as Kal noted). I thik you went a bit overboard on the apology, but that's understandable, seeing as you're using that detestable Monk class!

One note: Spring Attack can definitely be useful, but it's rendered completely redundant once your modified Tumble reaches 14+, which (I'd assume) would be by level 12 (Monk level 3) of this build. This also makes it a completely unnecessary feat for almost all Rogue builds, btw (not many Rogue builds without high Tumble). Of course, it's a prereq for WM, so you need it anyway.
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It's rogue, dammit, ROGUE!!!
Quote: Posted 09/03/05 04:03:30 (GMT) -- Cinnabar Din

One note: Spring Attack can definitely be useful, but it's rendered completely redundant once your modified Tumble reaches 14+, which (I'd assume) would be by level 12 (Monk level 3) of this build. This also makes it a completely unnecessary feat for almost all Rogue builds, btw (not many Rogue builds without high Tumble). Of course, it's a prereq for WM, so you need it anyway.
You are right, of course. Yet anytime I have a character with Spring Attack, I mark a noticeable difference in Attacks of Opporttunity. 99% of all my characters have a maxed Tumble, and yet I still incur them, and sometimes get hit. I'm not sure why. Is it because there is still a DC roll with Tumble, even beyond 15 Ranks, and therefore the possibility of a 1 being rolled? If this is the case, then Spring Attack would even eliminate the possibility of a "1", yes?
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Quote: Posted 09/03/05 17:20:32 (GMT) -- grizzled_dwarflord

You are right, of course. Yet anytime I have a character with Spring Attack, I mark a noticeable difference in Attacks of Opporttunity. 99% of all my characters have a maxed Tumble, and yet I still incur them, and sometimes get hit. I'm not sure why. Is it because there is still a DC roll with Tumble, even beyond 15 Ranks, and therefore the possibility of a 1 being rolled? If this is the case, then Spring Attack would even eliminate the possibility of a "1", yes?

I've no explanation for the behavior you're observing, but autofail on 1 does not apply to skill checks. Only saving throws and to hit rolls.

The only thing I can think of is if your character's wearing armor and carrying a big shield, perhaps your Tumble is being modified below the automatic success for avoiding AoOs and you're generating low Tumble skill checks.
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It's rogue, dammit, ROGUE!!!
Quote: Posted 09/03/05 17:51:50 (GMT) -- Cinnabar Din

The only thing I can think of is if your character's wearing armor and carrying a big shield, perhaps your Tumble is being modified below the automatic success for avoiding AoOs and you're generating low Tumble skill checks.

That would make sense. I might be recalling a Character that was in Full Plate and Tower Shield.
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Quote: Posted 09/03/05 02:53:49 (GMT)

...

AC: 26(27)(32)
Hit Points: 520

...

Skills
Hide: 43
Move Silently: 43
Tumble: 40
Discipline: 43
Set Traps: 25
Spellcraft: 18
Listen: 25
Heal: 1
Disable Traps: 1

...


i like monks. just something cool about running around in your underwear, giving those in fancy robes and shiny plate a good thumping. what is remarkable is that this build is not feat starved. that is usually my problem when using WM without fighter or at least CoT. but then again, I am not a dwarflord. Also, nice HP for a WM.

just wondering about the second numbers after AC. what are they? what do they mean? where do they come from?

also, what is the DC of certain traps? i can't seem to find the info anywhere. is the highest DC this char can achieve 45 (25 skill plus 20 roll)?

-c
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"Perception is strong and sight weak. In strategy it is important to see distant things as if they were close and to take a distanced view of close things." - Miyamoto Musashi
Quote: Posted 09/06/05 03:25:11 (GMT) -- christian.schnabel

also, what is the DC of certain traps? i can't seem to find the info anywhere. is the highest DC this char can achieve 45 (25 skill plus 20 roll)?

-c

The highest he can achieve (without buffs/items of some sort) is 45, yes. The highest Set Trap DC are Epic traps, which have a Set Trap DC of 65. However, 45 is enough to set any Deadly trap in the game.

The information is in a table at the back of the Grimoire. Link in my siggy.
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Grimoire thanks cin

-c
Quote: Posted 09/06/05 03:25:11 (GMT) -- christian.schnabel

just wondering about the second numbers after AC. what are they? what do they mean? where do they come from?

-c

The 2nd number in parantheses indicates Dodge bonus. The 3rd one indicates Expertise and Dodge. He can fight in Expertise and still maintain a 40AB.
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Ariel, Ookla, RIDE! Could fighter possibly be taken for this build??
Quote: Posted 09/17/05 02:16:07 (GMT) -- InCruentus

Could fighter possibly be taken for this build??

Such as this?

Click Here

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This space for rent GD, why didn't you take Monk to 11 for this build? You'd get Imp. Evasion earlier and get poison immunity. There doesn't seem to be any advantage in taking Ranger to 11, since you didn't take Animal Empathy. Sorry for bumping it up.
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.:\_/:. Only those who have known darkness in
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..".."..
Quote: Posted 11/03/05 08:03:06 (GMT) -- Jennalee

GD, why didn't you take Monk to 11 for this build? You'd get Imp. Evasion earlier and get poison immunity. There doesn't seem to be any advantage in taking Ranger to 11, since you didn't take Animal Empathy. Sorry for bumping it up.
I don't know. I'm sure I had a good reason at the time. I think it was because Ranger11 opens up 3rd level spells, which he would then be able to cast with just +2 to Wisdom. I might have been thinking of Aid in particular, or Invis Purge, as a way to give him some more tools to work with.
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Ariel, Ookla, RIDE! If the spells were a consideration, you could have done a Ranger 15/ Monk 9/ WM 16 split to get 3/2/1/1 and lose 1 AB but meh...
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.:\_/:. Only those who have known darkness in
(OvO) their hearts will see the shadows in life...
(|__|)
..".."..