Playable from level 1 - 40 PvM

Disciple of Health Human Monk(21)/Sorcerer(1)/RDD(18)

Stats:
Str 16(32)
Dex 14
Con 16(22)
Int 10(12)
Wis 10
Cha 8(10)

Alignment: Lawful <any>

(1) Monk Dodge, Luck of Heroes
(2) Monk
(3) Monk Weapon Focus - Unarmed
(4) Monk (Str)
(5) Monk
(6) Monk Blindfight
(7) Monk
(8) Monk (Str)
(9) Monk Toughness
(10) Monk
(11) Monk
(12) Monk Improved Critical - Unarmed (Str)
(13) Monk
(14) Monk
(15) Monk Lighning Reflexes
(16) Monk (Str)
(17) Monk
(18) Monk Great Fortitude
(19) Monk
(20) Monk (Con)
(21) Sorcerer Epic Weapon Focus - Unarmed
(22) RDD
(23) RDD
(24) RDD Epic Prowess (Con)
(25) RDD
(26) RDD
(27) RDD Great Constitution
(28) RDD (Con)
(29) RDD
(30) RDD Epic Damage Reduction
(31) RDD
(32) RDD (Str)
(33) RDD Epic Damage Reduction II
(34) RDD
(35) RDD Armor Skin
(36) RDD Epic Reflexes (Str)
(37) Monk
(38) RDD
(39) RDD Great Strength
(40) RDD Epic Damage Reduction III (Str)

AB 40/37/34/31/28 Unarmed
Damage 1d20+11 19-20x2
BAB 25
Base AC 31
HP 632 Max
DR 9/-

Saves:
Fort 31 (+8 vs spells)
Reflex 31 (+8 vs spells)
Will 23 (+8 vs spells)
Spell Resistance - 31

Skills:
Dicipline - 43(54)
Lore - 8
Heal - 43
Search - 13
Spellcraft - 40
Tumble - 40(42)

I have a few builds in my back pocket so I am posting my most recent. While I have seen the same level spread posted, the feats are unique. The idea was to make a powerful melee fighter with some DR. It's rare to see a non-kama monk build as well so I wanted that too.

His AC is a bit lacking but the laundry list of feats and pure damage and attacks are impressive. His saves are nothing to sneeze at as well. I play on PWs mostly so I never bother with Dev Critical and always make use of the heal skill when I can.

Be sure to max Tumble at 37. Comments and suggestions always welcome. There will be more to come!

Edited By griphook on 09/08/05 00:51

Did u consider being a Dwarf?

It would mean sacrificing the 'luck of heroes' (or another subsequent) feat but with the same starting stats you would have 18 con...allowing you to have a finishing Strength of 34...or u could raise initial Wisdom to get some bonus Monk AC...

Maybe:

Str - 16 (32)
Dex - 14 (14)
Con - 16 (22)
Int - 10 (12)
Wis - 14 (14)
Cha - 6 (8)

Would give your build +2 AC at a loss of 1 to Fortitude and Reflex save but +1 to will which is the builds weakest save anyway!

Just a suggestion...nice build btw!
_________________
Grrr...hear my roar!!! Dwarf would also lose 43 skill points over the human build.

As well as get an XP penalty (if that matters to you).
_________________
It's rogue, dammit, ROGUE!!!

Edited By Cinnabar Din on 09/05/05 04:20

I like the idea behind the build it makes it very unique, I made a similar one. A few questions though:

1. Why not put the 1 monk into the RDD since the extra monk level does not do anything? The extra level in RDD would give an extra 1d10 to your breath weapon (9d10 overall) and increase HP.
2. Have you thought about raising your wisdom at all to increase your DC for your stunning attacks and quivering palm? This will also increase your AC and will saves (as already stated)
3. Is the damage reduction neccessary since a monk gains a 20/+1 at level 20? Does the DR stack? Maybe using these spare feats for increasing your wisdom or taking up improved spell resistance.

Edited By Jehoshua on 09/05/05 08:41

Quote: Posted 09/05/05 08:37:46 (GMT) -- Jehoshua
1. Why not put the 1 monk into the RDD since the extra monk level does not do anything? The extra level in RDD would give an extra 1d10 to your breath weapon (9d10 overall) and increase HP.

That late last level of monk lets him max tumble for the AC boost.

Quote: 3. Is the damage reduction neccessary since a monk gains a 20/+1 at level 20? Does the DR stack? Maybe using these spare feats for increasing your wisdom or taking up improved spell resistance.

20/+1 damage reduction is pretty much worthless at level 40, as it only reduces damage from mundane weapons, which you are unlikely to be facing at that point. The DR does not stack. And Improved Spell resistance isn't going to help much against high level mages anyway with only 21 monk levels. 9 points off of every hit can be quite nice though.

Steve Depending if you want to improve your will saves at the cost of reflex, you could start at DEX 10 and WIS 14.

What you lose is -1 AC from dodge, -2 reflex, -2 tumble.
What you gain is +2 will, +2 to stunning fist/quivering palm DC, 1 feat (like "iron will" for a additionnal +2 to will).

Not that important since you got "perfect self" but you mentioned your will save as low so...

Not a clear improvement, just a matter of taste

Another point, you could take DR 3 earlier (in place of epic reflexes) which will improve your gaming experience (since it is the point of the build).

Again not really an improvement.

Good job,
aquamoeba Thank you for the comments everyone.

As for being a dwarf, yes it could allow you better stat distribution but would incure an exp penalty which I try to avoid at all costs.

The low will saves were not really a concern due to a monks immunity to mind spells. Due to the poor selection of RDD epic feats(for a melee character), I had to belate Armor Skin and EDR III to the later levels.

Quote: 2. Have you thought about raising your wisdom at all to increase your DC for your stunning attacks and quivering palm? This will also increase your AC and will saves (as already stated)

I suppose you could swap the Dex and Wis stats for the above reasons. It would really depend on how your PW is set up and the kind of saves the NPCs have. I decided to skip it because to me, 10 or 14 was not a huge difference. Also, like I said will saves are not really a concern.

Edited By Talamier on 09/05/05 17:53

Take one of your pre epic Stat increases into CHA, and take gr.STR instead of Epic reflexes, you will have CHA of 11 at the end. Take a sorc lev after that to gain access to lvl1 sorc spells, namely true strike and mage armor. Not much but it helps. And end your build Monk 28/Sorc2/RDD10, since your extra RDD levels don't really give you much except hp's, one AC (as would monk 25) and better breath(useless IMO). You would increase monk stunning fist, SR and get a more even boost to your tumble AC, plus those few sorce spells, and perhaps you have access to CHA boosters. If you really want those RDD levs, go Bard instead of Sorce, and take your last monk level as Bard. It will grant you a tiny bard song and a nice choice of skills. All monk's plus UMD and spellcraft.
Quote: Posted 09/08/05 16:27:30 (GMT) -- Grimnir77

Take one of your pre epic Stat increases into CHA, and take gr.STR instead of Epic reflexes, you will have CHA of 11 at the end. Take a sorc lev after that to gain access to lvl1 sorc spells, namely true strike and mage armor. Not much but it helps. And end your build Monk 28/Sorc2/RDD10, since your extra RDD levels don't really give you much except hp's, one AC (as would monk 25) and better breath(useless IMO). You would increase monk stunning fist, SR and get a more even boost to your tumble AC, plus those few sorce spells, and perhaps you have access to CHA boosters. If you really want those RDD levs, go Bard instead of Sorce, and take your last monk level as Bard. It will grant you a tiny bard song and a nice choice of skills. All monk's plus UMD and spellcraft.

Hrmm, I suppose that 7 levels of RDD can be exchanged for 7 levels of Monk. I guess it would depend on what you wanted to do. I mainly took the RDD for HP but in the end it's only 28 more HPs. Monk SR would seem more important and stunning fist can be quite powerful.

As far as level 1 sorc spells, I do not see them doing much at the level that I would gain them save true strike. In my mind, Epic Reflexes seems more important since it bolsters Imp Evasion.

Unfortunately, one must pick Sorcerer since Monks have to be lawful and Bards can not be lawful.

Edited By Talamier on 09/16/05 01:59

Quote: Posted 09/16/05 01:57:19 (GMT) -- Talamier


Unfortunately, one must pick Sorcerer since Monks have to be lawful and Bards can not be lawful.

Sorry, forgot that part....