Hey this is my first build post, but I think I learned a little from the months of trolling the boards reading advice from the likes of Mithdradates, Grizzled Dwarflord, Cinnabar Din, Pulse Cap, etc. That being said, any and all comments on how to make this guy better are greatly appreciated.

This build is for my specific PM where various auras are common on mobs, and dev crit is a must. Were I to take out dev crit I'd probably go with 2 more epic Str to help his poor AB, or fort save feats for the dev critters.

Playable 1 - 40 PvM + PvP(lite)

The Immunizer is immune to: Mind affecting spells, paralysis, stun, critical hits, poison, disease, and sneak attack. He's got 30 SR, improved evasion, DR 20/+1, and 10% acid resist.

Str: 16 (26)
Dex: 12
Con: 12
Int: 14 (16)
Wis: 14
Cha: 8

Lvls:

1 Mo - PA, LoH
2 Mo
3 Mo - WF:unarmed
4 Mo
5 Mo
6 Mo - Great Cleave
7 Mo
8 Mo
9 Mo - Improved Init
10 Mo
11 Mo
12 Mo - Improved Crit: unarmed
13 Mo
14 Mo
15 Mo - Blind Fighting
16 Mo
17 Mo
18 Mo - Toughness
19 Mo
20 Wiz
21 Wiz - Grt Str I
22 Wiz
23 Wiz
24 PM - Grt Str II
25 PM
26 PM
27 PM - Overwhelming Crit
28 PM
29 PM
30 PM - Dev Crit
31 PM
32 PM
33 PM - EWF: unarmed
34 PM
35 PM
36 PM - EER: acid, Epic Prowess
37 Mo
38 PM
39 PM - Epic spell: epic mage armor
40 PM - Epic spell: greater ruin

BAB:24
AB: 36/33/30/27/24
Dam: 1-20 +8
AC: 35 (60 self buffed)
HP: 330 (no rerolls)

Saves:
Fort: 23 (31)
Ref: 23 (31)
Will: 26 (34)
SR: 30

Attribute Bonuses:
4,8,12,16,20,24,28,32 in Str
36, 40 in Int

Skills:
conc - 43
disc - 40
hide - 43
ms - 43
sc - 43
tum - 40
heal - 9

Edited By griphook on 10/12/05 00:40

Thanks for sharing this build with the community. I built something similar awhile back, a monk19/Wiz5/PM16, and I wasn't happy enough with it to post it. My frustration stemmed from his poor pre-epic performance. The AB was so-so, and I found myself hungrily wanting to take Wizard in pre-epic just so he could have a way to buff. The problem with that is you lower your AB even more. What happens with a strength-based Monk in the first 10 levels is that they get hit quite often.

Time is the great equalizer, however, and he does come into his own in Epic. One just needs to be patient until then.

If only there was a way to get a 14Dex at start-up. You could always start with a 15Str, drop Epic Mage Armor, take a Grt Str feat instead, and just take Epic Warding instead of Greater Ruin on your PM bonus feat. You could also take a 5th level of Wiz, drop 1 level of Monk, and use that Wiz bonus feat to take a Great Int instead of using one of your Lvl-ups for it. This should allow you to keep your existing Str, and still meet you Dev Crit requirements. You lose Perfect Self and 1AC, but you also gain 1 AC from lvl 1 up, and your Wizard spells can give you the same protection that Perfect Self could (i.e., Clarity, Protection from ALignment).
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Ariel, Ookla, RIDE! I thought about doing just that, and indeed the original build had 5 wiz and 15 PM, but either way I end up losing something too precious: monk mind immunity or PM epic spells. If i ditched the Dev crit this would be a better build, because then I could take great fort feat instead of GC and replace overcrit/devcrit with str feats for 1 more AB/dam, or take epic fort and armor skin for 2 more AC, but the loss of dev crit would be a real detriment against those with epic warding or another means of high DR. All in all i figured best to take dev crit if its available, since he can cast true strike a couple of times.

Edited By Faign on 09/05/05 16:53

Quote: Posted 09/05/05 16:50:39 (GMT) -- Faign

I thought about doing just that, and indeed the original build had 5 wiz and 15 PM, but either way I end up losing something too precious: monk mind immunity or PM epic spells.
You can do both. He doesn't gain Perfect Self until Lvl 37. By this time you already have a minimum of 4 1st level Wiz castings. With a duration of 5 hours, Protection from Alignment could cover all your bases(and give you +2 Deflection AC). This would allow you then to take the 5th Wizard and nab your Great Int, still keep your Dev Crit, and still keep 16Palemaster.
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Ariel, Ookla, RIDE! This looks like a very nice build. I'll have to try it on the mod I like to play.

BTW, have you thought of taking level 20 as a monk?

Pros: You would gain +1 BAB, +4 HP, +1 Spell resistance, and +1 to your Fortitude and Reflex saves.

Cons: losing 1 to your Will save and also losing a 5th & 6th level spell <ouch!>. I think that Monk 21 Wiz 3 PM 16 works better since you get more AB.. you get the same stuff as this guy.. plus you have mind immunity from level 20 instead of level 37

-DaMouse I did, but I would lose alot of discipline and tumble. As for the PfA, that would only count against evil, and I intend to PvP so I can't take that risk. Clarity doesnt last long enough for me to consider, and again, losing Monk20 kills my discipline/tumble unless i lose 1 AB (which is precious to this build).
Quote: Posted 09/05/05 17:17:01 (GMT) -- jvanhezewyk

This looks like a very nice build. I'll have to try it on the mod I like to play.

BTW, have you thought of taking level 20 as a monk?

Pros: You would gain +1 BAB, +4 HP, +1 Spell resistance, and +1 to your Fortitude and Reflex saves.

Cons: losing 1 to your Will save and also losing a 5th & 6th level spell <ouch!>.

Actually, the biggest Con is that he loses 4 AC because he wouldn't be able to do a skill dump at Lvl37.

But now that you mention it, I didn't even notice that Wizard level snuck in there. If you sneak 1 in at 20, you might as well sneak 2 in since you won't have a loss to AB at that point. And I would "sneak" them in sometime early so you can get the ability to cast scrolls and to scribe scrolls early on. I would consider that 1st Wiz level sometime around Lvls 4-7.

This will also allow you to drop Impr Init for Extend Spell.
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Ariel, Ookla, RIDE!

Edited By grizzled_dwarflord on 09/05/05 17:24

posted at the same time as DaMouse up there. I guess i could go wiz 3 but im sure there was a reason for wiz 4 that eludes me atm... I'll look into that, thanks. I was thinking of Monk 21/Wizard 3/Pale Master 16. You would keep the same build (monk 21 at level 37) but at level 20 take a monk level instead wizard... Could someone clarify this for me, I thought that to qualify as a pale master you needed a spellcasting ability of level 3. Wouldn't that mean he needs to have 5 levels of a wizard? No, just a case of the manual being badly written
You certainly only need 3 levels of wizard as I've been experimenting with that recently
PM isn't in the DMG so I can't check up on the PnP requirements but I think you need 2nd level Arane Caster spells and therefore 4th level Bard or Sorcerer
Not too sure on that though
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Teaching men a lesson in combat etiquette. Requirements for Pale master are three levels of Arcane spell casting, that is only 3 levels of Bard/Sorc/Wiz, not ability to cast 3rd or even 2nd level spells.
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Grrr...hear my roar!!! Thanks, good to know
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Teaching men a lesson in combat etiquette. I know this is digging up dead horses, but I am trying to make this build, and I'm not getting access to level 3 spells, with only 4 levels in Wiz, as is required by the PM class. I don't get it. ( I have PrC installed, could this have meddled with it?) PM requires only 3 level in any arcane casting class (bard, sorcerer or wizard) not access to lvl 3 spells. And yes, the manual's wrong.

Also, the PRC hak changes things forcing you to have access to lvl 3 spells instead (as per PnP), which in this case means Wizard 5 is required.


Cheers,
Kail
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Unto to the darkness
I commend my soul
Never shall I repent
Never shall I be saved

I'll go into the House of Death
Before my last breath
My enemies all shall die!

Edited By Kail Pendragon on 08/18/06 08:23

Thanks! Cin got to me first though
Quote: Posted 08/18/06 02:35:02 (GMT) -- Demosthenes01101

I know this is digging up dead horses, but I am trying to make this build, and I'm not getting access to level 3 spells, with only 4 levels in Wiz, as is required by the PM class. I don't get it. ( I have PrC installed, could this have meddled with it?)

A build with Wiz3/PM16 or Wiz4/PM16 and with Int16 will be able to cast lvl 6 spells! But you will cast them as a lvl 3 or 4 Wizard when it comes to damage, duration, penetration etc.

When you lvl up as PM you won't get new spells like when you level up as wizard, but you get spell slots! All you have to do is learn the spells from scrolls to fill your spell book.
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