Will: 6 monk + 6 cleric + 1 CoT = 13 = 23 epic + 4 WIS = 27 + 5 CoT = 32 (40 v. spell) (42 v. mind spells (monk still mind)
Spell Resistance: 22 (immune to poison and disease)
Domains: Trickery and Magic. Trickery gives the Invisibility line of spells, ending with the Improved Invisibility and will help with any traps/locks in a pinch. Magic gives Mage Armor and Stoneskin. And empowered Ice Storm.
Casts Level 9 cleric spells. You get an extra slot due to WIS of levels 1,2,3, and 4 spells. Lots of slots, and lots of versatility with extend spell feat to fill up the spellbook with useful buffs. Darkfire damage boost, Bull's STR to up your ab and damage, Eagle's Splendor to up your CoT charisma-based skills (smite evil, lay on hands), all the good cleric buffs to augment AB/damage, and a good number of spells per day. The 18 Cleric levels serve to max out many of the effect/level buffs as well as providing decent spell durations.
Monk Special Abilities & Feats Level 1 Cleave Evasion Flurry of Blows Improved Unarmed Strike Monk AC Bonus Stunning Fist Level 2 Deflect Arrows Level 3 Monk Endurance (Speed 130%) Still Mind (+2 will saves against mind spells) Level 5 Purity of Body (immune to disease) Level 6 Knockdown Improved Knockdown Level 7 Wholeness of Body (lay on hands) Level 9 Improved Evasion Level 10 Ki Strike (unarmed attack +1 for overcoming damage soak) Level 11 Immune to Poison Level 12 Spell Resistance (10 + monk level)
Skills: 40+ in spellcraft, tumble, spot, discipline. 1 to open lock, disable trap, and set trap. You will have some to allocate to Heal or Concentration (40+ if human). Why Monk 12: Improved Evasion, Tumble, Spell Resistance, Disease and Poison Resistance, Monk Speed
Why Cleric 18: Level 9 spells
Why CoT 10: Base Attack and Attacks per Round, Saving Throws, late level CoT to max out Spot skill
.... .... .... .... griphook ..Added Ending Stats
Edited By griphook on 09/07/05 14:09
Ending Stats:
S: 10 D: 30 C: 10 I: 14 W: 19 Ch: 8
[thanks grip]
Skill points: 242
Level 1 Monk (4*(4 + 2)) = 24 39 levels of +2 Int = 78 11 levels of Monk = 44 18 levels of Cleric = 36 10 levels of CoT = 20 Human = 40
So...
Tumble: 40 Spellcraft: 40 Heal: 40 Spot: 43 Discipline: 43 Open Lock: 1/2 Disable: 1/2 Set Trap: 1/2 Concentration: 30
This might be the build to experiment with the parry skill. It ends up with 10 attacks/round (6 main hand, 2 off hand, flurry of blows, haste (if you have the item, which most PW's do)). Or 11 if Haste affects your offhand.
This would definitely not be the build to experiment with the Parry skill. The reason is no matter how many attacks per round your character gets, you can only Parry 3 attacks maximum (one in each flurry). That would mean you'll sacrifice up to 7 attacks (if Hasted) if you're in Parry mode.
Haste does not add another attack for the offhand. _________________ It's rogue, dammit, ROGUE!!!
Quote: Posted 09/07/05 15:04:15 (GMT) -- Cinnabar Din
This would definitely not be the build to experiment with the Parry skill. The reason is no matter how many attacks per round your character gets, you can only Parry 3 attacks maximum (one in each flurry). That would mean you'll sacrifice up to 7 attacks (if Hasted) if you're in Parry mode.
Haste does not add another attack for the offhand.
Thanks Cinn. Boy, is my face rouge.
Edited By Ithacan on 09/07/05 15:27
No problem. _________________ It's rogue, dammit, ROGUE!!!
Well I must say great job on this build. I looked back and compared it to my self-reliant monk, and this one outshines it in nearly every way. If you'd have asked me before seeing this build, I'd have said it would be well nigh impossible to get all these things into one build (and I've tried). I'm particulary impressed with your being able to get naked ac:36, AB:40 (or 38 DW'ing), all saves over 30, and 9th level cleric spells. This sets you up beautifully once you are buffed up. If I hadn't seen builds from you before, I'd ask if this had been verified/tested, but I'm sure you've done your homework. Nice job!
Thanks. I am actually very happy about it. Which is silly but true.
Cheers.
I have leveled this to twenty and it shreds. I did it a little different than I scripted, though, because I wasn't sure you'd be able to take improved 2W fighting at 13 when I drafted the build -- you can. Also, I substituted dodge for toughness. That is a closer call but 40 hitpoints is one round of combat and not being hit rules:
For epic, I am thinking of taking Monk 9 before CoT 5 and 6 (to get EWF) because, well, evasion makes you more or less immune to reflex-save spells. So far, the balance of the build remains the same.
Cheers.
I started this character on the WOI PW, and found him to be a bit tough to start out (pre-lvl 10). I'm excited to get him to a bit higher level, as I think he'll rock.
it's true that the build really picks up steam late, but should be very playable after aquiring the weapon finesse feat at level 3. At that point, you have cleric spells P from E, mage armor (magic domain), and endure elements to assist, and your AB now tracks your AC bonus. At level 7 (level 5 cleric) you have darkfire, which also helps.