The Right Hand of Torm
Paladin 4/Monk 6/Champion of Torm 30

Playable from 1 to 40, PvM

Human, Lawful Good

STR: 15 (26)
DEX: 8
CON: 14
WIS: 14 (16)
INT: 12
CHA:14 (16)

01: P(1): Luck of Heros, Weapon Focus, P: (Divine Health, Lay on Hands)
02: P(2): P: (Aura of Courage, Smite Evil)
03: M(1): Power Attack, M: (Cleave, Evasion, Improved Unarmed Strike, Stunning Fist)
04: M(2): STR+1, M: (Deflect Arrows), (STR=16)
05: M(3)
06: P(3): Divine Might, P: (Turn Undead)
07: M(4)
08: M(5): STR+1, (STR=17)
09: P(4): Divine Shield
10: M(6): M: (Knockdown, Improved Knockdown)
11: CT(1)
12: CT(2): STR+1, Lightning Reflexes, Improved Critical, CT: (Sacred Defense), (STR=18)
13: CT(3)
14: CT(4): Blind Fight
15: CT(5): Iron Will, CT: (Divine Wrath)
16: CT(6): STR+1, Great Cleave, (STR=19)
17: CT(7)
18: CT(8): Great Fortitude, Called Shot
19: CT(9)
20: CT(10): STR+1, Improved Power Attack, (STR=20)

21: CT(11): Epic Weapon Focus
22: CT(12)
23: CT(13)
24: CT(14): STR+1, Epic Will, Epic Prowess, (STR=21)
25: CT(15)
26: CT(16)
27: CT(17): Epic Reflexes
28: CT(18): STR+1, Armor Skin, (STR=22)
29: CT(19)
30: CT(20): Epic Fortitude
31: CT(21)
32: CT(22): STR+1, Overwhelming Critical, (STR=23)
33: CT(23): Great Strength I, (STR=24)
34: CT(24)
35: CT(25)
36: CT(26): STR+1, Great Charisma I, Great Wisdom I, (STR=25), (WIS=15), (CHA=15)
37: CT(27)
38: CT(28)
39: CT(29): Great Charisma II, (CHA=16)
40: CT(30): STR+1, Great Wisdom II, (STR=26), (WIS=16)

AB: +40
Naked AC: 19 (26 Armor & Shield)

HPs: maximum of 468

Saves:
Fort: 53 (58)
Refl: 47 (52)
Will: 47 (52)


Skills 184:
Discipline 43(51)
Heal 43 (46)
Lore 32(33)
Spellcraft 19(20)
Tumble 20(19)

Points of note:

Divine Wrath +13 to Attack, damage and saving throws for 3 rounds. Also DR 5/+1. Saves become 71/65/65.
Divine Shield +3 AC for 3 rounds.
Divine Might +3 divine damage for 3 rounds.
Divine Health Immune to disease.
Aura of Courage Immunre to fear.
Smite Evil Paladin +3 Attack, +4 Damage CoT +3 Attack, +30 Damage
Evasion Reflex save for half damage. 9 levels of Monk for Imp Evasion would be nice.
Still Mind +2 against mind affecting spells.
Monk Endurance +20% Speed bonus.
Purity of Body Immune to non-magical disease again.

Wrath + Might + Smite;
Very short duration.
Attack = 40 + 13 + 3 = + 56.
Damage = weapon d6 + 8str + 13 divine + 3 divine + 30 divine = weapon d6 +8 +46 divine.


Spells:
Level 1 Paladin: choose from
- Deafening Clang . +1Attack +3 Sonic.
- Bless Weapon +1 Attack +2d6 vs Undead.


A very high saves build, with a good enough melee presence. Hit points are a little low, but the high saves mean that you should be able to save vs a lot of spells.

Edited By Kail Pendragon on 10/10/07 14:21

what type of weapon are you using on this build or is it open pick? I left it open, generally I don't like to tie people into a particular weapon. Though with the low dex on this character I wouldn't recommend a two-handed weapon. Longsword and Tower shield would be classical. Obviously a holy avenger if you could find one. I wonder what monk brings? Your saves are high enough without it, The only advantage I can see is IKD. Take more Paladin levels, or I would even think fighter. Would net you EWS if you like, and let you keep KD, the only thing you lose would be evasion and IKD, which you would need int 13 for.

6 fighter levs would net you 4 feats, f.ex, WS, EWS and KD, and one to spare, unless you start with INT 13 and WIS 13 and then compensates wis with one of your CoT feats. With 13 int you can get IKD with the 4th feat you gain. You lose some saves (but they are high enough) and evasion. You gain 6 more damage with every blow.

I really don't see why you raise WIS to 16 either, but it is perhaps the only feats gained as CoT at that point?
I have never seen Imp Power attack to be of any use either, switch it for Extra Smiting or Extra turning for more uses of Divine shield and -might.

It is a nice solid build, but has room for some tweaking, which doesn't necessary make it any better, tho I don't see why you would need that high wisdom. You could easily start with 12, or even lower. And your damage reduction from Divine Wrath should be like 30/+5 or so wis serves no purpose being this high. leave it alone since you don't even get any paladin spells for this build.

with monk levels you should be able to put tumble to more than 20, since that is no point in using it to get a 20, which is attainable by cross classing.

just curious why these decisions were made.

-c He has all his monk levels at lvl 10, so Tumble is already cross-classed somewhat. I do actually think you could drop wis to 8, and use those points in ANY OF THE OTHER ATTRIBUTES! You need wis THE LEAST of all attributes in this fella. And if you relly want monk in this guy, take alevel or two epic, to get a Tumble skill dump, it will net you +4 AC.
Quote: Posted 09/09/05 15:16:31 (GMT) -- Grimnir77

...I would even think fighter. Would net you EWS if you like, and let you keep KD, the only thing you lose would be evasion and IKD, which you would need int 13 for.

..6 fighter levs would net you 4 feats, f.ex, WS, EWS and KD,..

Monk seems to be taken for alittle bit of speed and the free feats. I agree with the suggestion of fighter, but you cannot say that it nets you 4 feats, when monks get a ton of free feats from lvls 1-6, as you have noted.

The main reason I am posting this is the build CANNOT take ews and remain true to the builders idea/concept. To take fighter in epic would loose a cot lvl, which would make the lvls pal4/ftr7/cot29. WS yes. EWS nope (to remain true to the build concept).

I am wondering what the base saves would be like if you did it a charisma build? I'll look into it.

Peace
Quote: 
The main reason I am posting this is the build CANNOT take ews and remain true to the builders idea/concept. To take fighter in epic would loose a cot lvl, which would make the lvls pal4/ftr7/cot29. WS yes. EWS nope (to remain true to the build concept).

Thats where you are wrong. He can keep Pal4/Fghtr6/CoT30
since CoT has EWS on his bonus feat list. CoT lacks WS, which you must take as a fighter, then use one of the CoT bonus feats for EWS. Sorry I didn't specify. Oh, and yeah, the monk gets a speed bonus to, which not always works in armor, and evasion. I still think fighter is a viable choice, as stated.
Quote: Posted 09/10/05 14:22:24 (GMT) -- Grimnir77
He can keep Pal4/Fghtr6/CoT30 since CoT has EWS on his bonus feat list. CoT lacks WS, which you must take as a fighter, then use one of the CoT bonus feats for EWS.

It doesn't even have to be a CoT bonus feat. If you already have Weapon Spec, you can take Epic Weapon Spec as an general feat on a CoT level in epic levels as well.

Steve

Edited By Stravinsky00 on 09/10/05 18:14

Thanks for the feedback everyone. I have looked into replacing monk with fighter. I think I took monk originally to keep the saves high, and to get some AC bonus, as well as to get IKD without requiring 13 Int.

To change the characted over to a fighter version you need to do the following over the first 10 levels.

STR: 15 (26)
DEX: 10
CON: 14
WIS: 10
INT: 14
CHA: 14 (16)

01: F(1): Luck of Heros, Weapon Focus, Power Attack
02: F(2): Cleave
03: P(1): Knockdown, P: (Divine Health, Lay on Hands)
04: P(2): STR+1, P: (Aura of Courage, Smite Evil),(STR=16)
05: F(3)
06: P(3): Divine Might, P: (Turn Undead)
07: F(4): Weapon Specialization
08: F(5): STR+1, (STR=17)
09: P(4): Divine Shield
10: F(6): Improved Knockdown

I dropped Called Shot and Improved Power Attack for Disarm and Imp Disarm, but you can tailor that to suit your own needs.

Then at 24 take EWS rather than Epic Prowess and bump the rest of the CoT epic feats down 4 levels. I didn't take Great Wis at 40 I then took DevCrit. I'm not a fan, but you are really running out of CoT bonus feats to take. Another option would be Epic Toughness.

By dropping Monk you lose free feats of Cleave, KD and IKD. Taking 6 Figther levels gives you 4 back so you taked Cleave, KD, IKD and Weapon Spec.

The 14 Int actually gives you too many skill points! I took the following:

Craft Armor 5(7), Craft Weapon 5(7), Discipline 43(51), Heal 43(43), Lore 43(45), Spellcraft 18(20), Tumble 20(20)

The rough comparison is as follows:

Monk Version
AB: 40/35/30/25
HP: 468
AC: 19/26 naked/armor&shield
Fort: 53
Will: 47
Refl: 47
Skills: 184

Fighter Version
AB: 42/37/32/27
HP: 480
AC: 16/27 naked/armor&shield
Fort: 53
Will: 41
Refl: 45
Skills: 215