Rage Against the Light

Barbarian 16/FTR 2/BG 22

Playable from level 1 to 40, PvM.

Human, NE or CE

STR 14 (28)
DEX 12
CON 14
INT 14
WIS 8
CHA 15 (16)

1 )BBN1: Power Attack/ Weapon Focus
2 )FTR1: Blind Fight
3 )BBN2: Iron Will
4 )BBN3: STR (15)
5 )BBN4
6 )BBN5: Cleave
7 )BBN6
8 )BBN7: STR (16)
9 )BG1: Knockdown
10)BG2
11)BG3
12)BG4: Improved Knockdown/ CHA (16)
13)BG5
14)BG6
15)BG7: Toughness
16)BG8: STR (17)
17)BG9
18)BG10: Improved Critical
19)BBN8
20)BBN9: STR (18)

21)FTR2: Epic SKill Focus:Intimidate/ Epic Weapon Focus
22)BBN10
23)BBN11
24)BBN12: GRT STR I (19)/ STR (20)
25)BBN13
26)BBN14
27)BBN15: Terrifying Rage
28)BBN16: STR (21)
29)BG11
30)BG12: GRT STR II (22)
31)BG13: Epic Prowess
32)BG14: STR (23)
33)BG15: GRT STR II (24)
34)BG16: Epic Fiend
35)BG17
36)BG18: GRT STR III (25)/ STR (26)
37)BG19: Armor Skin
38)BG20
39)BG21: GRT STR IV (27)
40)BG22: Epic Reputation/ STR (28)

AB: +43

Max HPs: 552 (672 when raging)

AC in mundane plate and shield: 28

Skills (253 skill points)
Discipline: 43 (52)
Taunt: 43 (50)
Intimidate: 43 (60)
Tumble: 20
Spellcraft: 18 (20)
Listen: 38 (37)
Hide: 5

Saves (vs spells)
Fort: 30 (34)
Refl: 20 (24)
Will: 20 (24)

7d6 sneak attack.

Stacking Bull's and Rage gives +6 CON and between +8 and +11 STR.
Rage may be used 5x/day.
Epic Fiend brings a good sneak-generating distraction.
Improved Knockdown gives a good sneak generating technique as well.
His damage output should be pretty good, especially when raging.
Terrifying Rage will give him either another chance to land sneaks or lower his enemy's AB by 2, effectively offsetting the -2 penalty to his AC from raging.

He does have a couple saves that are on the low side. CHA-boosting gear will help out there, and the Rage ability will boost the Will save (which is the one most spellchuckers feast upon vs melee opponents).
No UMD, but hey, not every build can have that, right?
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It's rogue, dammit, ROGUE!!!

Edited By griphook on 09/10/05 21:20

Cinn,

Nice blend of Barb and Blackguard. Nice AB and HP...but -- pardon my ignorance -- what does Fighter bring to this mix? Aside from Heavy Armor Proficiency and bonus feat.

It seems to me this build could benefit from some levels of Bard instead of Fighter. Thoughts?

PS - Then he'd have UMD!

Kaliban
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This space for rent Strictly for the bonus feats. I made a list of what I wanted in the build and came up 2 feats short. Coincidentally, FTR gave those extra feats...

Yeah, Bard would go well (probably better), but that would be too predictable, wouldn't it?
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It's rogue, dammit, ROGUE!!! Ah, I see said the blind man!

Quote: Posted 09/10/05 03:22:15 (GMT) -- Cinnabar Din

Yeah, Bard would go well (probably better), but that would be too predictable, wouldn't it?

Bard predictable? Nah - this week I would've expected Harper Scout!

Kaliban
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This space for rent I see you seek to atone for your sins with this Blackguard build. Very well, you have been absolved of your trangressions.

Now, onto the build. I keep looking at your Charisma score and trying to determine why you took it to 16. Is it to buff your Taunt/Intimidate, or to help with your Smite Good (which you only get one of)?

I can see why Kaliban questioned the Fighter aspect in light of this. But, rather than drop fighter, I would keep it and just redistribute those Charisma points to either Strength or Con.

Edit: I see now. It's to increase Dark Blessing. Carry on.
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Edited By grizzled_dwarflord on 09/10/05 13:53

Very good, you keep the BG's up there. (Not the old band, that's BeeGee's) And you use Bbn to, which I have never been good at. But you sure don't brag about your builds, in fact you are TO modest.

See here, and learn:
HP's: Bbn:16*12=192. Fghtr/BG:10*24=240. CON:2*40=80. Toughness=40. 192+240+80+40=552! Thats formidable. And add 120 when raging for a whooping 672. Good luck on beating that down before this angry Blackguard has trashed your skull.

And keep fighter in the build, grit your teeth and smash skulls. Grizz: yeah it was for Dark Blessing and the boost to Taunt and Intimidate. I figured he has 2 poor saves, so the extra points into CHA helps 2 saves. As well, the Rage and Bull's can raise his STR and CON so that compensates for the 'loss' of a couple points in those stats.

Grimnir: I went over the math several times and those HPs still didn't look right. Do't know why I came up short, as math is supposed to be my strong suit. Bah, guess it's age... Thanks for the correction.

BTW (griphook take note please ), his modified Intimidate and Taunt should actually be 4 points higher each. I forgot to add in the +4 from Epic Reputation. So it would be a modified 60 Intimidate and 50 Taunt.
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It's rogue, dammit, ROGUE!!!