This build was inspired by Brian Quah's Devistating Rogue and Christian Gilott's Kurki Master but is geared more for solo play of modules and the official campaigns. Kudos to Lockindal/Bilb0 whose *flawless* early dev crit temaplate helped teach me feat progression.

Any and all pointers on builds are appreciated since I am quite new at this!

Cheers!

Quirky Kurki - Rogue 17 - Fighter 16 - Weaponmaster 7

PVM build playable 1-40.

Race: Elf

Stats:

Str 16 (28) All extra stat points go here.
Dex 16
Con 10
Wis 8
Int 16
Cha 8

Naked AC: 21

Hitpoints 305 (unmodded rolls).

AB: 41-36-31-26, generic kurki w/shield.

39-34-29-24, dual-weilding generic kurki's.
39-34

Saves: Fort 20, Ref 24, Will 15.

Strengths: Designed for playing modules solo while not missing out on anything due too lack of henchman, skills, or killing power.

Weaknesses: Low naked AC & AB with generic kurki's. Low hitpoints & willpower save. Should be able too compensate with with magic armor, kurkis, and items.

Feats in order of attainment: Dodge, Exotic Weapon Focus, Power attack, Cleave, Two-Weapon Fighting, Ambidextery, Weapon Focus Kurki, Imp Critical Kurki, Improved Two-Weapon Fighting, Mobility, Spring Attack, Whirlwind, Expertise, Greater Cleave,Ki Damage, Weapon of Choice, Greater Strength I, Overwhelming Critical, Increased Multiplier, Superior Weapon Focus, Greater Strength II, Ki Critical, Devistating critical, Knockdown, Slippery Mind, Improved Knockdown, Epic Weapon Epic Skill Focus (DIS), Toughness, Weapon Specialisation.

Skills: Appraise 10 (13), Discipline 60 (62), Disarm Traps 25 (28), Intimidate 4, Lore 15 (17), Move silently 40 (43), Open lock 15 (18), Persuade 15 (14), Search 15 (20), Spot 40 (41), Tumble 42 (45), Use Magic 30 (29).


R1: AP 4, DT 4, Hi 4, IN 4, MS 4, OL 4, PE 4, SE 4, SP 4, T4, UM 4 - Dodge, *Sneak 1d6.
F2: DI 5 - Exotic Weapon Focus.
F3: DI 1, LO 4 - Power Attack, Cleave.
R4: AP 1, DT 1, Hi 1, LO1, MS 1, OL 1, PE 1, SE 1, SP 1, TU 1, UM 1 - *Evasion, Strength +1.
F5: DI 2, LO 3.
F6: DI 1, LO 1, Save 3 - Two-Weapon Fighting, Ambidextery.
R7: AP 1, DT 1, Hi 1, MS 1, OL 1, PE 1, SE 1, SP 1, T 5, UM 1 - *Sneak 2d6, *Uncanny Dodge.
F8: DI 2, LO 2 - Save 1 - Srength +1.
F9: DI 1, LO 1 - Save 4 - Weapon Focus (Kurki), Improved Critical (Kurki).
R10: AP 4, DT 1, Hi 1, MS 1, OL 1, PE 1, SE 1, SP 1, UM 4.
F11: DI 2, LO 2, Save 1.
F12: DI 1, LO 1, Save 4 - Improved Two-Weapon Fighting, Mobility, - Strength +1.
R13: DT 2, Hi 1, MS 1, OL 3, PE 1, SE 1, SP 1, Tumble 5, - *Sneak 3d6.
F14: DI 2, Save 3.
F15: DI 1, Save 7, - Spring Attack, Expertise.
R16: DT 2, Hi 5, MS 5, OL 1, PE 3, SE 3, SP 5, - Uncanny Dodge II, Strength +1.
F17: DI 2, Save 3.
F18: DI 1, Save 7, - Whirlwind, Greater Cleave.
R19: DT 1, Hi 1, MS 1, OL 4, PE 1, SP 1, TU 5, UM 3, - *Sneak attack 4d6.
W20: DI 2, Save 3, - Ki Damage, Weapon of Choice (Kurki).
W21: DI 1, Save 7, - Greater Strength I.
R22: DT 2, Hi 1, MS 4, PE 3, SE 3, SP 1, UM 7.
W23: DI 2, Save 3.
W24: DI 1, Save 7, - Overwhelming Critical, - Strength +1.
R25: DT 2, Hi 2, MS 2, SP 2, TU 5, UM 5, - *Sneak 5d6.
W26: DI 2, Save 3, - Increased Multiplier, Superior Weapon Focus.
W27: DI 1, Save 7, - Greater Strength II.
R28: DT 2, Hi 3, MS 3, SP 3, UM 2, TU 5, - *Improved Evasion, Strength +1.
W29: DI 2, SP 3, - Ki Critical.
R30: DT 2, Hi 3, MS 3, UM 3, - Devistating Critical (or Called Shot), *Sneak Attack 6d6, Uncanny Dodge III.
F31: DI 2, Save 3.
R32: DT 3, Hi 2, MS 2, SP 2, TU 5, - Strength +1
R33: DT 2, Hi 4, MS 3, SP 2, - Knockdown, Slippery Mind, *Sneak Attack 7d6 .
F34: DT 3, Save 2, Improved Knockdown.
R35: Hi 4, MS 4, SP 5, *Uncanny Dodge IV.
R36: Hi 1, MS 1, SP 1, - Epic Weapon Focus, *Sneak attack 8d6, Strength +1.
F37: DI 3, Save 2.
R38: Hi 5, Sp 3, TU 5, Save 1, - Epic Skill Focus (DIS).
R39: MS 4, SP 5, TU 2, - Toughness, * Sneak attack 9d6, *Uncanny Dodge V.
F40: Di 3, LO 2, - Weapon Specialisation.

Edited By griphook on 09/24/05 13:40

Quote: 
R1: AP 4, DT 4, Hi 4, IN 4, MS 4, OL 4, PE 4, SE 4, SP 4, T4, UM 4 - Dodge, *Sneak 1d6.
F2: DI 5 - Exotic Weapon Focus.
F3: DI 1, LO 4 - Power Attack, Cleave.
R4: AP 1, DT 1, Hi 1, LO1, MS 1, OL 1, PE 1, SE 1, SP 1, TU 1, UM 1 - *Evasion, Strength +1.
F5: DI 2, LO 3.
F6: DI 1, LO 1, Save 3 - Two-Weapon Fighting, Ambidextery.
R7: AP 1, DT 1, Hi 1, MS 1, OL 1, PE 1, SE 1, SP 1, T 5, UM 1 - *Sneak 2d6, *Uncanny Dodge.


Is this encrypted or is it Sanskrit?

Really, that is too crammed with acronyms and abbreviations to make sense of the leveling notes. What ever happened to the nice simple styles of yesteryear?
Quote: 
1 Rogue 1 Dodge
2 Fighter 1 Exotic Weapons
3 Fighter 2 Power Attack, Cleave
...

You shouldn't need to note every single skill point assignment either. If you feel the reader must endure it, post it in a different paragraph from the class and feat selections.

Also, kurki is spelled kukri.

Sorry I don't have any build advice at the moment. I'm sure if you add a reply with a much cleaner leveling guide you'll get great feedback.

Kaliban.
_________________
This space for rent

Edited By Kaliban99 on 09/11/05 04:27

khukuri!

-DaMouse this almost looks like the one under the underdark section of epic charctarer builds ;/, Hi folks,

Apoligise for the spelling and the format. Mea Culpa! The sanskrit ( shorthand ) comes from my writing everything out on paper as I develop a charecter in a leveling module. Then typing it out before cutting and pasting it over here.

Just picked up the platinum pack did not know there were epic builds listed there, if this is a repeat work, sorry! (Did do a search engine check nothing like this except on the main page Locks early dev crit build has same level break out but is greatsword not dual weild nor exotic wep focus). This build was derived from the devistating rogue and the kukri master as stated from the top of my original post. Took the rogue/fighter levels from the devistating rogue but added in the Weapon master levels from the Kukri master.

Did not like the idea of a rogue who could not talk fast, pick locks or sneak past a trap. This is more for someone ( Like myself ) who is interested in soloing without henchman etc, and wants too dual weild kukri's ( or katana's or whatever ) and not miss out on any closed chests or story lines etc.

Thanks for the patience Realise many of you have been playing NWN for years, just picked up the Platinum edition couple weeks ago and am muddling through charecter builds.

Cheers!

Edited By Sirfin on 09/12/05 15:53

Quirky Kukri - Rogue 17 - Fighter 16 - Weapon master 7


PVM build playable 1-40.

Race: Elf

Stats:

Strength 16 (28) All extra stat points go here.
Dexterity 16
Constitution 10
Wisdom 8
Intelligence 16
Charisma 8

Naked AC: 21

Hit points 305 (unmodified rolls).

AB: 41-36-31-26, generic kukri w/shield.

39-34-29-24, dual-wielding generic kukri's.
39-34

Saves: Fort 20, Ref 24, Will 15.

Strengths: Designed for playing modules solo while not missing out on anything due too lack of henchman, skills, or killing

power.

Weaknesses: Low naked AC & AB with generic kukri's. Low hit points & low willpower save. Should be able too compensate with

with magic armor, kukris, and items.

Feats in order of attainment: Dodge, Exotic Weapon Focus, Power attack, Cleave, Two-Weapon Fighting, Ambidexterity, Weapon

Focus Kukri, Imp Critical Kukri, Improved Two-Weapon Fighting, Mobility, Spring Attack, Whirlwind, Expertise, Greater

Cleave,Ki Damage, Weapon of Choice, Greater Strength I, Overwhelming Critical, Increased Multiplier, Superior Weapon Focus,

Greater Strength II, Ki Critical, Devastating critical, Knockdown, Slippery Mind, Improved Knockdown, Epic Weapon Epic Skill

Focus (DIS), Toughness, Weapon Specialisation.

Skills: Appraise 10 (13), Discipline 60 (62), Disarm Traps 25 (28), Intimidate 4, Lore 15 (17), Move silently 40 (43), Open

lock 15 (18), Persuade 15 (14), Search 15 (20), Spot 40 (41), Tumble 42 (45), Use Magic 30 (29).


R1: Appraise 4, Disarm traps 4, Hide 4, Intimidate 4, Move silently 4, Open Locks 4, Persuade 4, Search 4, Spot 4, Tumble 4,

Use magic 4 - Dodge, *Sneak 1d6.
F2: Discipline 5 - Exotic Weapon Focus.
F3: Discipline 1, Lore 4 - Power Attack, Cleave.
R4: Appraise 1, Disarm Traps 1, Hide 1, Lore 1, Move silently 1, Open locks 1, Persuade 1, Search 1, Spot 1, Tumble 1, Use

magic 1 - *Evasion, Strength +1.
F5: Discipline 2, Lore 3.
F6: Discipline 1, Lore 1, Save 3 - Two-Weapon Fighting, Ambidexterity.
R7: Appraise 1, Disarm traps 1, Hide 1, Move silently 1, Open locks 1, Persuade 1, Search 1, Spot 1, Tumble 5, Use magic 1 -

*Sneak 2d6, *Uncanny Dodge.
F8: Discipline 2, Lore 2 - Save 1 - Strength +1.
F9: Discipline 1, Lore 1 - Save 4 - Weapon Focus (Kukri), Improved Critical (Kukri).
R10: Appraise 4, Disarm traps 1, Hide 1, Move silently 1, Open locks 1, Persuade 1, Search 1, Spot 1, Use magic 4.
F11: Discipline 2, Lore 2, Save 1.
F12: Discipline 1, Lore 1, Save 4 - Improved Two-Weapon Fighting, Mobility, - Strength +1.
R13: Disarm traps 2, Hide 1, Move silently 1, Open lore 3, Persuade 1, Search 1, Spot 1, Tumble 5, - *Sneak 3d6.
F14: Discipline 2, Save 3.
F15: Discipline 1, Save 7, - Spring Attack, Expertise.
R16: Disarm traps 2, Hide 5, Move silently 5, Open locks 1, Persuade 3, Search 3, Spot 5, - Uncanny Dodge II, Strength +1.
F17: Discipline 2, Save 3.
F18: Discipline 1, Save 7, - Whirlwind, Greater Cleave.
R19: Disarm traps 1, Hide 1, Move silently 1, Open locks 4, Persuade 1, Spot 1, Tumble 5, Use magic 3, - *Sneak attack 4d6.
W20: Discipline 2, Save 3, - Ki Damage, Weapon of Choice (Kukri).
W21: Discipline 1, Save 7, - Greater Strength I.
R22: Discipline 2, Hide 1, Move silently 4, Persuade 3, Search 3, Spot 1, Use magic 7.
W23: Discipline 2, Save 3.
W24: Discipline 1, Save 7, - Overwhelming Critical, - Strength +1.
R25: Disarm traps 2, Hide 2, Move silently 2, Spot 2, Tumble 5, Use magic 5, - *Sneak 5d6.
W26: Discipline 2, Save 3, - Increased Multiplier, Superior Weapon Focus.
W27: Discipline 1, Save 7, - Greater Strength II.
R28: Disarm traps 2, Hide 3, Move silently 3, Spot 3, Use magic 2, Tumble 5, - *Improved Evasion, Strength +1.
W29: Discipline 2, Spot 3, - Ki Critical.
R30: Disarm traps 2, Hide 3, Move silently 3, Use magic 3, - Devastating Critical (or Called Shot), *Sneak Attack 6d6,

Uncanny Dodge III.
F31: Discipline 2, Save 3.
R32: Disarm traps 3, Hide 2, Move silently 2, Spot 2, Tumble 5, - Strength +1
R33: Disarm traps 2, Hide 4, Move silently 3, Spot 2, - Knockdown, Slippery Mind, *Sneak Attack 7d6 .
F34: Disarm traps 3, Save 2, Improved Knockdown.
R35: Hide 4, Move silently 4, Spot 5, *Uncanny Dodge IV.
R36: Hide 1, Move silently 1, Spot 1, - Epic Weapon Focus, *Sneak attack 8d6, Strength +1.
F37: Discipline 3, Save 2.
R38: Hide 5, Spot 3, Tumble 5, Save 1, - Epic Skill Focus (DIS).
R39: Move silently 4, Spot 5, Tumble 2, - Toughness, * Sneak attack 9d6, *Uncanny Dodge V.
F40: Discipline 3, Lore 2, - Weapon Specialisation.