Serene Draco-Nuker
PvP and PvM, Playable 1-40
Sorceror 21/Monk 9/RDD 10 (Human (Any Lawful))

STR 8 + 6 = 15 (+2) + 8 RDD + 7 = 30 (+10)
DEX 8 + 6 = 14 (+2)
CON 8 (-1) + 2 RDD = 10
INT 8 + 4 = 12 (+1) + 2 RDD = 14 (+2)
WIS 8 + 6 = 14 (+2)
CHA 8 + 6 = 14 (+2) + 2 RDD + 3 = 19 (+5)


1 ) Monk 1: Martial Weapon; Power Attack
2 ) Monk 2
3 ) Sor 1 Weapon Focus (GSword)
4 ) Sor 2 (STR 16)
5 ) Sor 3
6 ) RDD 1 Extend Spell
7 ) RDD 2 RDD STR (18)
8 ) RDD 3 (STR 19)
9 ) RDD 4 Gr Cleave; RDD STR (21)
10) Sor 4
11) Sor 5
12) Sor 6 Empower Spell; (STR 22)
13) RDD 5
14) RDD 6
15) RDD 7 RDD Con (12);Imp Crit (GSword)
16) RDD 8 (STR 23)
17) RDD 9 RDD Int (14)
18) RDD 10 RDD Cha (16) RDD Str (27); Maximize Spell
19) Monk 3
20) Monk 4 (STR 28)
21) Sor 7 OverCrit
22) Monk 5
23) Sor 8
24) Sor 9 DevCrit (CH 17)
25) Sor 10
26) Sor 11
27) Monk 6 EWF (GSword)
28) Sor 12 (Ch 18)
29) Sor 13
30) Sor 14 Epic Skill: Discipline
31) Sor 15
32) Monk 7 (Ch 19)
33) Sor 16 Armor Skin
34) Sor 17
35) Sor 18
36) Sor 19 Epic Prowess (STR 29)
37) Monk 8
38) Sor 20
39) Sor 21 Epic Warding or Epic Mage Armor
40) Monk 9 (STR 30)



AB: 23 base + 10 str + 3 Epic WF + 1 Epic Prowess = 37
Damage (GSword): 2d6 + 10 (17-20 crit x2)
AC: 10 + 8 Tumble + 2 armor skin + 2 dex + 1 monk + 2 wisdom + 4 draconic armor = 29
Maxed out Wisdom and Dex (+12)= 41

Saves (v. Spells): Fort: 23 (31); Ref: 21 (29); Will: 28 (36) (38 v. mind spells (monk still mind)

Casts Level 9 arcane spells and one epic spell. You get an extra slot due to charisma of levels 1,2,3, and 4 spells. Lots of slots, and lots of versatility with extend, empower and maximize spell feats to fill up the spellbook with useful buffs.

Monk Special Abilities & Feats
Level 1 Cleave; Evasion; Flurry of Blows; Improved Unarmed Strike; Monk AC Bonus; Stunning Fist
Level 2 Deflect Arrows
Level 3 Monk Endurance (Speed 130%); Still Mind (+2 will saves against mind spells)
Level 5 Purity of Body (immune to disease)
Level 6 Knockdown/Improved Knockdown
Level 7 Wholeness of Body (lay on hands)
Level 9 Improved Evasion

Skills: 40+ in spellcraft, tumble, listen, and discipline. 25 in concentration (for max defensive casting). 1 to open lock, disable trap, and set trap. Some extra to allocate to heal.

Why Monk 9: Improved Evasion, Tumble, , Disease Resistance, Monk Speed, Economy of Feats (Cleave, Knockdown, IKD)

Why Sorceror 21: Level 9 spells, one epic spell

Why RDD 10: Draconic Abilities, Immune to Fire, Darkvision, Draconic Armor

Monk levels are taken on 2's and 7's to permit taking tumble to a number ending in 5 for the AC bonus.

Spells:
Level One (5): Magic Missile, True Strike, Mage Armor, P from E, Endure Elements
Level Two (5): Acid Arrow, Death Armor (early)/Knock (late), Flame Weapon, Ghostly Visage, Invisibiility
Level Three (4): Fireball, Flame Arrow, Gr. Magic Weapon, Find Traps
Level Four (4): ILMS, Imp. Invis., Stoneskin, Ice Storm
Level Five (4): Methil's Acid Sheath, Firebrand, Bigby's Interposing Hand
Level Six (3): IGMS, Gr. Stoneskin, True Seeing
Level Seven (3): Delayed Blast FB, Bigby's Grasping Hand, Mordenkainen's Sword
Level Eight (3): Horrid Wilting, Greater Planar Binding, Premonition
Level Nine (3): Mordenkainen's Dysjunction, Weird, Time Stop
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We shall fight on the beaches, we shall fight on the landing grounds, we shall fight in the fields and in the streets, we shall fight in the hills; we shall never surrender - Winston Churchill

Edited By Bromium on 11/13/07 16:29

not bad. just a quick point which may be of interest. if you stick with fists or a kama you will get more attacks per round than with a Greatsword. not a big deal really, but something fun to keep in mind when you need the larger number of attacks per round (large surrounding hordes seem to fit that bill).

-c
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"Perception is strong and sight weak. In strategy it is important to see distant things as if they were close and to take a distanced view of close things." - Miyamoto Musashi thanks. it's true. you give up the time-and-a-half strength bonus if you go unarmed, but you do dish out the same basic weapon damage unarmed. You can't buff unarmed attacks with flame weapon, though. Kama is buffable, but both lack the style of the greatsword. Unarmed does have the salutary effect of not being able to be disarmed, which frees up an epic feat (discipline). although it is useful not to be knocked down, particularly as a caster. Cool build. Reminds me of a Greatsword-swinging Monk 9/Wiz 23/CoT 8 I built for similar reasons.

Note that I really don't like floopy RDD wings so I chose CoT over RDD

But I still like your build

Kaliban
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This space for rent
Quote: Posted 09/20/05 20:51:38 (GMT) -- christian.schnabel

not bad. just a quick point which may be of interest. if you stick with fists or a kama you will get more attacks per round than with a Greatsword. not a big deal really, but something fun to keep in mind when you need the larger number of attacks per round (large surrounding hordes seem to fit that bill).

-c

This is a dev crit character, among other things. So a greater crit range weapon is preferred. A greatsword balances crit range and damage nicely. But Kama would be a viable choice to, for that improved attack sequence. My vote goes to the greater damage and crit range.

And oh, a sidenote. You have typo'ed your damage, it is 2d6+15, not 2d6+10. Sorry for drudging up an old build post but I noticed an error with this build. You lose 1 AB by following this pre-epic progression.

Compare:
Monk 4 (+3), RDD 10 (+7), Sorc 6 (+3) => +13AB (as posted)
Monk 8 (+6), RDD 8 (+6), Sorc 4 (+2) => +14AB (preferred)

Yes, it messes with the skill-dumping for Monk's Tumble, but I think it's more than worth the change. You will lose a few skill points since you're taking 9th level of RDD later but it's not a huge loss. My suggestion also opens up Improved Knockdown, better speed boosts, +1 AC, and better early saving throws (as well as higher in the long-run) more quickly which is also important. I really found this interesting:
STR 8 + 6 = 15 (+2) + 8 RDD + 7 = 30 (+10)
DEX 8 + 6 = 14 (+2)

How can 8+6 get two different values?

Level Four (4): ILMS, Imp. Invis., Stoneskin, Ice Storm

You take both Death Armor and Mestil's Acid Sheath, but not elemental shield?

In my experience ILMS is a weak spell, it lacks punch. And the other thing is: you take stoneskin AND premonition? Premo is such a powerful spell, even with the number of levels you have, while stoneskin is not... I can see why greater stoneskin as it is a decent spell, and you won't have endless premonitions with only 19 Cha. why both? I would dump stoneskin on later levels for something more useful like Edward's or Minor Globe of Inv.

But with that said, I think this one could do well in a number of PWs, especially low magic ones. Stoneskin could be cast on others while Greater Stoneskin and Premonition can't. Maybe he was going for being more party friendly or something. Or maybe some for an additional layer of damage reduction (Premo + G.Stoneskin + Stoneskin)
Quote: Posted 10/28/07 10:50 (GMT) -- Cerolill

I really found this interesting:
STR 8 + 6 = 15 (+2) + 8 RDD + 7 = 30 (+10)
DEX 8 + 6 = 14 (+2)

How can 8+6 get two different values?

30 ability points are allocated; the equation is wrong but your starting strength is 15.

Quote: Level Four (4): ILMS, Imp. Invis., Stoneskin, Ice Storm

You take both Death Armor and Mestil's Acid Sheath, but not elemental shield?

In my experience ILMS is a weak spell, it lacks punch. And the other thing is: you take stoneskin AND premonition? Premo is such a powerful spell, even with the number of levels you have, while stoneskin is not... I can see why greater stoneskin as it is a decent spell, and you won't have endless premonitions with only 19 Cha. why both? I would dump stoneskin on later levels for something more useful like Edward's or Minor Globe of Inv.

But with that said, I think this one could do well in a number of PWs, especially low magic ones.

Well, you have to level the sucker up, too, and stoneskin is good for that, at least until you get Greater Stoneskin. I could certainly live with trading ILMS for Elemental Shield AFTER you get a better offensive spell. In the leveling up, ILMS is pretty OK.

Build to taste, I used to say (when I built this, anyway). Now, I say build to forty, but that is a function of where I play.

Cheers, thanks for the comments on a pretty old build.

Ithacan

Edited By Ithacan on 11/09/07 23:09

I've seen a dual kukri dev-critting version of this before, too. Very, very nasty. I dig the greatsword, though. They look pretty damn cool, in my opinion. Nice work, Ithacan