PVM, playable in 1-40 in all configurations
but easiest to solo with multiple rogue lvls

I did a version of this build much earlier, but never posted it here. Now that I have played it and made sure it rocked, i can post it here in all its splendor.

Weapon of choice: Scythe!

Human (or Halfling)

STR 15
DEX 13
CON 10
WIS 15
INT 14
CHA 9



Cleric Domains: Trickery and WAR
Level 01: Cleric(1): Dodge I, Mobility
Level 02: Cleric(2)
Level 03: Cleric(3): Weapon Proficiency Exotic
Level 04: Cleric(4): STR+1, (STR=16)
Level 05: Cleric(5)
Level 06: Cleric(6): Weapon Focus
Level 07: Cleric(7)
Level 08: Cleric(8): WIS+1, (WIS=16)
Level 09: Cleric(9): Spring Attack
Level 10: Cleric(10)
Level 11: Cleric(11)
Level 12: Cleric(12): WIS+1, Whirlwind Attack, (WIS=17)
Level 13: Cleric(13)
Level 14: Cleric(14)
Level 15: Cleric(15): Expertise Intimidate 4!!!
Level 16: Cleric(15), Weapon Master(1): WIS+1, (WIS=18)
Level 17: Cleric(15), Weapon Master(2)
Level 18: Cleric(15), Weapon Master(3): Extend Spell
Level 19: Cleric(15), Weapon Master(4)
Level 20: Cleric(15), Weapon Master(5): STR+1, (STR=17)
Level 21: Cleric(15), Weapon Master(6): Improved Critical
Level 22: Cleric(15), Weapon Master(7)
Level 23: Cleric(15), Weapon Master(8)
Level 24: Cleric(15), Weapon Master(9): STR+1, Epic Weapon Focus, (STR=18)
Level 25: Cleric(15), Weapon Master(10)
Level 26: Cleric(15), Weapon Master(11)
Level 27: Cleric(15), Weapon Master(12): Great Strength I, (STR=19)
Level 28: Cleric(15), Weapon Master(13): STR+1, Epic Weapon Focus, (STR=20)
Level 29: Cleric(15), Weapon Master(14)
Level 30: Cleric(15), Weapon Master(15): Great Strength II, (STR=21)
Level 31: Cleric(16), Weapon Master(15)
Level 32: Cleric(17), Weapon Master(15): WIS+1, (WIS=19)
Level 33: Cleric(18), Weapon Master(15): Great Strength III, (STR=22)
Level 34: Cleric(19), Weapon Master(15)
Level 35: Cleric(20), Weapon Master(15)
Level 36: Cleric(21), Weapon Master(15): STR+1, Great Strength IV, (STR=24)
Level 37: Cleric(22), Weapon Master(15)
Level 38: Cleric(22), Rogue(1), Weapon Master(15)
Level 39: Cleric(22), Rogue(1), Weapon Master(16): Great Strength V, Epic Prowess, (STR=25)
Level 40: Cleric(23), Rogue(1), Weapon Master(16): STR+1, Epic Spell: Hellball, (STR=26)


Total Skill points: 221 ( 40 less if halfling)
Most Important skills: Concentrate, Discipline, unlock, remove trap, UMD, Spellcraft

This build is much easier of you have 2 or 3 Rogue lvls in it, that way you get more skill points, and he can become the party rogue sooner.

Naked
AB with scythe: 41
26 - lvl 40
+8 - STR 26
+3 - WM lvl 16
+2 - Epic WFocus
+1 - WFocus
+1 - Epic Prowess

Fully buffed with a plain scythe, he can damage a prismatic dragon.

At lvl 20
BAB: 16 (4 attacks)

The point of this guy is to be the damage dealer/rogue.
That is why you dont see tumble up there in the skill list, and why there is no Armor Skin feat.
Would those two increase the survival of this guy? Probably, but he does have spells that help him do that rather well and having lvl 23 cleric makes those spells some what hard to dispell.


If you opt to take a few more rogue lvls, then I would suggest you take the first one at lvl 23, and work your way up from there.

My original build had WM 22/ RG 2/ Cleric 16, (although WM 19/ Cleric 19/ RG2 will also work very well) and it worked, but this one is much more of a complete build and while you loose +2 ab and 2 bonus feats from the lack of WM lvls, you gain 1 bonus cleric feat (with which you can still take armor skin) and gain a good deal more in domain powers and spell power.

A Halfing version could also be a lot of fun, but for that one, I would pick a scimitar as my weapon of choice.

The open lock and diable trap abilities of this build rival that some of the best rogues out there. With his armor off and +11 Dex and his domain power on he should be able to unlock almost any lock. He has +2 to int, so his trap disabling skills are pretty good also.

He gets +11 to all his Rogue skills from the Trickery domain, thats the same as having a rogue with attribute value of 32! nice little bonus.

He is not the most well rounded character, but he is very powerful as long as he does not run into too many holy avengers.

P.S. i did a search of this forum using pulse caps engine, and I could not find a single build with these three classes. odd that.

Edited By griphook on 09/23/05 20:40

A nice little slasher. You dont post your final AC, but it's something like 11, right? I seriously would favor warhammer over scimitar if you are a Halfling. Saves you a feat, or else you need 18 lvl's before you qualify as a WM. I think that your cheese-level of rogue is well spent if you can get Tumble in there. It gives you 8 AC. Whats your damage with Scythe? A crit will carve up even Superman possibly.
But your defense will be a problem possibly. Low AC a few hp's.
I think a Halfling with Warhammer would rock! Last I tried you couldn't take hellball as a cleric bonus foot

-DaMouse
Quote: Posted 09/23/05 13:06:27 (GMT) -- DaMouse404

Last I tried you couldn't take hellball as a cleric bonus foot

-DaMouse

And probably not as an arm either
Quote: Posted 09/23/05 13:06:27 (GMT) -- DaMouse404

Last I tried you couldn't take hellball as a cleric bonus foot

-DaMouse

Epic Warding and Epic Mage Armor are the only epic spells off limits to clerics. You can definitely take Hellball as a cleric. I've had the option to do so before (although I don't like it, so didn't take it).

Steve

Edited By Stravinsky00 on 09/23/05 16:46

This is a bit of a munchkin build and there are things that i dont like about it.

The geral idea is its a fairly good soloing build with only 1-2 weaknesses.

1) low AC and no DR, does compinsate with spells
1a) kinda low saves in some cases
2) Very dependant on spells which that can be dispelled


I would like to have many more RG lvls, and the only reason for cleric lvl 23 is for that extra feat and longer duration of Undeaths Eternal Foe. Im not even sure why i have lvl 9 clerical spells there are very few (one or two really) that i can use. plus i have to waist an extra feat to get that wis up to 19 from 18 o be able to cast those spells.
I just put Hellball there to add to the offensive flavor of the build.

But it seems to me, that overall, the combat and playing capabilities of this build will only improve with 19 WM lvls (armored skin) and enough RG levels to get full tumble. a +10 AC overall, more sneak attack and they arrives sooner along with all the other RG skills.
maybe a WM 19/RG 5/CL 16 ?
Ac is up by 10, AB by 1 (with scythe) spells and domain powers are weaker.
Quote: Posted 09/23/05 16:45:24 (GMT) -- Stravinsky00
Epic Warding and Epic Mage Armor are the only epic spells off limits to clerics. You can definitely take Hellball as a cleric. I've had the option to do so before (although I don't like it, so didn't take it).

Steve

Yeah.. As far as I know you can take it on a feat level only once you're epic cleric. it's not a cleric bonus feat is what I was saying

-DaMouse
Quote: Posted 09/24/05 08:25:24 (GMT) -- DaMouse404

Quote: Posted 09/23/05 16:45:24 (GMT) -- Stravinsky00
Epic Warding and Epic Mage Armor are the only epic spells off limits to clerics. You can definitely take Hellball as a cleric. I've had the option to do so before (although I don't like it, so didn't take it).

Steve

Yeah.. As far as I know you can take it on a feat level only once you're epic cleric. it's not a cleric bonus feat is what I was saying

-DaMouse

Oh, I'm sorry, I get it. Yes, that's absolutely correct. The Epic Spells are absolutely not on the cleric's epic bonus feat list.

Steve
Quote: Posted 09/23/05 02:56:48 (GMT) -- aluka

[Weapon of choice: Scythe!

Human (or Halfling)

Cleric Domains: Trickery and WAR
Level 01: Cleric(1): Dodge I, Mobility
Level 02: Cleric(2)
Level 03: Cleric(3): Weapon Proficiency Exotic
Level 04: Cleric(4): STR+1, (STR=16)
Level 05: Cleric(5)
Level 06: Cleric(6): Weapon Focus
Level 07: Cleric(7)
Level 08: Cleric(8): WIS+1, (WIS=16)
Level 09: Cleric(9): Spring Attack
Level 10: Cleric(10)
Level 11: Cleric(11)
Level 12: Cleric(12): WIS+1, Whirlwind Attack, (WIS=17)
Level 13: Cleric(13)
Level 14: Cleric(14)
Level 15: Cleric(15): Expertise Intimidate 4!!!

Just a note for those who try this: YOu need, as far as i can tell, expertise for whirlwind. In the build, you cover them all so but in the typin you got them out of order. NO biggie, just lettin the others know to switch 12 and 15 feats.

Peace I don't think that's the case, even though the documentation would suggest it is. I'm pretty sure you need Dodge, Mobility, and Spring Attack only, but I can't swear to it (it just seems to me I recall taking Expertise after Whirlwind in a build before). I could be wrong about this though. Hmmmm, it may bear a test in a leveller.
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It's rogue, dammit, ROGUE!!! In the description IN GAME for expertise it says Required for improved exptertise and whirlwind. If I am wrong, let me know.

Peace Re. Expertise, here's what the Grimoire has to say:

Quote: 
Whirlwind Attack
Type of Feat: General
Prerequisite: DEX 13, INT 13, BAB

Kaliban
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This space for rent Okay, just tested using a Human Rogue. You are correct, Avado. Expertise is, indeed, required for Whirlwind Attack, according to my testing. I had Dodge, Mobility, Spring Attack, and BAB +9 and was unale to select Whirlwind (didn't show up as a feat choice). After selecting Expertise, Whirlwind was available on the next feat level.

Good call, Avado.
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It's rogue, dammit, ROGUE!!!