A corrupted guardian for a corrupted wood,
A flickering in the deepest forest,
then all goes dark....

stealth-ranger build, 2 variants
differences between varients are marked in bold

Playable from level 1 - 40 PvM

Any Evil

Human varient....
Start stat: Str(14) Dex(16) Con(14) Int(10) Wis(14) Cha(8)
_1. Ranger(01) = Luck of Heroes, Strong Soul, FE: Undead
_2. Ranger(02) =
_3. Ranger(03) = Dodge
_4. Ranger(04) = Dex+1
_5. Ranger(05) = FE: Elementals
_6. Ranger(06) = Mobility
_7. Ranger(07) =
_8. Ranger(08) = Dex+1
_9. Ranger(09) = Weapon prof: exotic
10. Ranger(10) = FE: Construct
11. Ranger(11) =
12. Ranger(12) = Dex+1, Blindfight
13. Ranger(13) =
14. Ranger(14) =
15. Ranger(15) = Knockdown, FE: Dragon
16. Ranger(16) = Dex+1
17. Ranger(17) =
18. Ranger(18) = Toughness
19. Ranger(19) =
20. Ranger(20) = Dex+1, FE: Outsider
21. Assassin(01) = Great DexI, max tumble:5+
22. Shadowdancer(01) =
23. Shadowdancer(02) =
24. Shadowdancer(03) = Great StrI, Str+1
25. Shadowdancer(04) =
26. Shadowdancer(05) =
27. Shadowdancer(06) = Great StrII
28. Shadowdancer(07) = Str+1
29. Shadowdancer(08) =
30. Shadowdancer(09) = Epic prowess
31. Shadowdancer(10) =
32. Assassin(02) = Str+1
33. Assassin(03) = Great StrIII
34. Assassin(04) =
35. Assassin(05) =
36. Assassin(06) = Armor Skin, Str+1
37. Assassin(07) =
38. Assassin(08) =
39. Ranger(21) = Bane of enemies, max discipline
40. Assassin(09) = Str+1

End Stats: Str(22) Dex(22) Con(14) Int(10) Wis(14) Cha(8).

AC:28 (wearing AC:2 Max dex bonus:6 armour)
max HP possible: 464

saves: fort 26, reflex 23, will20
BAB:30

armed with Double-sword
+35/30/25/20
1-8+6(19-20/x2)
+35/30
1-8+3(19-20/x2)


---------------

Elf varient....
Start stat: Str(14) Dex(18) Con(10) Int(12) Wis(14) Cha(8)
_1. Ranger(01) = Luck of Heroes, FE: Undead
_2. Ranger(02) =
_3. Ranger(03) = Dodge
_4. Ranger(04) = Dex+1
_5. Ranger(05) = FE: Elementals
_6. Ranger(06) = Mobility
_7. Ranger(07) =
_8. Ranger(08) = Dex+1
_9. Ranger(09) = Weapon Finesse
10. Ranger(10) = FE: Construct
11. Ranger(11) =
12. Ranger(12) = Dex+1, Blindfight
13. Ranger(13) =
14. Ranger(14) =
15. Ranger(15) = Knockdown, FE: Dragon
16. Ranger(16) = Dex+1
17. Ranger(17) =
18. Ranger(18) = Toughness
19. Ranger(19) =
20. Ranger(20) = Dex+1, FE: Outsider
21. Assassin(01) = Great DexI, max tumble:5+
22. Shadowdancer(01) =
23. Shadowdancer(02) =
24. Shadowdancer(03) = Great DexII, Dex+1
25. Shadowdancer(04) =
26. Shadowdancer(05) =
27. Shadowdancer(06) = Great StrI
28. Shadowdancer(07) = Str+1
29. Shadowdancer(08) =
30. Shadowdancer(09) = Epic prowess
31. Shadowdancer(10) =
32. Assassin(02) = Str+1
33. Assassin(03) = Great StrII
34. Assassin(04) =
35. Assassin(05) =
36. Assassin(06) = Epic Dodge, Str+1
37. Assassin(07) =
38. Assassin(08) =
39. Ranger(21) = Bane of enemies, max discipline
40. Assassin(09) = Str+1

End Stats: Str(20) Dex(26) Con(10) Int(12) Wis(14) Cha(8).

AC:27 (wearing AC:1 Max dex bonus:8 armour)
max HP possible: 384

saves: fort 23, reflex 25, will19
BAB:30

armed with Rapier
+37/32/27/22
1-6+5(18-20/x2)
& Short-sword
+37/32
1-6+2(19-20/x2)


---------------
Both builds get:
Darkness, Darkvision, Death-attack(+5d6), Use poison, Poison save IV, Defensive roll, Evasion, Improved Evasion, Ghostly Visage, Invisibility, Improved Invisibility, Hide in Plain Sight, Improved 2-weapon fighting, Trackless step, Uncanny Dodge III, Slippery Mind, Summon Shadow, Shadow Daze, Shadow Evade (20% conceal, +4AC, 10/+3 soak).

A lot of different ways to get sneak-attacks/death attacks in... shadow daze, darkness+ultravision, improved invis, HiPS.
Couple of concealment skills... Shadow Evade, Imp invis.

Bane for anything immune to sneak attacks/Crit hits... death/sneak attack for the rest.

Max skill points in hide, move silently. 42 points in discipline, 40 in tumble (the extra possible 3 won't provide any more benefit). Enough points left over for at least 1 more 43 point skill (maybe spot or listen) & around 25 points after that (maybe UMD or heal, with a scattering in openlock, pick-pocket, animal empathy, set trap, persuade, concentration etc).

The order of the epic levels is mostly arbitrary, with the 1st level of assasin coming before SD so u don't have to cross-class tumble & lvl39 being ranger, so u can get almost max discipline. With the Elf version lvl10 SD needs to be taken before Epic Dodge can be.
_________________
Goldfish god

Edited By griphook on 09/30/05 18:17

Nice build... but you forgot to mention the BEST part... 2 creatures that can get your prey off gaurd so you can land those Death Attacks. And the Panther (which I choose with this build) is a monster an can deal some decent Sneak Damage too. Oh and the Deadly Frost traps work wonderful with this build.