Edited By griphook on 09/30/05 19:05
Nice build... I tried it out with War/ Strength and then with Plant/ Healing and the latter seemed more well rounded with the 5 more AC and extra Heal spell giving the space to use more Harm spells. The low Charisma hurt the Cleric domain-abilities but are sometimes worth it. I think you did a good job of creating a pretty well-balanced divine warrior, and one that has a lot of advantages for low-magic environments.Quote: Posted 09/30/05 00:13:20 (GMT) -- Cinnabar Din
1 )PAL1: Power Attack/ Weapon Focus
2 )PAL2
3 )PAL3: Blind Fight
4 )CLC1: STR (15)
5 )CLC2
6 )CLC3: Knockdown
7 )CLC4
8 )PAL4: STR (16)
9 )CoT1: Extend Spell
10)CLC5
11)CLC6
12)CLC7: Extra Turning/ STR (17)
13)CLC8
14)PAL5
15)PAL6: Divine Might
16)PAL7: STR (18)
17)PAL8
18)PAL9: Divine Shield
19)PAL10
20)PAL11: STR (19)
21)CoT2: EWF/ GRT WIS I (15)
22)CoT3
23)CoT4: GRT WIS II (16)
24)CLC9: Epic Prowess/ STR (20)
25)CLC10
26)CLC11
27)CLC12: GRT STR I (21)
28)PAL12: STR (22)
29)PAL13
30)PAL14: GRT STR II (23)
31)PAL15
32)CoT5: STR (24)
33)CoT6: GRT STR III (25)/ GRT WIS III (17)
34)CoT7
35)CoT8: GRT WIS IV (18)
36)CLC13: GRT STR IV (26)/ STR (27)
37)CLC14
38)CLC15
39)PAL16: Armor Skin
40)PAL17: STR (28)
...
Skills (215 points)
Concentration: 43
Discipline: 43
Spellcraft: 39
Taunt: 43
Tumble: 20
7 points left.
...