I am a lot on Arcane archers lately and, I had not seen this one in the list. I had not posted it yet because I think it is the best AA build and thought anybody had already posted it.
He deals more situational damage than a ftr/wiz/AA, is only 4 AB under the maximum AB possible, still has decent AC and plenty of skills to make things very easy (Stock summon, darkness + ultravision scrolls and dress yourself with monk gear. You will love it).
He can also truestrike himself for disabling critters (Called shot: Arm), that will help your tanks.
He will be dealing decent damage in a party while the meats...tanks (or summons) keep the enemies distracted, and due to his keen senses and maxed listen/search/spot he will "see" everything around him as any good "ranger" should.
He still has a decent HP for an archer but he really fails on will and fortitude saves, try to not to attract much attention from casters , the area spells will be simple nuisance for you with a reflex save of 40 (vs spells) and evasion.
Rogue(9), Wizard(2), Arcane Archer(29), Elf
STR: 16 //Effectively use up to +3 mighty longbows without buffs and a bit of carrying capacity DEX: 18 (36) CON: 12 WIS: 8 INT: 12 CHA: 8
AB: 59 (ranged) Naked AC 33 Spell Casting: Wizard(1) [4 Cantrips and 3 Level 1 spells per day] 5d6 Sneak attack Imbue Arrow DC: 52
Listen 43(42) Open Lock 23(36) //This is optional, I use to play on worlds with more locks than traps it is why I placed everything in here Search 43(44) Spellcraft 19(20) Spot 43(42) Tumble 40(53) UMD 41(40)
P.S: I should start posting background histories for my builds (I love your ones), but it is almost 2AM here and I must go to job tomorrow.
*edit* Due to a sligh CBC bug I had str bonus assigned to search and int bonus assigned to listen and spot. I hope nothing else is messed. _________________ HEAD KNIGHT: Shh shh. We are now the Knights Who Say Ekke ekke ekke ptang zoo boing! RANDOM: Ni!
Edited By fernandooa on 10/03/05 00:00
Very interesting build, I especially like how it gets enough sneak attack dice to make anything that isn't immune hurt badly, but does so much non-sneak archery damage that it hardly loses anything against immune targets either. _________________ Experience is the mother of good judgement; bad judgement is the father of experience.
Your max possible AB is 85 then, and along with the rogue skill set, very nice. And a couple of Wizzie spells to top it, mage armor and True strike. I have never been to fan of AA's in NwN, but this certainly looks good.