Edited By griphook on 10/30/05 22:33
I honestly never thought about using Imp Expertise with an SC V/ E.Dodge build... nice touch and yes 81 AC with the stuff you got isn't rare but nice... I've built Cleric/ Monks with more and let's not talk about Dragon shifters but this is a nice change... only thing he's vunerable to is Timestop/ IGMS...Quote: Posted 10/04/05 01:29:48 (GMT) -- Talamier
Thanks for the comments. Glad you enjoyed the story. I forgot to factor in Uncanny Dodge 3 which gives an extra +2 to reflex saves. Also, you can take UMD and drop heal or whatever you like. I never factor it in since the PW I play in caps UMD to class level(where UMD is a class skill) + skill focus + 3 + cha mod.
Quote: Posted 10/04/05 01:37:20 (GMT) -- Cinnabar DinQuote: Posted 10/04/05 01:29:48 (GMT) -- Talamier
Thanks for the comments. Glad you enjoyed the story. I forgot to factor in Uncanny Dodge 3 which gives an extra +2 to reflex saves. Also, you can take UMD and drop heal or whatever you like. I never factor it in since the PW I play in caps UMD to class level(where UMD is a class skill) + skill focus + 3 + cha mod.
Nifty little story. I liked it, and your build's cool too. Just a note: Uncanny Dodge only gives you a boost to your saves vs traps, not to your overall Relfex saves. Do you think taking a ninth Rogue level as opposed to a 20th SD would be worth it? You'd drop from 14/+5 DR from Shadow Evade to 12/+4 (and your Shadow Daze feat would have 1 lower on the DC), but another Rogue level would net you 1d6 sneak, 2 more skill points, and allow you to top up any Rogue-only skills you want.
Quote: Posted 10/04/05 02:05:50 (GMT) -- Kaliban99
Great story and nice SD-heavy build. That's not too common.
What PW do you call home?
Kaliban
Quote: Posted 10/04/05 01:56:24 (GMT) -- Talamier
Actually, my first run of this build was 9Rog/12Ftr/19SD. I decided that, since he's designed to be a front line tank, sneak damage is not that important. True, you get sneaks with knockdown but to me, the DR threshold was a better choice. This is mainly due to the PW I play on where only the really tough monsters top off at +5 or +6 enhancements leaving most of the world at +4 or less.
Quote: As far as topping off skills, I have the last rogue level at 40 so i'm not sure what you meant by that.
Quote: Thanks for the info on uncanny dodge. I wasn't aware of it only affecting traps.
Quote: Posted 10/04/05 02:17:24 (GMT) -- Cinnabar DinQuote: As far as topping off skills, I have the last rogue level at 40 so i'm not sure what you meant by that.
Oh, my apologies, I wasn't being clear. That comment was intended to illustrate my poor reading skills; specifically that I'd looked over your build and had completely missed your Rogue level at level 40.
Quote: Posted 10/06/05 03:39:19 (GMT) -- TalamierQuote: Posted 10/04/05 02:17:24 (GMT) -- Cinnabar DinQuote: As far as topping off skills, I have the last rogue level at 40 so i'm not sure what you meant by that.
Oh, my apologies, I wasn't being clear. That comment was intended to illustrate my poor reading skills; specifically that I'd looked over your build and had completely missed your Rogue level at level 40.
It's all good Cin. I was looking this over and read up on epic dodge. It really is a wonderful feat so I moved a few levels around post 20 to get it sooner. Who doesn't like epic dodge? (Except maybe those at the end of your blade)
(21) SD EWF - Handaxe
(22) SD
(23) SD
(24) SD Epic Prowess (Dex)
(25) SD Epic Dodge
(26) Rogue
(27) Fighter Great Dexterity
(28) Fighter EWS - Handaxe (Dex)
(29) SD
(30) Rogue Great Dexterity II
(31) SD
(32) SD SC (Dex)
(33) Fighter SC II
(34) SD
(35) Rogue
(36) SD SC III (Dex)
(37) SD SC IV
(38) SD
(39) Fighter SC V, Armor Skin
(40) Rogue (Dex)
Quote: Posted 10/06/05 15:23:18 (GMT) -- Grimnir77
Epic dodge requires Tumble=1, defensive roll and Improved evasion. that's it.