Here's a build I've had in the vault for a while. I tweaked it up a bit and it looks like it may actually be quite playable, both in a survival sense and a roleplay sense.

Rogue 17/WIZ 18/HS 5

Playable 1 - 40 PvM

Halfling, any non-evil

STR 10
DEX 18 (32)
CON 14
INT 16 (20)
WIS 8
CHA 8

1 )Rogue1: Iron Will
2 )Rogue2
3 )Rogue3: Weapon Finesse
4 )Rogue4: DEX (19)
5 )WIZ1
6 )WIZ2: TWF
7 )WIZ3
8 )WIZ4: DEX (20)
9 )WIZ5: Ambidexterity/ Extend Spell
10)Rogue5
11)Rogue6
12)Rogue7: Weapon Focus:Dagger/ DEX (21)
13)Rogue8
14)Rogue9
15)Rogue10: Improved TWF/ Improved Evasion
16)Rogue11: DEX (22)
17)Rogue12
18)Rogue13: Alertness/ Defensive Roll
19)Rogue14
20)WIZ6: DEX (23)

21)WIZ7: EWF
22)HS1: GRT DEX I (24)
23)WIZ8
24)WIZ9: Epic Dodge/ DEX (25)
25)WIZ10: GRT INT I (17)
26)WIZ11
27)HS2: GRT DEX II (26)
28)Rogue15: INT (18)
29)WIZ12
30)WIZ13: Epic Prowess
31)WIZ14
32)HS3: INT (19)
33)WIZ15: GRT DEX III (27)/ GRT INT II (20)
34)WIZ16
35)WIZ17
36)Rogue16: GRT DEX IV (28)/ Crippling Strike*/ DEX (29)
37)HS4
38)WIZ18
39)Rogue17: GRT DEX V (30)
40)HS5: GRT DEX VI (31)/ DEX (32)

*Your choice here. I might actually suggest Skill Mastery as an option, or even another d6 sneak dice.

AB: +39/+34/+29
AB dual-wielding: +37/+32/+27 mainhand, +37/+32 offhand

Naked AC: 30

Maximum HPs: 284

Saves (vs spells)
Fort: 19 (26)
Refl: 33 (40)
Will: 21 (28)

+2 vs traps (Deneir's Eye)
+2 vs mind-affecting (Lliira's Heart)
+2 boost on all saves for 5 turns 1x/day (Tymora's Smile)

Skills (358 points)
UMD: 41 (40)
Tumble: 40 (51)
Spellcraft: 30 (35)
Discipline: 43
Concentration: 30 (32)
Disable Trap: 31 (38)
Set Trap: 32 (45)
Search: 37 (42)
Open Lock: 1 (12)
Persuade: 8
Lore: 6
Hide: 43 (54)
Move: 41 (54)

As an option to get one more AB, you could go with Rogue 16/WIZ 4 pre-epic. You'd give up third level WIZ spells until epic levels though, which is something I didn't want to do, as level 3 gives you some nice spells to work with such as Haste, Clarity, Displacement, Prot from Elements, and a few offensive spells to boot.

There are a number of cons, including very low HPs, feat starvation, a couple low saves, and lowish AB when dual-wielding.

However, he gets 9d6 sneak dice, level 9 spells (many of which will help mitigate the cons), a truckload of Skill Points, ability to find, disarm, and set every trap in the game, Epic Dodge reasonably early, and decent sneaking skills (which can be further augmented by WIZ spells).

I haven't played this one, but I think it might be quite fun.
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Edited By griphook on 10/08/05 11:08

Wow, I say, as much rogue levels as many builds thri-classed. 9th level spells. This guy can take on most opponents. With spell mantle's, Mord's etc he can take on even mage's perhaps. His ranged attacks with sneak will not get through Epic warding? He does both mage and rogue things well, and you are good at utilizing the Harper I must say. Looks like two tons of fun to play, not bad for 50 lbs of creature. He will probably be hard to level early on, tho.
I really like this little fella. Sorry i can't tweak him for you, though.
Nice, nice, nice. I like this build, another for the Halfling of Doooooom vault It's pretty obvious by now I'm a fan of harper scout and killer halflings, so this build is like a yummy piece of pie for me.

You might want to consider focusing on ranged weapons and using summons for tanks. This will give you the ability to get ranged sneak attacks 100% of the time and provide a good counter to the build's low HPs, and save you a few dual wielding feats.

Epic dodge and improved invisibility will help defend you from archers, and spell mantles from other casters. I bet this would make an excellent party support character as well as a reasonable soloist.

One last thing... you could ameliorate your hp situation a bit at the cost of dex, by using Gnome. No xp penalty as gnome's favored class is wizard.
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Grim: I figure he'll still be okay to play at low levels. First 4 levels are just straight Rogue anyway. Then, once he gets 4 or 5 of those WIZ levels under his belt and combined with traps, that should make him able to handle most situations.

Xylo: I'm reworking it for a Halfling slinger build (not a heck of a lot to change other than a few pre-epic feats). Ends up with a +1 AB due to God Aim. A Gnome version sounds intriguing too. I'll see if I can work one up.
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Wave upon wave of demented avengers marched cheerfully out of obscurity into the dream... very nice build. i am toying with a HS/Wiz char, so this caught my eye right away. i like it. great rogue, versatile wizard, temporary stealth fighter (not in a full protracted melee battle, i mean). can do almost anything.

very nice, as always.

-c
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"You cannot pass!" What's interesting is how unassuming the build looks. Some Harper Scout, a few Wizard levels, some petty Rogue levels....but what you end up with is an Epic Dodging dualwielding Halfling who can buff like it's going out of style, pull 8th and 9th level spells out of his butt, lay every kind of Deadly Trap, and then walk home and have his afternoon tea and crumpets with all his Harper cronies.

This is the kind of character that my old DM would make as an NPC, and we'd go beat this little snot up, and from nowhere he commences to opening up a can of whoop-arse on us.
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Quote: Posted 10/08/05 23:11:40 (GMT) -- Cinnabar Din

Ends up with a +1 AB due to God Aim.

Um, Cinn, who did you have to sacrifice to open up this feat?


Kaliban.
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Quote: Posted 10/09/05 11:12:26 (GMT) -- Kaliban99

Quote: Posted 10/08/05 23:11:40 (GMT) -- Cinnabar Din

Ends up with a +1 AB due to God Aim.

Um, Cinn, who did you have to sacrifice to open up this feat?

Dear, dear, I wonder what happened to the poor man. Did WW misfire a feeblemind on him?
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Wave upon wave of demented avengers marched cheerfully out of obscurity into the dream... Vewry well rounded but may i 2 things

One why the Harper levels and two skill choices.

Myself i love the skills but i find it hard and open to pickpockets so either increase spot or listen, and raise openlock and Pickpocket so you canbe a little theif.
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Quote: Posted 12/04/05 17:17:36 (GMT) -- Aiki_Angel

Vewry well rounded but may i 2 things

One why the Harper levels and two skill choices.

I love the HS class, for one. However, it also grants 2 GRT DEX feats, it's Cat's Grace innate ability stacks with the WIZ's Cat's, and it gives you access to Discipline as a class skill.

Quote: Myself i love the skills but i find it hard and open to pickpockets so either increase spot or listen, and raise openlock and Pickpocket so you canbe a little theif.

I usually post the skills I take in my builds, but they can certainly be whatever you want. Your playing environment will certainly dictate what you need.
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Wave upon wave of demented avengers marched cheerfully out of obscurity into the dream... I really like this build, but how do you get the level 22 feat?

GMC
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Quote: Posted 03/16/08 11:35 (GMT) -- gcavan

I really like this build, but how do you get the level 22 feat?

GMC

Harper Scout grants a feat at level 1. When taken in epic levels, it provides "better" feat options (such as Great Dexterity in this case). Sigh... this reminds me that we (Cin, myself and a host of others) all have quite a few builds that will be rendered illegal due to when Epic Dodge is acquired. I believe they are enforcing Tumble 30 score now, which means 27th level is the earliest a dexer can grab it. If they're also enforcing the Dodge feat, we're even more screwed.
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Quote: Posted 03/16/08 23:52 (GMT) -- grizzled_dwarflord
If they're also enforcing the Dodge feat, we're even more screwed.
Last time I checked they were not going to force the Dodge feat.
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