Edited By griphook on 10/13/05 20:05
It's very difficult to read, you have posted much stats and some valid suggestions after. A little tip on writing up your build. Post your final skills, mention if some is needed as prereq, and if some are x-classed. But take the skill allocation out of the leveling guide. If you do that, you improve readability by a ton and a half. I echo those remarks 100%. I actually looked at your post but was too lazy to squint and read it at the time.Quote: Posted 10/11/05 03:11:55 (GMT) -- Grimnir77
It's very difficult to read, you have posted much stats and some valid suggestions after. A little tip on writing up your build. Post your final skills, mention if some is needed as prereq, and if some are x-classed. But take the skill allocation out of the leveling guide. If you do that, you improve readability by a ton and a half.
Quote: Posted 10/11/05 17:12:50 (GMT) -- Xylophone
I won't echo format complaints, especially because I'm guilty of the sin of never posting my ending skills too.
However... I'm not sure what your 13th monk level brings to the build, especially because you aren't taking it at level 40 for a completely maxed discipline and tumble. Given that, you might want to consider taking only 12 monk levels, and then adding a 2nd Shadowdancer level in order to get Darkvision and Uncanny Dodge.
Another thing is that some of the best cleric buffs only apply to melee weapons, and while you can use summons as tanks in this build, in practice it's hard to stay out of melee when soloing. You'd be wise to carry around a kama, even if you prefer to use ranged attacks. Divine power will make up for your low strength, so there's no need to pick weapon finesse.
I'd suggest taking your last monk level at 39 or 40, in order to max out your discipline and tumble skills.
For feats... I suggest you drop spring attack, you have tumble as a class skill. Also drop point blank shot - you can melee with your buffs. Swap Hellball for Greater Ruin. Greater Ruin goes through spell resistance, hellball doesn't.
Take the spell penetration feats with the feats that frees up - 26 caster levels +6 from epic penetration will let you overcome 32 SR with your offensive spells, letting you cast offensively with no failure against the vast majority of targets. Your save DCs with 28 wisdom will be mediocre but two great offense spells - harm and word of faith - are no-save.
Hope this helps
Quote: I'll make a suggestion to you: Take Monk 1 at character level 2. This permits you to put Tumble at 5 for 1 AC boost, as well as providing the useful monk feat Cleave.