First of all, I used pulse cap's search machine to find similar builds.
Only one that came close was this one.

Click Here

Here goes...

Playable 1 - 40 PvM

I'll let the build do my talking.

Human, Paladin (14) Bard (16) RDD (10)

Str 14 (36)
Dex 8
Con 14 (16)
Wis 14
int 14 (16)
cha 14 (16)

01/ Paladin 01 Weapon Focus: Scimitar*, Power Attack
02/ Paladin 02
03/ Paladin 03 Divine Might
04/ Paladin 04 Str+1
05/ Paladin 05
06/ Paladin 06 Divine Shield
07/ Paladin 07
08/ Paladin 08 Str+1
09/ Paladin 09 Impr. Critical: Scimitar*
10/ Paladin 10
11/ Paladin 11
12/ Paladin 12 Str+1, Extend Spell
13/ Paladin 13
14/ Paladin 14 ** CHANGE ALIGNMENT HERE **
15/ Bard 01 Lingering Song
16/ Bard 02 Str+1
17/ Bard 03
18/ Bard 04 Curse Song
19/ Bard 05
20/ Bard 06 Str+1 [Lore 8 for RDD access]

21/ RDD 01 Epic Weapon Focus: Scimitar*
22/ RDD 02
23/ RDD 03
24/ RDD 04 Str+1, Epic Prowess
25/ RDD 05
26/ RDD 06
27/ RDD 07 Greater Str.I
28/ RDD 08 Str+1
29/ RDD 09
30/ RDD 10 Greater Str.II
31/ Bard 07
32/ Bard 08 Str+1
33/ Bard 09 Still Spell
34/ Bard 10
35/ Bard 11
36/ Bard 12 Str+1, Greater Str.III
37/ Bard 13
38/ Bard 14
39/ Bard 15 Greater Str.IV
40/ Bard 16 Str+1

Attack Bonus:

BAB: 28
+13 Strenght
+1 Epic Prowess
+1 Weapon Focus
+2 Epic Weapon Focus

-> 45 40 35 30 (with normal Scimitar equiped)

+5 Greater Magic Weapon (Be sure to use the BARD spell)
+4 Divine Favor
+2 War Cry
+2 Bard Song
+1 Aid
+1 Prayer
+1 Bless

= 61 AB // 67 AB (with +12 strength from items, spells)

// Small extra.

61 AB
+6 from Taunt
+5 from Curse Song
= 72 AB // 78 AB (with +12 strength from items, spells)

Damage:

1-6 +13 (12-20/x2) with Keen. // 1-6 +19 (12-20/x2) with keen. (with +12 strength)

+3 Bludgeoning (Bard Song)
+4 Magical (Divine Favor)
+5 Slashing (Greater Magic Weapon)
+2 Slashing (War Cry)
+1 Slashing (Prayer)
+3 Divine (Divine Might) // +9 Divine (with +12 charisma)

= 32 Minimum Damage // 44 Min Damage

Naked AC:

21

Full Buff AC

+8 Full Armor
+1 Dex (requires +4 dex)
+3 Tower Shield
+4 Haste
+3 Divine Shield (requires +12 charisma)
+5 Bard Song

= 51 AC // 44 AC (with NO +x to any stats)

Max HP:

>> Paladin:
14 * (10+2) = 168
>> Bard:
6 * (6+2) = 48
>> RDD
3 * (6+2) = 24
2 * (8+2) = 20
1 * (10+2) = 12
4 * (10+3) = 52
>> Bard:
10 * (6+3) = 90

= 414 HP

+12 Con = 654 HP


Saves:

Fortitude 27 (29) [42]
Reflex 21 (23) [36]
Will 24 (27) [40]

(..) -> Song effect.
[..] -> Full Buff (+12 to stats + buffs)

Skills:

Concentrate 43
Discipline 43
Perform 30
Taunt 43
Tumble 40

51 points left.

Spells:

Lvl 1:

Amplify
Balagorn's Iron Horn
Protection from Alignment
Lesser Dispell
Expeditious Retreat

Lvl 2: (high magic)

Darkness
See Invisibility
Silence
Ultravision

Lvl 2: (low magic alternative)

Bull's Strength
Cat's Grace
Eagle's Splendor
See Invisibility

Lvl 3: (high magic)

Clairaudience/Clairvoyance
Dispell Magic
Magic Circle Against Alignment
Remove Curse

Lvl 3: (low magic alternative)

Find Traps
Greater Magic Weapon
Haste
Keen Edge

Lvl 4:

Cure Critical Wounds
Neutralize Poison
Improved Invisibility
War Cry

Lvl 5:

Ethereal Visage
Greater Dispell
Healing Circle
Mind Fog

Lvl 6:

Dirge
Ice Storm

// Small sidenote, you do not need to use Still Spell to be able to cast War Cry in heavy armor.
// The 10th RDD lvl can be taken at 37, 38 or 39th lvl to max out certain class skills
// You can take in epic another route: 9 bard lvls, 10 rdd, 1 bard. This way you get faster benefit from spells & song.

This is my first build I post here, please do be kind. =)

Edit 1: Added Curse Song + Taunt to AB calculations.

Edited By Bromium on 10/12/07 19:38

My major suggestion would be to consider going two-hander. That will multiply your strength bonus to damage by 1.5.

Pretty solid otherwise... I'd actually put more on an emphasis on charisma and take divine shield/power feats, accepting a lower strength for higher saves, like I did with a recent blackguard build.
_________________
Experience is the mother of good judgement; bad judgement is the father of experience. You are right. Totally agree with you.
This build is mainly focused for higher magic worlds.

Lower magic worlds would benefit from the extra Cha.
It's possible to get more cha and loose a couple AB.
But even on low magic you can get +4 charisma from that Aura of Glory(Not sure about this name) and Eagle's splendor.
Up to +9 charisma.
It would indeed also increase your saves.

About the 2 handed thingy, well.. Halberd =)
I've always liked a halberd mixed with paladins.
Truthful guardians.
Loosing 3 ac to get more damage is a personal decision though.
Works good on some worlds, but not all.
A shield is therefor a compromis.

Thanks for the reply!

Edited By Bearke on 10/21/05 18:54

Quote: Bearke
First of all, I used griphook's search machine to find similar builds.


Erm ...I think you,ll find it was made by pulse cap and not me

.. .. .. .. .. .. .. .. .. .. .. .. SEARCH ENGINE.. ..Made by .. ..pulse cap .. .. ..

(Edited your post to correct it )

Edited By griphook on 10/21/05 21:13

Oh God, sooo sorry.
I probably misread somewhere :/
I do that alot.
Can I blame my evil twin, please? You can get more skill points earlier by this simple change.

At level 5 Take Bard, +8 Lore
At level 6 Take RDD
At level 7 Take RDD
At level 8 Take RDD
At level 9 Take RDD

Then take all paladin and take 1 more bard pre Epic.

This gives you the same ab, but helps level with str at a lower level. Also your 9th level RDD is much lower thus you'll gain a lot more skillpoints and more ac sooner. This would indeed help out, but otherwise make it more difficult to build if changing your alignement back and forth is not easily done on your PW. i would suggest to take at least 15 lvls of pally , this way you can cast holyaveneger even if your wis is not maxed out , and it is definetifley the best pally spell.grease,darkness combined with dispell on hit is really really nasty ! you would also get +1 ab/dmg from divine favour.

you would loose 1 point ac from that change but thats all. your curse song would lower the ac only by 4 points but the +1 more ab from div favour evens that out.

and if you play in a high magic wolrd where you can get some +5 boots and max out your abilites the ac boost will be enough to reach the +20ac cap.

also i would stick to shield , even if you play in a low magic world , have a cleric casting magicvestment and you get +8 ac from the shield, also the scimi is a nice choice due to the high ab and the possibilty to drop ac youwill crit a lot with nice extra dmg (magic and divine ).

i also think your ab is high enough already so i would skip the greater str and take some epic energy resist instead - but this depends on the pw you play in. with only dmg immunites or none at all its really worth it.

you can also cast displacement and balagorns ironhorn wihtout the stillspell feat.