Playable PvM 1-40

Much thanks to the community and especially Xylophone for helping me revise my previous version of this character.
Gravewalker Assassin - Wizard 11/Pale Master 16/Assassin 13

The goal was to use Wizard/Pale Master/Assassin and see what I could make of it.

Illusionist 5/Pale Master 10/Assassin 25

Race: Human
Alignment: Any Evil

Stats:
STR 15(28)
DEX 14
CON 14
INT 15(16)
WIS 10
CHA 8

01:Wiz(1): Strong Soul, Toughness
02:Wiz(2)
03:Wiz(3): Extend Spell
04:PM(1): +1 INT (INT=16)
05:PM(2)
06:Wiz(4): Exotic Weapon Proficiency
07:Asn(1)
08:Asn(2): +1 STR (STR=16)
09:Asn(3): WF(Scythe)
10:Asn(4)
11:Asn(5)
12:Asn(6): Knockdown, +1 STR (STR=17)
13:Asn(7)
14:Asn(8)
15:Asn(9): Blind Fight
16:PM(3): +1 STR (STR=18)
17:Asn(10) %
18:PM(4): Improved Knockdown
19:PM(5)
20:PM(6): +1 STR (STR=19)
21:Asn(11): EWF(Scythe)
22:Asn(12)
23:Asn(13)
24:Asn(14): Epic Prowess, Asn: ESF(Hide), +1 STR (STR=20)
25:Asn(15)
26:Asn(16)
27:Asn(17): Great Str I (STR=21)
28:Asn(18): Asn: ESF(Move Silently), +1 STR (STR=22)
29:Asn(19)
30:PM(7): Great Str II (STR=23)
31:PM(8)
32:Asn(20): +1 STR (STR=24) $
33:PM(9): Great Str III (STR=25)
34:Asn(21)
35:Wiz(5): Wiz: Still Spell*
36:Asn(22): Great Str IV, Asn: Epic Reflexes, +1 STR (STR=27)
37:Asn(23)
38:Asn(24)
39:PM(10): ESF(Discipline)
40:Asn(25): +1 STR (STR=28)

% - Asn level positioned for 20 Tumble
$ - Asn level positioned for 35 Tumble
* - Swap with Empower Spell to enhance Flame Weapon, or Maximize Spell to ensure full buffs from Bull’s Strength, Cat’s Grace, Fox’s Cunning

Saves:
Fort 22
Reflex 26
Will 23

AC: 26 Naked + 3 Mundane Studded Leather + 2 Cat's Grace + 4 Mage Armor = 35

HP Max: 368

BAB: 22
AB: (Mundane Scythe) +35/+30/+25
Truestrike AB (x6 per day): +55/+50/+45
+2 to all with Extended Bull's Strength

Damage:
- (Mundane Scythe) 2d4+13
- (w/ Extended Flame Weapon) +1d4+5 fire damage
- Death Attack +13d6 (DC 38/ + 2 Extended Fox's Cunning = DC 40)

Skills (298 total):
Concentration: 42(43)
Disable Trap: 1(3)*
Discipline: 21(40)x
Hide: 43(55)
Move Silently: 43(55)
Open Lock: 1(3)*
Search: 5(8)
Set Traps: 1(3)*
Spellcraft: 37(40)
Tumble: 40(42)
Use Magic Device: 43(42)

*-May be moved around to other skills such as Persuade, Search, Pick Pocket
x-Cross-Class

Important Spells (per day):
Level 1 (6): Truestrike, Mage Armor, Protection v. Good/Evil
Level 2 (5): Bull's Strength, Cat's Grace, Darkness, Death Armor, Fox's Cunning, Flame Weapon, Ghostly Visage, Invisibility, Ultravision
Level 3 (4): Clarity, Dispel Magic, Protection v. Elements
Level 4 (4): Improved Invisibility, Lesser Spell Breach, Stone Skin
Level 5 (3): Energy Buffer, Lesser Mind Blank, Mestil's Acid Sheath

Primary Strategy: Use improved invisibility and darkness to maintain concealment and death attacks. Use Truestrike against high AC foes. Flame Weapon and high strength bonus to damage will help against undead.

.... .... .... ..... ....
griphook ..Added Link

Edited By griphook on 10/26/05 21:23

Very nicely refined. I like the scythe better than my halberd for theme.
_________________
Experience is the mother of good judgement; bad judgement is the father of experience. Thanks Xylophone. I couldn't have done it without you.