Much thanks to the community and especially Xylophone for helping me revise my previous version of this character. Gravewalker Assassin - Wizard 11/Pale Master 16/Assassin 13
The goal was to use Wizard/Pale Master/Assassin and see what I could make of it.
Illusionist 5/Pale Master 10/Assassin 25
Race: Human Alignment: Any Evil
Stats: STR 15(28) DEX 14 CON 14 INT 15(16) WIS 10 CHA 8
% - Asn level positioned for 20 Tumble $ - Asn level positioned for 35 Tumble * - Swap with Empower Spell to enhance Flame Weapon, or Maximize Spell to ensure full buffs from Bull’s Strength, Cat’s Grace, Fox’s Cunning
*-May be moved around to other skills such as Persuade, Search, Pick Pocket x-Cross-Class
Important Spells (per day): Level 1 (6): Truestrike, Mage Armor, Protection v. Good/Evil Level 2 (5): Bull's Strength, Cat's Grace, Darkness, Death Armor, Fox's Cunning, Flame Weapon, Ghostly Visage, Invisibility, Ultravision Level 3 (4): Clarity, Dispel Magic, Protection v. Elements Level 4 (4): Improved Invisibility, Lesser Spell Breach, Stone Skin Level 5 (3): Energy Buffer, Lesser Mind Blank, Mestil's Acid Sheath
Primary Strategy: Use improved invisibility and darkness to maintain concealment and death attacks. Use Truestrike against high AC foes. Flame Weapon and high strength bonus to damage will help against undead.
.... .... .... ..... .... griphook ..Added Link
Edited By griphook on 10/26/05 21:23
Very nicely refined. I like the scythe better than my halberd for theme. _________________ Experience is the mother of good judgement; bad judgement is the father of experience.
Thanks Xylophone. I couldn't have done it without you.