This is my first build, so please forgive any mistakes. Always open to constructive ideas to improve the build.

I did use the search engine and did not find anyone else having a post using these classes; this did surprise me, but....

Playable from 1-40 PvM

Race: Human
Alignment: Lawful Good

Starting Stats:
Strenght: 14
Dexterity: 13
Constitution: 14
Intelligence: 13
Wisdom: 15
Charisma: 8

1). Cleric(1); Domains:War&Protection, Dodge & Expertise
2). Cleric(2)
3). Cleric(3); Exoctic Weapon Prof.
4). Cleric(4); +1Wisdom(16)
5). Cleric(5)
6). Cleric(6); Weapon Focus Dwarven War Axe
7). Cleric(7)
. Cleric(8); +1Wisdom(17)
9). Cleric(9); Mobility
10). Cleric(10)
11). Champion of Torm(1); Lay on Hands
12). Champion of Torm(2); +1Wisdom(18), Sacred Defense, Spring Attack & Whirlwind Attack (you also need 4 points in intimidate)
13). WeaponMaster(1); Weapon of Choice Dwarven War Axe
14). WeaponMaster(2)
15). Champion of Torm(3); Toughness
16). Champion of Torm(4); Improved Critical Dwarven War Axe; +1Strength(15)
17). WeaponMaster(3)
18). WeaponMaster(4); Extendspell
19). WeaponMaster(5); Superior Weapon Focus, Increased Multiplier
20). WeaponMaster(6); +1Strength(16)
21). Weapon Master(7); Ki-Critical, Epic Weapon Focus Dwarven War Axe
22). Champion of Torm(5); Divine Wrath
23). Champion of Torm(6); Great Wisdom I(19)
24). Champion of Torm(7); Great Strength I(17), +1Strenght(18)
25). Cleric(11)
26). Cleric(12)
27). Cleric(13); Great Strenght II(19)
28). Cleric(14); +1Strength(20)
29). Champion of Torm(8); Great Wisdom II(20)
30). Cleric(15); Great Strenght III(21)
31). Cleric(16)
32). Cleric(17); +1Strenght(22)
33). Cleric(18); Great Strength IV(23)
34). Cleric(19)
35). Cleric(20)
36). Champion of Torm(9); Great Strength V(24), +1Strength(25)
37). Champion of Torm(10); Great Wisdom III(21)
38). Cleric(21)
39). Cleric(22); Epic Spell(cleric one of your choice)
40). Cleric(23); Great Wisdom IV(22), +1Strength(26)

Ending Stats:
Strength: 26
Dexterity: 13
Constitution: 14
Intelligence: 13
Wisdom: 22
Charisma: 8

Skills

Discipline, spellcraft, and concentration maxed up,
and any character I play I put a point or two into open locks.

AB: 39 for 1d10+8 x4 on crits
MaxHP: 23(8)+10(10)+7(10)+40+80=474
Saves: with COT bonus, (vs spells)
Fortitude: 30 (38)
Reflex: 28 (36)
Will: 31 (39)

This character is pretty balanced with respectable saves and a lot of versatility because of all the cleric spells he has. His buffs help to allieviate any "melee inadequacies." I chose protection domain because I love the bonuses spells it gives you, and war for both the spells and war ability.
Of course this guys does not like to be dispelled, but fully buffed up he is wicked fun.
I chose extend spell not so much for the ablitiy to extend the spells, but to be able to take certain spells at different levels. I'd love to have maximize or empowered spell, but you can have everything.

Please feel free to offer any advise or ideas to improve the build.
***** ***** ***** ***** *****
griphook ..Added Skills

Edited By Kail Pendragon on 10/12/07 15:24

Hey and Welcome to the Guild.

Great build idea - I'm surprised there's not another one out there already. But Cleric and WM is hard to pull off - lots of pre-reqs that usually encourage Fighter since the Fighter bonus feats help qualify for Weapon Master.

First thing I'd advise is keeping Cleric levels to 8 pre-epic (instead of 10) so you don't lose AB. Does it take 10 levels of Cleric to qualify for CoT? Or did you want to preserve some CoT for Epic levels to get Epic Bonus Feats?

Another suggestion is to drop Dwarven Axe since it burns up a precious feat (Exotic Weapons Proficiency). I'd advise Battle Axe or Scimitar or Morning Star. Battle Axe or Morning Star would look better RP-wise.

If you dropped Exotic Weapons you could go Dwarf and boost Con a bit.

Just some thoughts. Nice build though!

Kaliban.
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What I'm reading now:
The White Spider by Heinrich Harrer. Thanks for the reply. I took dwarven war axe because I only had cleric weapons to choose from, so no battle axe, and morning stars just aren't too common dropwise for finding a good one, the 1 feat I need for exoctic I think is worth it to get a decent non cleric weapon. I contemplated going elf and using an elf weapon, but humans get an extra feat, so..
You do have to take 10 cleric levels to qualify for COT, plus I need the COT levels in epic for wisdom feats. I think the COT brings more to the build than a fighter would because of the saving throws(fortitude and reflex, & the +5 bonus from the 10 levels). Thanks again for your input. Unless treasure is rolled by different scripts than base NWN, weapon drops from containers depend heavily on what you have weapon focus in. So if you have focus in morning star, most containers that drop a weapon should usually drop a morning star.

If you haven't got any focus it tends to drop a club.

The dwarven waraxe is a fine weapon but I'd also suggest saving the feat and going morning star, unless you're on a server that has strong waraxes and doesn't have strong morning stars. But the waraxe does have some "cool value" to it
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Experience is the mother of good judgement; bad judgement is the father of experience. CoT requires 7 BA to qualify. Since he's using 2 prestige classes, one of them WM which he needs the CoT feats to qualify for, he does need to hit 10 Cleric first to start taking CoT.
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.:\_/:. Only those who have known darkness in
(OvO) their hearts will see the shadows in life...
(|__|)
.."..".. Alas! But the build uses both Odin and Fury in its title, and yet wherefore art thou Barbarian?

Alas indeed! I must consign myself to Capital One commericials if I am to get any Barbarians this day.
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Ariel, Ookla, RIDE!

Edited By grizzled_dwarflord on 11/01/05 00:36

It is a solid build, no doubt about it. I actually didn't read race, just assumed it was a Dwarf. It wasn't. No matter.

I too, wondered why it's called Odins fury. No fury, no Odin. In Norse myths as far as I can tell, divine magic is called Seiding. So a cleric would be a Seid-man or -woman. Arcane is Galdring. This is not totally right, but as close as it gets.

You might get into the Guild of Norse Heroes, but not just by its name.

Welcome to the Epic builders guild though.
Quote: Posted 11/01/05 02:17:56 (GMT) -- Grimnir77

It is a solid build, no doubt about it. I actually didn't read race, just assumed it was a Dwarf. It wasn't. No matter.

Heh. I assumed Dwarf too. Especially after seeing Weapon Focus: Dwarven War Axe.

Since Charisma isn't built up I would really like to see a Dwarven version.

Kaliban.
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What I'm reading now:
The White Spider by Heinrich Harrer. First forgive me if I take all of you quite literally, when you were just commenting, perhaps in jest. My wife constantly tells me I take everything too literally.
I like Nordic sagas, and while I don't have the breadth of knowledge that Grimnir77 does(I love your builds and stories) I have read several different Nordic Sagas. I chose to use Odin because he's a God and I had cleric and Champion of Torm, but he's not a Torm-ite. I know the Fury really conjures up barbarian images, I had wanted to use "rage" or "wrath" for like a concept of the God's anger empowers the character. So...
It wouldn't be too hard I don't think to adapt it to a dwarf, you could re-organize the feats a little and loose toughness maybe, the extra con would compensate for that, but I think it would work out. Dwarven war axe... as a human? Forgive me if I am wrong here but should'nt a Champion of Odin or Cleric of Odin for that matter,use a Spear as his weapon,seeing how that is Odins weapon of choice...or am I wrong in thinking that?
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Would you offer your throat to the wolf with a Rose in it's mouth? Grungnir, Odins spear is a gift from Loki. I do not know if it is his preferred weapon, seeing as he hardly use weapon in any myth. But spear would give style point for a Seid-man(cleric) of the one-eyed god. I really considered a spear for rp reasons, if you could use a spear one handed I definately would have, but having a shield is just too much of a bonus, at least in my opinion. Really you can choose any weapon, everyone is freaking out about a human using a dwarven war axe, change it to katana, or broad sword, or take a cleric weapon or martial proficiencies instead of exoctic, it doesn't really alter the basic concept of the build.

Also I forgot to put in the skills. I keep discipline, spellcraft, and concentration maxed up, and any character I play I put a point or two into open locks.