Here is a significantly altered version of the last paladin based disarmer I made taking the advice of the others who, despite the doffoculty in reading it, were good enough to comment. Sorry if anyone feels like it's all fallen on deaf ears, it hasn't, but sometimes I'm too stubborn to listen.

straight level 40 PvP

Race: Elf
Alignment: Lawful neutral (immune to smite)

Starting

Str: 8
Dex: 18 (all level up points go here)
Con: 10
Wis: 16
Int: 14
Cha: 8

Domains: Trickery, healing

Leveling

1 monk: dodge
2 Cleric
3 Cleric: weapon finesse
4 Cleric
5 Cleric
6 Cleric: weapon focus: rapier
7 Cleric
8 Cleric
9 Cleric: expertise
10 Cleric
11 Cleric
12 Cleric: mobility
13 Monk
14 Monk
15 Monk: Spring attack
16 Monk
17 Cleric
18 Cleric: whirlwind attack
19 Weaponmaster
20 Weaponmaster
21 Weaponmaster: Epic discipline
22 Weaponmaster:
23 Weaponmaster:
24 Weaponmaster: Discipline
25 Weaponmaster
26 Weaponmaster
27 Weaponmaster: Blind-fight
28 Weaponmaster
29 Weaponmaster
30 Weaponmaster: Epic weapon focus, Epic fort
31 Weaponmaster
32 Weaponmaster
33 Weaponmaster: Epic prowess, great dex I
34 Weaponmaster
35 Weaponmaster
36 Weaponmaster: Armourskin, great dex II
37 Cleric
38 Cleric
39 Cleric: extend spell
40 Monk


Ending

Str 8
Dex 3o
Con 10
Wis 16
Int 14
Cha 8


Skills

Disc
Heal
tumble (40)
Hide (29)
Move silently (29)

HP

Can't remember. Goes up to 358 with max rolls. Add 40 for every 2 con you manage to get from items/spells

AC

34 without buffs/items

AB

45 with mundane rapier. 62 self buffed with cats grace, bless, aid, divine favour, battletide, GMW and prayer

Saves at level 40 without items or buffs

Fort 27
Reflex 31
Will 26

Compared with the other version I have this is the better choice imo in every way except maybe devers, and the highest magic servers. in mid magic, it could be a close call, particularly in the one I play at. In a low magic server where things like haste, stat buffs, skill increases etc, I'd pick this one hands down. Plenty of great utility spells like find traps, other spells that are very good to have such as greater sanctuary and true seeing as well as the ability to heal itself, and all the ab buffs last much longer due to more casts, levels and slots.

I apoligize once again for been oversensitive with the last wm build, and will be open minded to opinions, ideas and suggestions. Thanks in advance.

Edited By griphook on 12/10/05 00:32

Why are you going DEX-based when you are never going to get Uncanny Dodge nor all the nice things about going DEX like Epic Dodge and SC? Go STR and use Human for the race to avoid EXP-penalties.

Also, I'd drop WM to 16 and take monk to 9 to pick up IKD earlier and end up with Improved Evasion at the end.

And, BTW, you need 18 WIS to cast the 8th level Cleric spells that 15 Cleric levels give you so you'll need to raise WIS.

You forgot Imp. Crit. You're a WM without Imp Crit! Swap out Epic Fort.

I also wouldn't bother with ESF: Discipline and especially not SF: Discipline if that's what it is. Did you mean Improved Disarm? There's more useful Epic Feats out there.

With 15 Cleric levels, you may not want to rely on Divine Power either, being highly dispellable so you might want to take WM earlier to get 16 BAB by level 20 and 4 attacks per round. Extend Spell would be more useful if taken earlier, too, but it's probably not possible to take it 'till 18th level, earliest if you want WM pre-epic.

It's also an idea to include the class level number you're taking at that character level beside the class so it's easier for people to read and follow. Eg. 18: Fighter(11)
_________________
.:\_/:. Only those who have known darkness in
(OvO) their hearts will see the shadows in life...
(|__|)
..".."..

Edited By Jennalee on 11/07/05 13:39

I thought monk levels would get the full 5 attacks, or is it only for full base classes? It's meant for pvp where the disc skill and it's opposed feat checks are very common. What would you take instead of discipline?

Edited By D O'Brien123 on 11/07/05 14:05

Ah ha ..The first "FREE" Build template in use....Yahoo
Quote: Posted 11/07/05 14:01:19 (GMT) -- D O'Brien123

I thought monk levels would get the full 5 attacks, or is it only for full base classes? It's meant for pvp where the disc skill and it's opposed feat checks are very common. What would you take instead of discipline?

Monks only get their attack progression when fighting unarmed or using a kama, and when not wearing armor.

A rapier wielder won't get the monk attack progression. A monk in armor won't get the monk attack progression.
_________________
Experience is the mother of good judgement; bad judgement is the father of experience. You could do something like this (not fully optimised, you could probably squeeze a bit more joice out of this), which doesn't get to dual-wield due to feat concerns. If you don't want to use robes and the monk unarmed progression that comes from fighting unarmored, you'll probably want to shell out for Martial Weapon Proficiency at level 1 and pick something like Scimitar/Rapier and just use armor, and move WM up from pe-epic and probably start with 16 WIS and give yourself 2 WIS boosts only to get your spells when you can use them. BTW, WM doesn't give you Martial and Simple so this character is kinda screwed with regards to weapon choices -_-.

Broken Winged Holy Chicken
Race: Human
Alignment: any lawful

Stats:
STR: 15(26)
DEX: 13 <- for Dodge/Mobility/Spring Attack
CON: 14
INT: 13 <- for Expertise
WIS: 14(18)
CHA: 8

01: Monk(1): Dodge, Mobility, M: (Cleave, Evasion, Improved Unarmed Strike, Stunning Fist)
02: Cleric(1): Domain Trickery, Domain War
03: Cleric(2): Weapon Focus: Kama
04: Cleric(3): STR+1, (STR=16)
05: Cleric(4)
06: Cleric(5): Expertise
07: Monk(2): M: (Deflect Arrows)
08: Cleric(6): STR+1, (STR=17)
09: Cleric(7): Spring Attack
10: Monk(3)
11: Cleric(8)
12: Monk(4): STR+1, Whirlwind Attack, (STR=18)
13: Weapon Master(1): Weapon of Choice: Kama
14: Weapon Master(2)
15: Weapon Master(3): Improved Critical: Kama
16: Weapon Master(4): WIS+1, (WIS=15)
17: Weapon Master(5)
18: Weapon Master(6): Blind Fight
19: Weapon Master(7)
20: Weapon Master(8): WIS+1, (WIS=16)

21: Cleric(9): Epic Weapon Focus: Kama
22: Monk(5)
23: Monk(6): M: (Knockdown, Improved Knockdown)
24: Weapon Master(9): WIS+1, Extend Spell, (WIS=15)
25: Weapon Master(10)
26: Cleric(10)
27: Cleric(11): Great Strength I, (STR=19)
28: Monk(7): WIS+1, (WIS=18)
29: Cleric(12)
30: Cleric(13): Great Strength II, (STR=20)
31: Cleric(14)
32: Monk(8): STR+1, (STR=21)
33: Weapon Master(11): Great Strength III, (STR=22)
34: Weapon Master(12)
35: Weapon Master(13): Epic Prowess
36: Cleric(15): STR+1, Great Strength IV, (STR=24)
37: Weapon Master(14)
38: Weapon Master(15)
39: Weapon Master(16): Great Strength V, Armor Skin, (STR=25)
40: Monk(9): STR+1, M: (Improved Evasion), (STR=26)

Max HP: 432
BAB: 27
AB (mundane kama): +42
AC (naked): 26 (32 if you want to use armor + shield and another weapon with a better crit range)

Saves:
Fort: 24
Ref: 23
Will: 26

+8 vs. Spells

Skills (196 points):
Discipline: 43(51)
Tumble: 40(41)
Spellcraft: 39(40)
Concentration: 43(45) <- if you feel like ditching this, take the last monk level at 37 and move WM down.
Intimidate: 4(3)

+ 23 left over which I'd put into Heal
_________________
.:\_/:. Only those who have known darkness in
(OvO) their hearts will see the shadows in life...
(|__|)
..".."..

Edited By Jennalee on 11/08/05 00:28