Introduction:
I happened to hit jjellison's Judge Singer build with Pulse Cap's search engine, and found the build interesting. I think, however, that Smiting is very limited in its usefulness. This is why I don't like using it, nor building around it. I made a more standard Divine Warrior type character, which I found very fun to play and extremely powerful with

Bard Song
Curse Song
Divine Might
Divine Shield
Divine Wrath (once per day)
Taunt
+ couple of Bard buffs. He can make a stand unbuffed, too.

Also inspired by grizzled_dwarflord's The Valkyrie.

Oh and excuse the stupid name

Playable from 1 to 40, PvM
Alignment issues x)

Race: Human
Alignment NG to LG and back to any non-lawful

Attributes:

Starting
--------
Strength 15
Dexterity 10
Constitution 14
Intelligence 14
Wisdom 8
Charisma 15

Ending
------
Strength 26
Dexterity 10
Constitution 14
Intelligence 14
Wisdom 8
Charisma 20

Levels:

Guide
-----

NOTE: two alignment shifts (after levels 7 and 19).

1. Bard1 - Curse Song/Lingering Song
2. Bard2
3. Bard3 - Still Spell
4. Bard4
5. Bard5
6. Bard6 - Power Attack
7. Bard7 ~ to Lawful
8. Paladin1
9. Paladin2 - Weapon Focus
10. CoT1
11. CoT2 * Knockdown
12. Paladin3 - Divine
13. CoT3
14. CoT4 * Blind-Fight
15. Paladin4 - Divine
16. CoT5
17. CoT6 * Improved Knockdown
18. CoT7 - Toughness
19. CoT8 * Improved Critical ~ to non-lawful
20. Bard8
21. CoT9 - Great Charisma I
22. CoT10 * Epic Weapon Focus
23. Bard9
24. Bard10 - Great Charisma II
25. Bard11
26. CoT11
27. CoT12 - Great Charisma III
28. CoT13
29. CoT14 * Epic Prowess
30. CoT15 - Great Charisma IV
31. CoT16
32. Bard12
33. Bard13 - Great Charisma V
34. Bard14
35. CoT17
36. CoT18 - Great Strength I * Armor Skin
37. CoT19
38. CoT20
39. Bard15 - Epic Skill Focus: Taunt
40. Bard16

Distribution
------------
Paladin 4/Bard 16/Champion of Torm 20

Statistics:

AB
--
28 Base
+8 Strength
+3 Epic Weapon Focus
+1 Epic Prowess
--
40
+2 Bard Song
+2 War Cry
+9 Divine Wrath
+2 Bull's Strength
+5 Greater Magic Weapon
--
60

+5 Curse Song
+6 Taunt

makes up an effective AB of (up to) 71 with a +5 enhanced weapon (from GMW)

Damage
------
1-8 (Longsword)
+8 Strength
--
9-16
+5 Divine Might
+9 Divine Wrath
+3 Bard Song
+2 War Cry
+2 Bull's Strength
+5 Greater Magic Weapon
--
35-42

+2 with Eagle's Splendour

20 damage on Curse song

AC
--
10
(neutral Dexterity)
+8 Tumble
+8 Full Plate
+3 Tower Shield
+2 Armour Skin
--
31
+5 Divine Shield
+5 Bard Song
--
41

enemies get -2 to AB from Curse Song

HP
--
4d10 Paladin
16d6 Bard
20d10 Champion of Torm
--
336
+2 * 40 Constitution
+40 Toughness
--
456

add 20 temporary hit points from Bard Song

Saves
-----
39 Fortitude
38 Reflex
33 Will

Bard Song and Charisma bonuses will make these sky-high

Skills (253 points)
------
Concentration 43 (45)
Discipline 43 (51)
Perform 25 (30)
Taunt 43 (48)
Tumble 40
Spellcraft 43 (45)
UMD 15 (20)

1 left over

This is a build I very much enjoyed - and still do.

What do you think, anything I messed up with?

EDIT: I always seem to forget something...

***** ***** ***** *****
griphook ..Added Alignment
_________________
Now is my day's work done;
I'll take good breath:
Rest, sword; thou hast thy fill of
blood and death.

Edited By griphook on 11/10/05 15:12

I truly believe (AND KNOW) that Smites can be worth it especially after your taunt, but I also agree that a paladin build might be just as good without it. Whats so good about the CHA buffs, divine shield/might, and the bard song is that they cannot be dispelled. Divine wrath cannot be dispelled either. But it doesn't really last to long.

You should mention that you get 8 uses of turn undead pr day. You can switch two CoT levels for Pre Epic Paladin and then switch one pre-epic feat for Extra turning. Could be useful.

Nice powerful self-buffer, with a few totally undispellable buffs.
Quote: Posted 11/08/05 20:34:11 (GMT) -- FinneousPJ

...

39. Bard15 - Epic Skill Focus: Taunt

...

Skills (253 points)
------
Concentration 43 (45)
Discipline 43 (51)
Perform 25 (30)
Taunt 43 (48)
Tumble 40
Spellcraft 43 (45)
UMD 15 (20)

...

What do you think, anything I messed up with?

...

well, not really messed up, but you forgot to add the ESF to taunt.
also, bard song will give all of your skills a nice boost, while curse song will decreased enemy skills. this makes your taunt even more powerful while making theirs pitiful.

nice build. pretty tough. if only bards could be lawful...i don't think its that much of a stretch RP wise to have a chaotic monk or lawful bard. but what do i know?

-c
_________________
"Do not meddle in the affairs of Wizards, for they are subtle and quick to anger." Interesting build. Alignment shifting can be an issue for some people, especially because it's usually pretty hard to change alignment on the law/chaos axis.

The end result is quite nice though, with very workable AB and AC, good buffing and great saves.
_________________
Experience is the mother of good judgement; bad judgement is the father of experience.
Quote: Grimnir77
I truly believe (AND KNOW) that Smites can be worth it especially after your taunt, but I also agree that a paladin build might be just as good without it. Whats so good about the CHA buffs, divine shield/might, and the bard song is that they cannot be dispelled. Divine wrath cannot be dispelled either. But it doesn't really last to long.
Divine Wrath can last up to 11 rounds with 20 base Charisma.

Smites are nice, yes, but I don't like the idea of having 3 attacks per day that can hit your opponent - the original Judge Singer had 32 AB. Limited usefulness, and limited usage ;o
Quote: Grimnir77
You should mention that you get 8 uses of turn undead pr day. You can switch two CoT levels for Pre Epic Paladin and then switch one pre-epic feat for Extra turning. Could be useful.
Losing 2 CoT levels would make your Divine Wrath less useful, since you gain another +2 to at level 20. I specifically wanted a strong Divine Wrath (but didn't want to go too far ). +9, I think, is strong. Wouldn't want to lose any of it

Remember that you get more uses for Turn Undead even when you cast Eagle's Splendour, you don't even have to rest.
Quote: christian.schnabel
well, not really messed up, but you forgot to add the ESF to taunt.
also, bard song will give all of your skills a nice boost, while curse song will decreased enemy skills. this makes your taunt even more powerful while making theirs pitiful.
Yeah nice catch. The Taunt check is actually 10 points higher 58, decent

Thanks everyone.

EDIT: quotes
_________________
Now is my day's work done;
I'll take good breath:
Rest, sword; thou hast thy fill of
blood and death.

Edited By FinneousPJ on 11/09/05 13:40

Like Grimnir, I like Extra Smiting in a Heavy CoT build which actually utilizes Charisma. You get quite a lot for that investment: +5 to hit, +20Damage, which is divine damage. With Charisma maxed that would be +11 to hit, +20 Damage.

3 Uses of that is more than likely to make all the bad guys get on their knees and pray to jesus.

I think it is of less use with a BG build in which there aren't that many PvM Bad guys with Good Alignments, making its utility fruitless.

Still, I don't see where the feat would go at this point. Nevertheless, this is a nice PvMer. Well done, Finn.
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Quote: Remember that you get more uses for Turn Undead even when you cast Eagle's Splendour, you don't even have to rest.

You do? Pretty sure I have tested that, and found out that the boost to CHA had to be there when you rested, since that is when you regain uses.

As for the name: Anyone remember Gizmo? You know, Gremlins? Am i the only one grown up in the 80's? BRIGHT LIGHT! BRIGHT LIGHT! I think he would be scared of this guy.

Good point about the CoT. I just have a tendency to go either heavy CHA and feats, like the Enforcer of Balnace, or almost leave it behind.
Quote: grizzled_dwarflord

Like Grimnir, I like Extra Smiting in a Heavy CoT build which actually utilizes Charisma. You get quite a lot for that investment: +5 to hit, +20Damage, which is divine damage. With Charisma maxed that would be +11 to hit, +20 Damage.

3 Uses of that is more than likely to make all the bad guys get on their knees and pray to jesus.
Fair enough. It may be more useful than I thought.
Quote: I think it is of less use with a BG build in which there aren't that many PvM Bad guys with Good Alignments, making its utility fruitless.
That's definitely true.
Quote: Still, I don't see where the feat would go at this point. Nevertheless, this is a nice PvMer. Well done, Finn.
Me neither - Still Spell (meh) or Toughness... it's tough to try and fit it in.

Thanks.

With maxed Charisma you'd get +40 Divine damage with Divine Might/Wrath plus Smite, btw And the +11 on your attack roll. Cool
_________________
Now is my day's work done;
I'll take good breath:
Rest, sword; thou hast thy fill of
blood and death.
Quote: Posted 11/09/05 16:04:27 (GMT) -- Grimnir77

Quote: Remember that you get more uses for Turn Undead even when you cast Eagle's Splendour, you don't even have to rest.

You do? Pretty sure I have tested that, and found out that the boost to CHA had to be there when you rested, since that is when you regain uses.

As for the name: Anyone remember Gizmo? You know, Gremlins? Am i the only one grown up in the 80's? BRIGHT LIGHT! BRIGHT LIGHT! I think he would be scared of this guy.

Good point about the CoT. I just have a tendency to go either heavy CHA and feats, like the Enforcer of Balnace, or almost leave it behind.

I'm am quite sure... this is what I experienced while playing:

I had +6 Charisma from my cloak, which made my Turn Undead uses per day 3 + 8 (26 Charisma at that point) = 11. I then used Eagle's Splendour which brought my Charisma to 28, ie. +9. My Turn Undead still said I had 11 uses, but when I used Divine Might the number did not go down to 10 - only after I used Divine Shield afterwards. That means I got one use more from Eagle's, no? Or should I lay down on the caffeine?

And I was born 1989, sorry
_________________
Now is my day's work done;
I'll take good breath:
Rest, sword; thou hast thy fill of
blood and death.
Quote: My Turn Undead still said I had 11 uses, but when I used Divine Might the number did not go down to 10

If it doesn't show, it is no wonder. I do test my builds, but I have never seen that go up. It wouldn't be the first thing not to show.....