ok, this one gets lotsa XP penalty, but the idea is interesting enough. well, not the part with a dual kama wielding monk, but the rest is. also, no one has tried this combo before and posted to tell about it, so here we go.

the idea was to create a char that could sneak up on wizards, giving them a good thumping. they should be mostly resistant to the wizards poor melee and strong spell casting. also, if the char is a pm, i think that using bless weapon and holy sword will add up on the damage. also, using holy sword dispels on the caster, which helps when the mage has some DR spell or some such nonsense. i didn't want the char dependant upon buffing, yet with the ability to do so.

i made two versions of this build. both seem decent, each with their own perks and downsides. i like this one best, but i will post both for comparison. Witchhunter V2

playable, 1-40, PVM
Human
lawful good alignment

STR 10
DEX 16 to 26
CON 14
WIS 14 to 18
INT 12
CHA 10


Skills: 265
Discipline 43
Tumble 40
Hide 43
Move Silently 43
Set Trap 20
Disable Trap 1
UMD 35
Spellcraft 20 (40cc)


Spells:
1: Deafening Clang/Bless Weapon x 2, Endure Elements
2: Aura of Glory, Eagle's Splendour
3: Prayer x 2
4: Holy Sword x 2


AC: 35
HP: 456


Attack: 40/37/34/31/28, 38/35/32/29/26 & 38/35 dual wield
Damage: 1d6 (20/x2) + 4d6 Sneak Attack


Saving Throws: [spellcraft bonus]
Fort: 26[30]
Will: 24[28] Still Mind
Refl: 29[33] Improved Evasion


Pros:
slight Sneak Attack, +4d6
Skills allow to set traps and remove unused ones, stealth, defense and using magic goodies
Ok saves, boosted through charisma (spells), min +3, max +4 on spells
pally spells mostly on weapons
immune to fear, poison, disease
natural 28 SR
empty body, 50% concealment for 18 rounds, twice a day
weak turn undead
improved evasion
+2 versus mind spells from still mind
+1 versus death magic from strong soul
monk speed 150%
can heal 36 HP as monk
can heal 45 min, 60 max as paladin
stunning fist and quivering palm, improved unarmed strike when disarmed (if ever)
weak smite evil
remove disease
uncanny dodge II, +1 to reflex saves on traps
umd strong enough to cast spells offensively without failure, good for buffing
flurry of blows gives another attack, -2 on AB


1 R1 Blind Fight, Strong Soul
2 P1
3 M1 Weap Fin
4 P2
5 P3
6 P4 Ambi
7 M2
8 P5
9 P6 TWF
10 P7
11 P8
12 M3 Weap Foc
13 P9
14 P10
15 P11 ITWF
16 P12
17 M4
18 P13 Toughness
19 P14
20 P15

21 M5 EWF
22 R2
23 M6
24 M7 GW I
25 M8
26 M9
27 M10 GW II
28 M11
29 M12
30 M13 GW III
31 M14
32 R3
33 M15 GW IV
34 R4
35 M16
36 M17 EP
37 R5
38 R6
39 R7 AS
40 M18

check out the other version and compare them. let me know what you think. i am pretty happy with the way both this one and the other turned out. comments and suggestions welcome.

-c

***** ***** ***** *****
griphook ..Added Link
_________________
"Many that live deserve death. And some that die deserve life. Can you give it to them? Then do not be too eager to deal out death in judgement."

Edited By griphook on 11/11/05 14:52

my thanks to griphook for adding the link between this build and the other.

i don't really like the idea of a steaming plate of entrails thing though...perhaps a nice mug o' mead?

-c
_________________
Do not meddle in the affairs of Dragons, for you are crunchy and taste good with ketchup.